Just think, if they can manage this on Xbox one, what they'll pull off with future PC and ps4 games!
Just think, if they can manage this on Xbox one, what they'll pull off with future PC and ps4 games!
| Aldro said: Was playing this at a Swedish game expo today: |
Were you playing single player or that Colosseum/multiplayer mode? Also, any word on if it was an older build? If it's an older build of that MP mode then your despcription is about what I would expect because I haven't really seen much on that front too exciting.
I LOVE paying for Xbox Live! I also love that my love for it pisses off so many people.
Sort of, in the QTE parts it's like GOW but, it's action based of real roman moves. And like most good action based games, it's story driven.
| Wagram said: Knew it was a Selnor thread! |
Overly enthusiastic title? Check
In some way references Ryse's graphics? Check
We found ourselves a Selnor thread ;P
OT: As seems to be the opinion of most, i'm totally sold on the visuals, but still very skeptical of the gameplay. Even the newer builds just look... eh :/

So pretty. So very pretty. And it's nice that it's not in an overly represented genre for launch like FPS's are.
Still, not into the ultraviolence so not something that I'd pick up personally.

| Aldro said: Was playing this at a Swedish game expo today: |
Fantastic. Sounds like God Of War 3. My fave PS3. Strong attack, Wek attack, Jump and block. Oh and Executions. ust what I was hoping for. Unfortunately you wont be able to tell me about Singleplayer due to old build multiplayer doing the rounds right now.
But its good to know its gameplay is like all other hack n slash games. Altough wee are promised far more executions than current hackers.
selnor1983 said:
Fantastic. Sounds like God Of War 3. My fave PS3. Strong attack, Wek attack, Jump and block. Oh and Executions. ust what I was hoping for. Unfortunately you wont be able to tell me about Singleplayer due to old build multiplayer doing the rounds right now. But its good to know its gameplay is like all other hack n slash games. Altough wee are promised far more executions than current hackers. |
Clearly we have very different views on GoW3. Im happy you enjoy that kind of stimulation as I find it atrociously lackluster. I assume you play every GoW simply doing square+square+square. That's not the way I enjoy my GoW ;) Crank up the difficulty and learn to hover enemies and use combo's that won't be interuppted.
http://www.youtube.com/watch?v=0BoHu8FTyxk
I saw no combos what so ever in Ryse therefore it is not even remotely close to "like GoW3".








Aldro said:
Clearly you've never played GoW3 or atleast played it poorly. Im happy you enjoy that kind of stimulation as I find it atrociously lackluster. I assume you play every GoW simply doing square+square+square. That's not the way I enjoy my GoW ;) http://www.youtube.com/watch?v=0BoHu8FTyxk
I saw no combos what so ever in Ryse therefore it is not even remotely close to "like GoW3". |
But we already know its been confirmed that in Ryse like GOW its possible to play just bashing, or for the more accomplished player learn to string togeter combos etc. I have finished every GOW game up to and including 3.
selnor1983 said:
But we already know its been confirmed that in Ryse like GOW its possible to play just bashing, or for the more accomplished player learn to string togeter combos etc. I have finished every GOW game up to and including 3.
|
String combo's sounds like a way to say string hits. Basically the Arkham or Assassins Creed system. Hit continously without being hit and be rewarded for it. Do one button before (stun) and then hit for a different ..hit.
I am sure you can very easily tell the difference between a game that has the system Ryse is aiming for and one that GoW/DmC has. It's rather clear. Just look at my video or this video =>
http://www.youtube.com/watch?v=DjTG5LpaG3o&hd=1
Change weapons on the fly in midst of swings to four alternate movesets, hover up people, keep them with several magic and other items and so forth. There's a reason why GoW is the most acclaimed hack and slash series. Ryse isn't even trying to do what GoW is and that is fine. But comparing them is rather funny.
I'd be somewhat content if there was a way to do simple combo's like Dynasty Warriors. Square, square, triangle. Or Square, square, square, triangle. But from the demo, it was just mash square nonstop. For a game that mostly only has that going on for it, in a gameplay perspective (fighting basically), it needs more depth.
Using these as mere examples:
In Uncharted, you have shooting, platforming, melee and you can mix these up on the fly along with tackle certain situations the way you want. There are sequences that alter the gameplay as well.
TLOU goes even beyond that and adds a stealth on the fly with a more refined gameplay system and crafting going on.
God of War has an insane amount of depth to its combo system due to all the gear you recieve and you can do so much, you're only limited by your creativity really.
For what Ryse is wanting to do: I think it needs more. Although I cannot say for sure since I haven't played the main campaign (hey its not out yet). But I do think it needs more. Otherwise I see critics panning it badly. We'll see come launch really. You can throw any words developers say or watch videos, but ultimately the final product isn't that far away so let's just patiently await the results. My observations were merely based off of the demo I played and I can't say I see the purpose of putting out a demo that is completely irrelevant to the final product. Chances are any improvements to the actual gameplay is slim when it comes to mechanics really. I hope there's some setpiece variation going on because that gameplay WILL become tiresome after a while. The games length will constantly work against it.








| Aldro said: Was playing this at a Swedish game expo today: |
Thank goodness I'm not the only one! When I played it I felt much the same way. I'm assuming the interest in the game is coming from it having a much better singleplayer?
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