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Forums - Microsoft - Holy Hell. This is a Launch title??? New Ryse Trailer.

Aldro said:
selnor1983 said:
Aldro said:
selnor1983 said:
Aldro said:

Was playing this at a Swedish game expo today:

Really really poor is pretty much how I can describe it. "A" is used for parrying, "X" is used for attacking and "B" is for rolling. Once you realize this, it pretty much feels like a poor mans Assassin's Creed (not to mention AC's combat in general has grown to become stale over the several games the past years). It just felt completely boring. I played for a good ten minutes, then I passed it over... Nothing challenging or exciting about it.

Also, I passed it over to the guy in the booth, since nobody was actually waiting to play it there. It was the first day of the convention and nobody seemed to even give it a chance. Contrast that to Forza 5 and Killzone Shadow Fall which had insanely long wait times.

Fantastic. Sounds like God Of War 3. My fave PS3. Strong attack, Wek attack, Jump and block. Oh and Executions. ust what I was hoping for. Unfortunately you wont be able to tell me about Singleplayer due to old build multiplayer doing the rounds right now. 

But its good to know its gameplay is like all other hack n slash games. Altough wee are promised far more executions than current hackers.

Clearly you've never played GoW3 or atleast played it poorly. Im happy you enjoy that kind of stimulation as I find it atrociously lackluster. I assume you play every GoW simply doing square+square+square. That's not the way I enjoy my GoW ;)

http://www.youtube.com/watch?v=0BoHu8FTyxk

 

I saw no combos what so ever in Ryse therefore it is not even remotely close to "like GoW3".

But we already know its been confirmed that in Ryse like GOW its possible to play just bashing, or for the more accomplished player learn to string togeter combos etc. I have finished every GOW game up to and including 3. 

String combo's sounds like a way to say string hits. Basically the Arkham or Assassins Creed system. Hit continously without being hit and be rewarded for it. Do one button before (stun) and then hit for a different ..hit.


I am sure you can very easily tell the difference between a game that has the system Ryse is aiming for and one that GoW/DmC has. It's rather clear. Just look at my video or this video =>
http://www.youtube.com/watch?v=DjTG5LpaG3o&hd=1

 

Change weapons on the fly in midst of swings to four alternate movesets, hover up people, keep them with several magic and other items and so forth. There's a reason why GoW is the most acclaimed hack and slash series. Ryse isn't even trying to do what GoW is and that is fine. But comparing them is rather funny.

I'd be somewhat content if there was a way to do simple combo's like Dynasty Warriors. Square, square, triangle. Or Square, square, square, triangle. But from the demo, it was just mash square nonstop. For a game that mostly only has that going on for it, in a gameplay perspective (fighting basically), it needs more depth.

 

Using these as mere examples:
In Uncharted, you have shooting, platforming, melee and you can mix these up on the fly along with tackle certain situations the way you want. There are sequences that alter the gameplay as well.

TLOU goes even beyond that and adds a stealth on the fly with a more refined gameplay system and crafting going on.

God of War has an insane amount of depth to its combo system due to all the gear you recieve and you can do so much, you're only limited by your creativity really.

 

For what Ryse is wanting to do: I think it needs more. Although I cannot say for sure since I haven't played the main campaign (hey its not out yet). But I do think it needs more. Otherwise I see critics panning it badly. We'll see come launch really. You can throw any words developers say or watch videos, but ultimately the final product isn't that far away so let's just patiently await the results. My observations were merely based off of the demo I played and I can't say I see the purpose of putting out a demo that is completely irrelevant to the final product. Chances are any improvements to the actual gameplay is slim when it comes to mechanics really. I hope there's some setpiece variation going on because that gameplay WILL become tiresome after a while. The games length will constantly work against it.


Ive also read hands on from singleplayer tat claim its a more gritty and real GOW style gameplay. 

Anyhow, I dont see a major difference. I play GOW for story not non repetitive gameplay. 

Also I wouldnt really talk about TLOU to me. I traded it for GTA5 after getting 81% trough I got bored of its game mechanics. The stealth was broken to. But thats anoter conversation.



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selnor1983 said:
Aldro said:
selnor1983 said:
Aldro said:
selnor1983 said:
Aldro said:

Was playing this at a Swedish game expo today:

Really really poor is pretty much how I can describe it. "A" is used for parrying, "X" is used for attacking and "B" is for rolling. Once you realize this, it pretty much feels like a poor mans Assassin's Creed (not to mention AC's combat in general has grown to become stale over the several games the past years). It just felt completely boring. I played for a good ten minutes, then I passed it over... Nothing challenging or exciting about it.

Also, I passed it over to the guy in the booth, since nobody was actually waiting to play it there. It was the first day of the convention and nobody seemed to even give it a chance. Contrast that to Forza 5 and Killzone Shadow Fall which had insanely long wait times.

Fantastic. Sounds like God Of War 3. My fave PS3. Strong attack, Wek attack, Jump and block. Oh and Executions. ust what I was hoping for. Unfortunately you wont be able to tell me about Singleplayer due to old build multiplayer doing the rounds right now. 

But its good to know its gameplay is like all other hack n slash games. Altough wee are promised far more executions than current hackers.

Clearly you've never played GoW3 or atleast played it poorly. Im happy you enjoy that kind of stimulation as I find it atrociously lackluster. I assume you play every GoW simply doing square+square+square. That's not the way I enjoy my GoW ;)

http://www.youtube.com/watch?v=0BoHu8FTyxk

 

I saw no combos what so ever in Ryse therefore it is not even remotely close to "like GoW3".

But we already know its been confirmed that in Ryse like GOW its possible to play just bashing, or for the more accomplished player learn to string togeter combos etc. I have finished every GOW game up to and including 3. 

String combo's sounds like a way to say string hits. Basically the Arkham or Assassins Creed system. Hit continously without being hit and be rewarded for it. Do one button before (stun) and then hit for a different ..hit.


I am sure you can very easily tell the difference between a game that has the system Ryse is aiming for and one that GoW/DmC has. It's rather clear. Just look at my video or this video =>
http://www.youtube.com/watch?v=DjTG5LpaG3o&hd=1

 

Change weapons on the fly in midst of swings to four alternate movesets, hover up people, keep them with several magic and other items and so forth. There's a reason why GoW is the most acclaimed hack and slash series. Ryse isn't even trying to do what GoW is and that is fine. But comparing them is rather funny.

I'd be somewhat content if there was a way to do simple combo's like Dynasty Warriors. Square, square, triangle. Or Square, square, square, triangle. But from the demo, it was just mash square nonstop. For a game that mostly only has that going on for it, in a gameplay perspective (fighting basically), it needs more depth.

 

Using these as mere examples:
In Uncharted, you have shooting, platforming, melee and you can mix these up on the fly along with tackle certain situations the way you want. There are sequences that alter the gameplay as well.

TLOU goes even beyond that and adds a stealth on the fly with a more refined gameplay system and crafting going on.

God of War has an insane amount of depth to its combo system due to all the gear you recieve and you can do so much, you're only limited by your creativity really.

 

For what Ryse is wanting to do: I think it needs more. Although I cannot say for sure since I haven't played the main campaign (hey its not out yet). But I do think it needs more. Otherwise I see critics panning it badly. We'll see come launch really. You can throw any words developers say or watch videos, but ultimately the final product isn't that far away so let's just patiently await the results. My observations were merely based off of the demo I played and I can't say I see the purpose of putting out a demo that is completely irrelevant to the final product. Chances are any improvements to the actual gameplay is slim when it comes to mechanics really. I hope there's some setpiece variation going on because that gameplay WILL become tiresome after a while. The games length will constantly work against it.


Ive also read hands on from singleplayer tat claim its a more gritty and real GOW style gameplay. 

Anyhow, I dont see a major difference. I play GOW for story not non repetitive gameplay. 

Also I wouldnt really talk about TLOU to me. I traded it for GTA5 after getting 81% trough I got bored of its game mechanics. The stealth was broken to. But thats anoter conversation.



Yeah, I should never have had any discussion with you in the first place then. Had I known the bolded, I wouldn't have. Geesh.

Aldro said:
selnor1983 said:
Aldro said:
selnor1983 said:
Aldro said:
selnor1983 said:
Aldro said:

Was playing this at a Swedish game expo today:

Really really poor is pretty much how I can describe it. "A" is used for parrying, "X" is used for attacking and "B" is for rolling. Once you realize this, it pretty much feels like a poor mans Assassin's Creed (not to mention AC's combat in general has grown to become stale over the several games the past years). It just felt completely boring. I played for a good ten minutes, then I passed it over... Nothing challenging or exciting about it.

Also, I passed it over to the guy in the booth, since nobody was actually waiting to play it there. It was the first day of the convention and nobody seemed to even give it a chance. Contrast that to Forza 5 and Killzone Shadow Fall which had insanely long wait times.

Fantastic. Sounds like God Of War 3. My fave PS3. Strong attack, Wek attack, Jump and block. Oh and Executions. ust what I was hoping for. Unfortunately you wont be able to tell me about Singleplayer due to old build multiplayer doing the rounds right now. 

But its good to know its gameplay is like all other hack n slash games. Altough wee are promised far more executions than current hackers.

Clearly you've never played GoW3 or atleast played it poorly. Im happy you enjoy that kind of stimulation as I find it atrociously lackluster. I assume you play every GoW simply doing square+square+square. That's not the way I enjoy my GoW ;)

http://www.youtube.com/watch?v=0BoHu8FTyxk

 

I saw no combos what so ever in Ryse therefore it is not even remotely close to "like GoW3".

But we already know its been confirmed that in Ryse like GOW its possible to play just bashing, or for the more accomplished player learn to string togeter combos etc. I have finished every GOW game up to and including 3. 

String combo's sounds like a way to say string hits. Basically the Arkham or Assassins Creed system. Hit continously without being hit and be rewarded for it. Do one button before (stun) and then hit for a different ..hit.


I am sure you can very easily tell the difference between a game that has the system Ryse is aiming for and one that GoW/DmC has. It's rather clear. Just look at my video or this video =>
http://www.youtube.com/watch?v=DjTG5LpaG3o&hd=1

 

Change weapons on the fly in midst of swings to four alternate movesets, hover up people, keep them with several magic and other items and so forth. There's a reason why GoW is the most acclaimed hack and slash series. Ryse isn't even trying to do what GoW is and that is fine. But comparing them is rather funny.

I'd be somewhat content if there was a way to do simple combo's like Dynasty Warriors. Square, square, triangle. Or Square, square, square, triangle. But from the demo, it was just mash square nonstop. For a game that mostly only has that going on for it, in a gameplay perspective (fighting basically), it needs more depth.

 

Using these as mere examples:
In Uncharted, you have shooting, platforming, melee and you can mix these up on the fly along with tackle certain situations the way you want. There are sequences that alter the gameplay as well.

TLOU goes even beyond that and adds a stealth on the fly with a more refined gameplay system and crafting going on.

God of War has an insane amount of depth to its combo system due to all the gear you recieve and you can do so much, you're only limited by your creativity really.

 

For what Ryse is wanting to do: I think it needs more. Although I cannot say for sure since I haven't played the main campaign (hey its not out yet). But I do think it needs more. Otherwise I see critics panning it badly. We'll see come launch really. You can throw any words developers say or watch videos, but ultimately the final product isn't that far away so let's just patiently await the results. My observations were merely based off of the demo I played and I can't say I see the purpose of putting out a demo that is completely irrelevant to the final product. Chances are any improvements to the actual gameplay is slim when it comes to mechanics really. I hope there's some setpiece variation going on because that gameplay WILL become tiresome after a while. The games length will constantly work against it.


Ive also read hands on from singleplayer tat claim its a more gritty and real GOW style gameplay. 

Anyhow, I dont see a major difference. I play GOW for story not non repetitive gameplay. 

Also I wouldnt really talk about TLOU to me. I traded it for GTA5 after getting 81% trough I got bored of its game mechanics. The stealth was broken to. But thats anoter conversation.



Yeah, I should never have had any discussion with you in the first place then. Had I known the bolded, I wouldn't have. Geesh.


At least I warned you first, as not to create a sh*tstorm in this thread.:)



selnor1983 said:

So at Autodesk Crytek said Ryse was implementing brand new techniques never before used in videogames period. Not even in Crysis 3. Its native 900p, EVERY single character onscreen has 85,000 polygons. Yes even the bad guys. Every single character onscreen has the same amount of joints. 750 ( 260 facial ). And Crytek claim its the first ever videogame to not change any of the assests from gameplay and cutscene. The entire engine is running everything. 

If this is what Crytek pull off at launch on Xbox One. Ryse 2 : English knights is gonna be mindblowing.

Enjoy. Its all Confirmed Realtime no assests changed for THE ENTIRE GAME.


What brand new techniques?? It's easy to have great facial animations when the game is linear scripted and not rendering much, with limited draw disatnce and maps to render, nor much going on on screen.. Please post some FACTS, not heresay. What detailed knowledge do you have of ryse's engine over other next gen games?? You have none.

 

Many games at launch are more impressive then ryse.



iamdeath said:
selnor1983 said:

So at Autodesk Crytek said Ryse was implementing brand new techniques never before used in videogames period. Not even in Crysis 3. Its native 900p, EVERY single character onscreen has 85,000 polygons. Yes even the bad guys. Every single character onscreen has the same amount of joints. 750 ( 260 facial ). And Crytek claim its the first ever videogame to not change any of the assests from gameplay and cutscene. The entire engine is running everything. 

If this is what Crytek pull off at launch on Xbox One. Ryse 2 : English knights is gonna be mindblowing.

Enjoy. Its all Confirmed Realtime no assests changed for THE ENTIRE GAME.


What brand new techniques?? It's easy to have great facial animations when the game is linear scripted and not rendering much, with limited draw disatnce and maps to render, nor much going on on screen.. Please post some FACTS, not heresay. What detailed knowledge do you have of ryse's engine over other next gen games?? You have none.

 

Many games at launch are more impressive then ryse.

http://gamrconnect.vgchartz.com/thread.php?id=171090&page=1#

*Walks away whistling the Halo theme tune.



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selnor1983 said:
iamdeath said:
selnor1983 said:

So at Autodesk Crytek said Ryse was implementing brand new techniques never before used in videogames period. Not even in Crysis 3. Its native 900p, EVERY single character onscreen has 85,000 polygons. Yes even the bad guys. Every single character onscreen has the same amount of joints. 750 ( 260 facial ). And Crytek claim its the first ever videogame to not change any of the assests from gameplay and cutscene. The entire engine is running everything. 

If this is what Crytek pull off at launch on Xbox One. Ryse 2 : English knights is gonna be mindblowing.

Enjoy. Its all Confirmed Realtime no assests changed for THE ENTIRE GAME.


What brand new techniques?? It's easy to have great facial animations when the game is linear scripted and not rendering much, with limited draw disatnce and maps to render, nor much going on on screen.. Please post some FACTS, not heresay. What detailed knowledge do you have of ryse's engine over other next gen games?? You have none.

 

Many games at launch are more impressive then ryse.

http://gamrconnect.vgchartz.com/thread.php?id=171090&page=1#

*Walks away whistling the Halo theme tune.

Thats not a technique, and thats compared to a last gen game.,..,.try again. Do you know how much is in Killzone? BF? CODF? Infamous?? Post proof now. Whistles in the wind.



iamdeath said:
selnor1983 said:
iamdeath said:
selnor1983 said:

So at Autodesk Crytek said Ryse was implementing brand new techniques never before used in videogames period. Not even in Crysis 3. Its native 900p, EVERY single character onscreen has 85,000 polygons. Yes even the bad guys. Every single character onscreen has the same amount of joints. 750 ( 260 facial ). And Crytek claim its the first ever videogame to not change any of the assests from gameplay and cutscene. The entire engine is running everything. 

If this is what Crytek pull off at launch on Xbox One. Ryse 2 : English knights is gonna be mindblowing.

Enjoy. Its all Confirmed Realtime no assests changed for THE ENTIRE GAME.


What brand new techniques?? It's easy to have great facial animations when the game is linear scripted and not rendering much, with limited draw disatnce and maps to render, nor much going on on screen.. Please post some FACTS, not heresay. What detailed knowledge do you have of ryse's engine over other next gen games?? You have none.

 

Many games at launch are more impressive then ryse.

http://gamrconnect.vgchartz.com/thread.php?id=171090&page=1#

*Walks away whistling the Halo theme tune.

Thats not a technique, and thats compared to a last gen game.,..,.try again. Do you know how much is in Killzone? BF? CODF? Infamous?? Post proof now. Whistles in the wind.


So you watched a 16 min video in 3 mins?

Crysis 3 on PC dude. Crytek said Ryse is the best thing they have EVER made visually. 

You have to watch or risk your last bit of cred bud.

Ryse is not classed as CryEngine 3. Its custom and has way more stuff specific to Xbox One architecture. ence why Ryse videos now have made with CryEngine. Not Cryengine 3.



selnor1983 said:
iamdeath said:
selnor1983 said:
iamdeath said:
selnor1983 said:

So at Autodesk Crytek said Ryse was implementing brand new techniques never before used in videogames period. Not even in Crysis 3. Its native 900p, EVERY single character onscreen has 85,000 polygons. Yes even the bad guys. Every single character onscreen has the same amount of joints. 750 ( 260 facial ). And Crytek claim its the first ever videogame to not change any of the assests from gameplay and cutscene. The entire engine is running everything. 

If this is what Crytek pull off at launch on Xbox One. Ryse 2 : English knights is gonna be mindblowing.

Enjoy. Its all Confirmed Realtime no assests changed for THE ENTIRE GAME.


What brand new techniques?? It's easy to have great facial animations when the game is linear scripted and not rendering much, with limited draw disatnce and maps to render, nor much going on on screen.. Please post some FACTS, not heresay. What detailed knowledge do you have of ryse's engine over other next gen games?? You have none.

 

Many games at launch are more impressive then ryse.

http://gamrconnect.vgchartz.com/thread.php?id=171090&page=1#

*Walks away whistling the Halo theme tune.

Thats not a technique, and thats compared to a last gen game.,..,.try again. Do you know how much is in Killzone? BF? CODF? Infamous?? Post proof now. Whistles in the wind.


So you watched a 16 min video in 3 mins?

Crysis 3 on PC dude. Crytek said Ryse is the best thing they have EVER made visually. 

You have to watch or risk your last bit of cred bud.

Ryse is not classed as CryEngine 3. Its custom and has way more stuff specific to Xbox One architecture. ence why Ryse videos now have made with CryEngine. Not Cryengine 3.


What I thought, you have nothing. I've seen a lot of ryse videos.............



iamdeath said:
selnor1983 said:
iamdeath said:
selnor1983 said:
iamdeath said:
selnor1983 said:

So at Autodesk Crytek said Ryse was implementing brand new techniques never before used in videogames period. Not even in Crysis 3. Its native 900p, EVERY single character onscreen has 85,000 polygons. Yes even the bad guys. Every single character onscreen has the same amount of joints. 750 ( 260 facial ). And Crytek claim its the first ever videogame to not change any of the assests from gameplay and cutscene. The entire engine is running everything. 

If this is what Crytek pull off at launch on Xbox One. Ryse 2 : English knights is gonna be mindblowing.

Enjoy. Its all Confirmed Realtime no assests changed for THE ENTIRE GAME.


What brand new techniques?? It's easy to have great facial animations when the game is linear scripted and not rendering much, with limited draw disatnce and maps to render, nor much going on on screen.. Please post some FACTS, not heresay. What detailed knowledge do you have of ryse's engine over other next gen games?? You have none.

 

Many games at launch are more impressive then ryse.

http://gamrconnect.vgchartz.com/thread.php?id=171090&page=1#

*Walks away whistling the Halo theme tune.

Thats not a technique, and thats compared to a last gen game.,..,.try again. Do you know how much is in Killzone? BF? CODF? Infamous?? Post proof now. Whistles in the wind.


So you watched a 16 min video in 3 mins?

Crysis 3 on PC dude. Crytek said Ryse is the best thing they have EVER made visually. 

You have to watch or risk your last bit of cred bud.

Ryse is not classed as CryEngine 3. Its custom and has way more stuff specific to Xbox One architecture. ence why Ryse videos now have made with CryEngine. Not Cryengine 3.


What I thought, you have nothing. I've seen a lot of ryse videos.............


Its not a ryse video perse. If your unwilling to watch it, or unwilling to understand the technology that is behind games then carry on your rant bud. Its all good. 

Hey have you ever played a videogame while having a mudbath?



selnor1983 said:
iamdeath said:
selnor1983 said:
iamdeath said:
selnor1983 said:
iamdeath said:
selnor1983 said:

So at Autodesk Crytek said Ryse was implementing brand new techniques never before used in videogames period. Not even in Crysis 3. Its native 900p, EVERY single character onscreen has 85,000 polygons. Yes even the bad guys. Every single character onscreen has the same amount of joints. 750 ( 260 facial ). And Crytek claim its the first ever videogame to not change any of the assests from gameplay and cutscene. The entire engine is running everything. 

If this is what Crytek pull off at launch on Xbox One. Ryse 2 : English knights is gonna be mindblowing.

Enjoy. Its all Confirmed Realtime no assests changed for THE ENTIRE GAME.


What brand new techniques?? It's easy to have great facial animations when the game is linear scripted and not rendering much, with limited draw disatnce and maps to render, nor much going on on screen.. Please post some FACTS, not heresay. What detailed knowledge do you have of ryse's engine over other next gen games?? You have none.

 

Many games at launch are more impressive then ryse.

http://gamrconnect.vgchartz.com/thread.php?id=171090&page=1#

*Walks away whistling the Halo theme tune.

Thats not a technique, and thats compared to a last gen game.,..,.try again. Do you know how much is in Killzone? BF? CODF? Infamous?? Post proof now. Whistles in the wind.


So you watched a 16 min video in 3 mins?

Crysis 3 on PC dude. Crytek said Ryse is the best thing they have EVER made visually. 

You have to watch or risk your last bit of cred bud.

Ryse is not classed as CryEngine 3. Its custom and has way more stuff specific to Xbox One architecture. ence why Ryse videos now have made with CryEngine. Not Cryengine 3.


What I thought, you have nothing. I've seen a lot of ryse videos.............


Its not a ryse video perse. If your unwilling to watch it, or unwilling to understand the technology that is behind games then carry on your rant bud. Its all good. 

Hey have you ever played a videogame while having a mudbath?


Again, what techniques?? What technology behind it no one else is using, I am still waiting...............................