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Forums - Microsoft - Holy Hell. This is a Launch title??? New Ryse Trailer.

FiliusDei said:
Can't believe it looks even better than KZ. Good for xboxbfans.


900p 30 FPS vs. 1080p 60 FPS :)



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iamdeath said:
selnor1983 said:
iamdeath said:
selnor1983 said:
iamdeath said:


Again, what techniques?? What technology behind it no one else is using, I am still waiting...............................


Crytek tell you in the video if you watch it. 

What you do is...

1. Click the link

2. Press Play

3. Learn new and exciting tings

 

I played a videogame in a marshmellow pit once. It gets a little but sticky at times, but you have to make sure you have wet wipes available. Wich reminds me, winter is coming. Everyone should buy hot chocolate and marshmellows. In fact if you like coffee you could drink that.


Nothing in that video is new nor not being done in major AAA game...............................Again, what intimate knowledge do you have of Shadow falls impressive engine? Or BF4? Or Infmaous? That game is rendering vastly more data then ryse, with large open areas, large amount of effects and enemies and very high res textures, all at 1080p.................

We know. Only the friendly characters have 40,000 polygons for gameplay. Guirella Games did not believe at E3 that Ryse was running on actual Xbox One hardware. They asked Crytek to prove it because they didnt believe it. The facial animations in Killzone are pretty average. And I trust computer engineers who worked on Avatar and Transformers visuals the most. Couple that with Crytek leading the industry in graphics.


Again, proof? Whwere is this proof KS is only 40,000?

 

Last I checked, facial animations is one small part of a games overall graphics. Ryse is small, linear, a game like shadoe fall is rendering vastly more data, draw distance effects, then ryse.................SF has massive draw distance in large open areas. Ryse simply doesn;t

 

Pretty average? Simply bogus. Again where are these techniques, things Ryse does no other game does??? Stil waiting.

The leaders in the industry for visuals Crytek tell you in the video. But you dont believe them because they only drink Tea. Why so subjective against tea? It comes in a pot with a handle.



selnor1983 said:
iamdeath said:
selnor1983 said:
iamdeath said:
selnor1983 said:
iamdeath said:


Again, what techniques?? What technology behind it no one else is using, I am still waiting...............................


Crytek tell you in the video if you watch it. 

What you do is...

1. Click the link

2. Press Play

3. Learn new and exciting tings

 

I played a videogame in a marshmellow pit once. It gets a little but sticky at times, but you have to make sure you have wet wipes available. Wich reminds me, winter is coming. Everyone should buy hot chocolate and marshmellows. In fact if you like coffee you could drink that.


Nothing in that video is new nor not being done in major AAA game...............................Again, what intimate knowledge do you have of Shadow falls impressive engine? Or BF4? Or Infmaous? That game is rendering vastly more data then ryse, with large open areas, large amount of effects and enemies and very high res textures, all at 1080p.................

We know. Only the friendly characters have 40,000 polygons for gameplay. Guirella Games did not believe at E3 that Ryse was running on actual Xbox One hardware. They asked Crytek to prove it because they didnt believe it. The facial animations in Killzone are pretty average. And I trust computer engineers who worked on Avatar and Transformers visuals the most. Couple that with Crytek leading the industry in graphics.


Again, proof? Whwere is this proof KS is only 40,000?

 

Last I checked, facial animations is one small part of a games overall graphics. Ryse is small, linear, a game like shadoe fall is rendering vastly more data, draw distance effects, then ryse.................SF has massive draw distance in large open areas. Ryse simply doesn;t

 

Pretty average? Simply bogus. Again where are these techniques, things Ryse does no other game does??? Stil waiting.

The leaders in the industry for visuals Crytek tell you in the video. But you dont believe them because they only drink Tea. Why so subjective against tea? It comes in a pot with a handle.


I repeat..................ryse can have better facial animations when the game itxself is not renderin one third of what KS is.... So ytou think facial animatiosn make up an entire engine now??

KZ is rendering large open city scapes, forests with massive draw dstance, high res textures, and a massive amount of detail all at once in 1080p.....

 

What techniques is RYSe doing no other game is doing??? Still waiting.

 

Crytek are pimping theirt own game, they have never been leaders on console...only PC.



Somini said:
selnor1983 said:
Somini said:
selnor1983 said:
Somini said:

They are using alien technology (like in out of this world, not the company) iamdeath!

The game looks better than something you'd find on the 360, but is certainly isn't the best game we've seen on these upcoming consoles.

Crytek saying otherwise means squat. What else do you expecting the company making it to say?


That its 49.99 RRP

Exactly my point, thanks for confirming.


How did you know marshmellows were 49.99 RRP?

Exactly.

You just keep on going off topic, giving childish replies and ingnoring what's being said because we all know how outlandish your claims are.

Im gonna have to tell Crytek. You really hurt there feelings now.

"Yes everything we showed at E3 and Gamescom was on kits. From my point of view the development is coming along well and with the optimizations we have put in, I am pretty confident the final game will look better than what we showed at E3. I even had to open the cupboard to prove it to some guys from Guerilla who didn’t believe me. At the demo stations our kits were on top of the cupboard directly connected to the screens, so no way we could have done anything else other than run on kits.”

http://www.cinemablend.com/games/Crytek-Ryse-Look-Better-Xbox-One-Than-It-Did-E3-59478.html



selnor1983 said:
Somini said:
selnor1983 said:
Somini said:
selnor1983 said:
Somini said:

They are using alien technology (like in out of this world, not the company) iamdeath!

The game looks better than something you'd find on the 360, but is certainly isn't the best game we've seen on these upcoming consoles.

Crytek saying otherwise means squat. What else do you expecting the company making it to say?


That its 49.99 RRP

Exactly my point, thanks for confirming.


How did you know marshmellows were 49.99 RRP?

Exactly.

You just keep on going off topic, giving childish replies and ingnoring what's being said because we all know how outlandish your claims are.

Im gonna have to tell Crytek. You really hurt there feelings now.

"Yes everything we showed at E3 and Gamescom was on kits. From my point of view the development is coming along well and with the optimizations we have put in, I am pretty confident the final game will look better than what we showed at E3. I even had to open the cupboard to prove it to some guys from Guerilla who didn’t believe me. At the demo stations our kits were on top of the cupboard directly connected to the screens, so no way we could have done anything else other than run on kits.”

http://www.cinemablend.com/games/Crytek-Ryse-Look-Better-Xbox-One-Than-It-Did-E3-59478.html

Are you thinking straight? I just told you; Crytek praising their own product means squat. Which company is going to say something bad, even remotely, about a product of theirs?

Your lack of arguments is painfully obvious! Keep on recycling those replies :S



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Kane1389 said:
FiliusDei said:
Can't believe it looks even better than KZ. Good for xboxbfans.


900p 30 FPS vs. 1080p 60 FPS :)


30 FPS, but thats OK.



iamdeath said:
selnor1983 said:
iamdeath said:
selnor1983 said:
iamdeath said:
selnor1983 said:
iamdeath said:


Again, what techniques?? What technology behind it no one else is using, I am still waiting...............................


Crytek tell you in the video if you watch it. 

What you do is...

1. Click the link

2. Press Play

3. Learn new and exciting tings

 

I played a videogame in a marshmellow pit once. It gets a little but sticky at times, but you have to make sure you have wet wipes available. Wich reminds me, winter is coming. Everyone should buy hot chocolate and marshmellows. In fact if you like coffee you could drink that.


Nothing in that video is new nor not being done in major AAA game...............................Again, what intimate knowledge do you have of Shadow falls impressive engine? Or BF4? Or Infmaous? That game is rendering vastly more data then ryse, with large open areas, large amount of effects and enemies and very high res textures, all at 1080p.................

We know. Only the friendly characters have 40,000 polygons for gameplay. Guirella Games did not believe at E3 that Ryse was running on actual Xbox One hardware. They asked Crytek to prove it because they didnt believe it. The facial animations in Killzone are pretty average. And I trust computer engineers who worked on Avatar and Transformers visuals the most. Couple that with Crytek leading the industry in graphics.


Again, proof? Whwere is this proof KS is only 40,000?

 

Last I checked, facial animations is one small part of a games overall graphics. Ryse is small, linear, a game like shadoe fall is rendering vastly more data, draw distance effects, then ryse.................SF has massive draw distance in large open areas. Ryse simply doesn;t

 

Pretty average? Simply bogus. Again where are these techniques, things Ryse does no other game does??? Stil waiting.

The leaders in the industry for visuals Crytek tell you in the video. But you dont believe them because they only drink Tea. Why so subjective against tea? It comes in a pot with a handle.


I repeat..................ryse can have better facial animations when the game itxself is not renderin one third of what KS is.... So ytou think facial animatiosn make up an entire engine now??

KZ is rendering large open city scapes, forests with massive draw dstance, high res textures, and a massive amount of detail all at once in 1080p.....

 

What techniques is RYSe doing no other game is doing??? Still waiting.

 

Crytek are pimping theirt own game, they have never been leaders on console...only PC.

Ok.

Universal Rigs.

Every model is a hero character

8 skinning influences

Geom Cache

Cache-based deformation pipelines.

These are feature film practices used in Avatar finally used in realtime gameing. :)

Theres a reason Crytek head the field.



iamdeath said:
selnor1983 said:
iamdeath said:
selnor1983 said:
iamdeath said:
selnor1983 said:
iamdeath said:


Again, what techniques?? What technology behind it no one else is using, I am still waiting...............................


Crytek tell you in the video if you watch it. 

What you do is...

1. Click the link

2. Press Play

3. Learn new and exciting tings

 

I played a videogame in a marshmellow pit once. It gets a little but sticky at times, but you have to make sure you have wet wipes available. Wich reminds me, winter is coming. Everyone should buy hot chocolate and marshmellows. In fact if you like coffee you could drink that.


Nothing in that video is new nor not being done in major AAA game...............................Again, what intimate knowledge do you have of Shadow falls impressive engine? Or BF4? Or Infmaous? That game is rendering vastly more data then ryse, with large open areas, large amount of effects and enemies and very high res textures, all at 1080p.................

We know. Only the friendly characters have 40,000 polygons for gameplay. Guirella Games did not believe at E3 that Ryse was running on actual Xbox One hardware. They asked Crytek to prove it because they didnt believe it. The facial animations in Killzone are pretty average. And I trust computer engineers who worked on Avatar and Transformers visuals the most. Couple that with Crytek leading the industry in graphics.


Again, proof? Whwere is this proof KS is only 40,000?

 

Last I checked, facial animations is one small part of a games overall graphics. Ryse is small, linear, a game like shadoe fall is rendering vastly more data, draw distance effects, then ryse.................SF has massive draw distance in large open areas. Ryse simply doesn;t

 

Pretty average? Simply bogus. Again where are these techniques, things Ryse does no other game does??? Stil waiting.

The leaders in the industry for visuals Crytek tell you in the video. But you dont believe them because they only drink Tea. Why so subjective against tea? It comes in a pot with a handle.


I repeat..................ryse can have better facial animations when the game itxself is not renderin one third of what KS is.... So ytou think facial animatiosn make up an entire engine now??

KZ is rendering large open city scapes, forests with massive draw dstance, high res textures, and a massive amount of detail all at once in 1080p.....

 

What techniques is RYSe doing no other game is doing??? Still waiting.

 

Crytek are pimping theirt own game, they have never been leaders on console...only PC.


Kill Zone is rendering a lot of added fog that wasn't there during the earlier builds.



MB1025 said:
Kane1389 said:
FiliusDei said:
Can't believe it looks even better than KZ. Good for xboxbfans.


900p 30 FPS vs. 1080p 60 FPS :)


30 FPS, but thats OK.


MP is 60FPS and SP is between 30 and 60. MP being the most important part in an FPS is all you need to know.



selnor1983 said:
iamdeath said:
selnor1983 said:
iamdeath said:
selnor1983 said:
iamdeath said:
selnor1983 said:
iamdeath said:


Again, what techniques?? What technology behind it no one else is using, I am still waiting...............................


Crytek tell you in the video if you watch it. 

What you do is...

1. Click the link

2. Press Play

3. Learn new and exciting tings

 

I played a videogame in a marshmellow pit once. It gets a little but sticky at times, but you have to make sure you have wet wipes available. Wich reminds me, winter is coming. Everyone should buy hot chocolate and marshmellows. In fact if you like coffee you could drink that.


Nothing in that video is new nor not being done in major AAA game...............................Again, what intimate knowledge do you have of Shadow falls impressive engine? Or BF4? Or Infmaous? That game is rendering vastly more data then ryse, with large open areas, large amount of effects and enemies and very high res textures, all at 1080p.................

We know. Only the friendly characters have 40,000 polygons for gameplay. Guirella Games did not believe at E3 that Ryse was running on actual Xbox One hardware. They asked Crytek to prove it because they didnt believe it. The facial animations in Killzone are pretty average. And I trust computer engineers who worked on Avatar and Transformers visuals the most. Couple that with Crytek leading the industry in graphics.


Again, proof? Whwere is this proof KS is only 40,000?

 

Last I checked, facial animations is one small part of a games overall graphics. Ryse is small, linear, a game like shadoe fall is rendering vastly more data, draw distance effects, then ryse.................SF has massive draw distance in large open areas. Ryse simply doesn;t

 

Pretty average? Simply bogus. Again where are these techniques, things Ryse does no other game does??? Stil waiting.

The leaders in the industry for visuals Crytek tell you in the video. But you dont believe them because they only drink Tea. Why so subjective against tea? It comes in a pot with a handle.


I repeat..................ryse can have better facial animations when the game itxself is not renderin one third of what KS is.... So ytou think facial animatiosn make up an entire engine now??

KZ is rendering large open city scapes, forests with massive draw dstance, high res textures, and a massive amount of detail all at once in 1080p.....

 

What techniques is RYSe doing no other game is doing??? Still waiting.

 

Crytek are pimping theirt own game, they have never been leaders on console...only PC.

Ok.

Universal Rigs.

Every model is a hero character

8 skinning influences

Geom Cache

Cache-based deformation pipelines.

These are feature film practices used in Avatar finally used in realtime gameing. :)

Theres a reason Crytek head the field.

None of that is unique to ryse, crytek...still waiting.

 

Crytek don't head the field on console..never has.