selnor1983 said:
But we already know its been confirmed that in Ryse like GOW its possible to play just bashing, or for the more accomplished player learn to string togeter combos etc. I have finished every GOW game up to and including 3.
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String combo's sounds like a way to say string hits. Basically the Arkham or Assassins Creed system. Hit continously without being hit and be rewarded for it. Do one button before (stun) and then hit for a different ..hit.
I am sure you can very easily tell the difference between a game that has the system Ryse is aiming for and one that GoW/DmC has. It's rather clear. Just look at my video or this video =>
http://www.youtube.com/watch?v=DjTG5LpaG3o&hd=1
Change weapons on the fly in midst of swings to four alternate movesets, hover up people, keep them with several magic and other items and so forth. There's a reason why GoW is the most acclaimed hack and slash series. Ryse isn't even trying to do what GoW is and that is fine. But comparing them is rather funny.
I'd be somewhat content if there was a way to do simple combo's like Dynasty Warriors. Square, square, triangle. Or Square, square, square, triangle. But from the demo, it was just mash square nonstop. For a game that mostly only has that going on for it, in a gameplay perspective (fighting basically), it needs more depth.
Using these as mere examples:
In Uncharted, you have shooting, platforming, melee and you can mix these up on the fly along with tackle certain situations the way you want. There are sequences that alter the gameplay as well.
TLOU goes even beyond that and adds a stealth on the fly with a more refined gameplay system and crafting going on.
God of War has an insane amount of depth to its combo system due to all the gear you recieve and you can do so much, you're only limited by your creativity really.
For what Ryse is wanting to do: I think it needs more. Although I cannot say for sure since I haven't played the main campaign (hey its not out yet). But I do think it needs more. Otherwise I see critics panning it badly. We'll see come launch really. You can throw any words developers say or watch videos, but ultimately the final product isn't that far away so let's just patiently await the results. My observations were merely based off of the demo I played and I can't say I see the purpose of putting out a demo that is completely irrelevant to the final product. Chances are any improvements to the actual gameplay is slim when it comes to mechanics really. I hope there's some setpiece variation going on because that gameplay WILL become tiresome after a while. The games length will constantly work against it.















