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Forums - Microsoft - GTA5 360 adjusted down! OVERTRACKED!

XxGame4lifexX said:
^^^keep telling yourself that if it makes you feel any better

bundles FTW!

They have probably sold less than 500k of the Gta V console bundle, how is that supposed to make up the majority of the 2 million difference in sales?



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DerNebel said:
XxGame4lifexX said:
^^^keep telling yourself that if it makes you feel any better

bundles FTW!

They have probably sold less than 500k of the Gta V console bundle, how is that supposed to make up the majority of the 2 million difference in sales?

Like i said before. The game is already bundled and it is sitting in a store right now. Those bundled copies are already marked as sold. 1 million bundles created = 1 million copies of gta v sold on ps3. Whether or not the bundle is sold or not sold. 



Did you know ps4 only supports a 2.4 wireless signal?

The xbox one supports a wireless adapter capable of 2.4 - 5.0ghz.

The ONLY next gen console to do so. 

XxGame4lifexX said:
DerNebel said:
XxGame4lifexX said:
^^^keep telling yourself that if it makes you feel any better

bundles FTW!

They have probably sold less than 500k of the Gta V console bundle, how is that supposed to make up the majority of the 2 million difference in sales?

Like i said before. The game is already bundled and it is sitting in a store right now. Those bundled copies are already marked as sold. 1 million bundles created = 1 million copies of gta v sold on ps3. Whether or not the bundle is sold or not sold. 

You might want to check what this site is tracking, it's sold to customers not sold to retailers.



Does anyone here realy belive in the VGChartz precision?

Giz, I can give it only a 10 to 20% accuracy and that´s a good guess.



You guys do know sony payed Rockstar for each bundled copy, right?
Sony had to buy a copy of gta v in order to bundle it.
All of the bundled copies have already been purchased by sony meaning they already count as sold.
You just see stuff the way you want to and not by what it really is.

I am out, enjoy your day!



Did you know ps4 only supports a 2.4 wireless signal?

The xbox one supports a wireless adapter capable of 2.4 - 5.0ghz.

The ONLY next gen console to do so. 

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CGI-Quality said:
XxGame4lifexX said:
You guys do know sony payed Rockstar for each bundled copy, right?
Sony had to buy a copy of gta v in order to bundle it.
All of the bundled copies have already been purchased by sony meaning they already count as sold.


I am out, enjoy your day!

Even though you're leaving, this still makes absolutely no sense at all. Ah well, agree to disagree (even though you can't really object to fact).


How VGChartz collects its number?

How does it knows if single unit precision in a weekly bases?

How dois it considered if a game is under or over traked?  

Where does it get the "rest of the world" number? Which are those markets?

Why dosen´t it track used games?

Sorry, but i can´t belive VGChartz could have a less than 20% margin of error.

That´s not a offence. i think the numbers here mirror very well the reality. However,  the real world data could not be evalueted with such accuracy, not without expending a S#!% load of money in field research.



Dark_Feanor said:
CGI-Quality said:
XxGame4lifexX said:
You guys do know sony payed Rockstar for each bundled copy, right?
Sony had to buy a copy of gta v in order to bundle it.
All of the bundled copies have already been purchased by sony meaning they already count as sold.


I am out, enjoy your day!

Even though you're leaving, this still makes absolutely no sense at all. Ah well, agree to disagree (even though you can't really object to fact).


How VGChartz collects its number?

How does it knows if single unit precision in a weekly bases?

How dois it considered if a game is under or over traked?  

Where does it get the "rest of the world" number? Which are those markets?

Why dosen´t it track used games?

Sorry, but i can´t belive VGChartz could have a less than 20% margin of error.

That´s not a offence. i think the numbers here mirror very well the reality. However,  the real world data could not be evalueted with such accuracy, not without expending a S#!% load of money in field research.

This post is hilarious.

What does it matter? However Vgchartz tracks it doesn't do one way for PS and another way for Xbox.

So any attempt to discredit the data serves no purpose other than to criticize the website.

Next time think before you post.



XxGame4lifexX said:
You guys do know sony payed Rockstar for each bundled copy, right?
Sony had to buy a copy of gta v in order to bundle it.
All of the bundled copies have already been purchased by sony meaning they already count as sold.
You just see stuff the way you want to and not by what it really is.

I am out, enjoy your day!

By that logic, every shipped item must count as sold because the retailers had to pay the publishers in order to sell it themselves.



dsgrue3 said:
Dark_Feanor said:
CGI-Quality said:
XxGame4lifexX said:
You guys do know sony payed Rockstar for each bundled copy, right?
Sony had to buy a copy of gta v in order to bundle it.
All of the bundled copies have already been purchased by sony meaning they already count as sold.


I am out, enjoy your day!

Even though you're leaving, this still makes absolutely no sense at all. Ah well, agree to disagree (even though you can't really object to fact).


How VGChartz collects its number?

How does it knows if single unit precision in a weekly bases?

How dois it considered if a game is under or over traked?  

Where does it get the "rest of the world" number? Which are those markets?

Why dosen´t it track used games?

Sorry, but i can´t belive VGChartz could have a less than 20% margin of error.

That´s not a offence. i think the numbers here mirror very well the reality. However,  the real world data could not be evalueted with such accuracy, not without expending a S#!% load of money in field research.

This post is hilarious.

What does it matter? However Vgchartz tracks it doesn't do one way for PS and another way for Xbox.

So any attempt to discredit the data serves no purpose other than to criticize the website.

Next time think before you post.


I thought very deep, always.

What does matter is that if a game here is adjusted up or down 10 to 20% it realy dosen´t matter. That statistics my friend, and very easy to understand.

Yes, I´m criticising this site.

We just don´t know where those ups and down come from. We can´t cross examinate the data. We just have to trust then. And I think this is a very reliable site. The only thing that bugs me is the precision that has no way to be obtained for any real world methodoly.

What we should do is just interpret those number as a approximation of the reality. And in the case o GTA V try to figure out why from most of mulplatform games (but FIFA) the PS3 version shows a suposed 20% advantage over the 360´s when both consoles have a less then 2% installbase diference?

It might be the bundles, close to 500K??, it might be the DF article where the PS3 version has a minor performance advantage, it could be the 8GB instalation that criple many 360´s "arcade" SKUs, it could be the "nostalgia effect" from people who played San Andreas on the PS2, and so on.



Figgycal said:
XxGame4lifexX said:
You guys do know sony payed Rockstar for each bundled copy, right?
Sony had to buy a copy of gta v in order to bundle it.
All of the bundled copies have already been purchased by sony meaning they already count as sold.
You just see stuff the way you want to and not by what it really is.

I am out, enjoy your day!

By that logic, every shipped item must count as sold because the retailers had to pay the publishers in order to sell it themselves.

2 totally different senarios dont mix bro. Sony is paying to BUNDLE a game. Sony is not selling a game, sony is buying a game from a publisher then shipping it to retailers. 



Did you know ps4 only supports a 2.4 wireless signal?

The xbox one supports a wireless adapter capable of 2.4 - 5.0ghz.

The ONLY next gen console to do so.