oni-link said:
EricFabian said:
eFKac said:
oni-link said:
Kresnik said:
I'm not quite sure how you managed to get "confirms Wii-U is a next gen console" from the quote "in between current gen and next gen consoles". You've even bolded the line which says that.
|
Well this is the second game they confirmed that they have a game visually above current-gen PS360 with that along that this is Ninntendo's newest home console confirms it is next-gen!!! Anyways just because X1 will be slightly less powerful than the PS4 (don't kill me MS fanboys) doesn't mean X1 won't be next-gen. Wii U is definitely the least powerful of the 3 consoles but it won't have the same amount of diffrence that was found on Wii vs PS360. Hell, the Wii U already runs all their games consistently on 720p vs some sub-HD games found on PS360.
|
Any proof for that claim? Cause of course you mean games that are multiplatform between PS360 and Wii U, not some games on PS360 that weren't released on Wii U, which would make the comparison plain stupid, right?
|
All games on Wii U run at least @720p. Blacklist, for exemple, only run @720p on Wii U.
|
the PS3 actually runs " In light of Saints Row 4's sub-HD blurriness on Sony's console, it's a shame to see that image quality in Blacklist also falls foul of a curtailed internal resolution. To our pixel count, the PS3 weighs in at 1152x648 - an awkward figure for the PS3 to resolve in the upscale, and results in the fuzziest image quality of all the versions available."
While the Wii U is running: "Interestingly, the Wii U version puts its best foot first by producing a full 1280x720 internal framebuffer, backed up by 2x multi-sample anti-aliasing (MSAA) [Update: on taking a closer look at the assets, we're now more inclined to go with an FXAA variant for all console versions - similar to the Driver: San Francisco implementation which shades geometry edges in a manner very similar to MSAA). This is an astonishing feat given that Splinter Cell: Conviction ran at just 1024x576 for its 360 release three years ago, and shows great proficiency in the Toronto team's handling of new hardware. "
source: http://www.eurogamer.net/articles/digitalfoundry-splinter-cell-blacklist-face-off
|
Ok point taken, you're right.
Although from the same article "But there are gripes to consider before jumping in bed with the Wii U version. Most significant is the degradation in texture quality, the muddiness of which matches the 360 release without its HD texture pack install. Surfaces can look flat compared to the game running on PS3 and 360 with full installs, and the lack of any similar optional install on Nintendo's platform means pop-in flares up while in wide outdoors areas. Curiously, in terms of sheer playability, Sony's hardware achieves the most consistent frame-rates during combat, with 360 taking middle ground here, and the Wii U suffering from more regular dips to the low 20s, perhaps explaining the omission of split-screen gameplay."
So it's not all that rosy.
Don't get me wrong, I don't want to argue that Wii U is inferior to PS360 cause it is not the case, but especially since it also outputs to the gamepad, I think that the difference in visual quality will be marginal, especially with straight ports, not highly optimised for Wii U which I still belive wouldn't make that big of a difference.