EricFabian said:
All games on Wii U run at least @720p. Blacklist, for exemple, only run @720p on Wii U. |
the PS3 actually runs " In light of Saints Row 4's sub-HD blurriness on Sony's console, it's a shame to see that image quality in Blacklist also falls foul of a curtailed internal resolution. To our pixel count, the PS3 weighs in at 1152x648 - an awkward figure for the PS3 to resolve in the upscale, and results in the fuzziest image quality of all the versions available."
While the Wii U is running: "Interestingly, the Wii U version puts its best foot first by producing a full 1280x720 internal framebuffer, backed up by 2x multi-sample anti-aliasing (MSAA) [Update: on taking a closer look at the assets, we're now more inclined to go with an FXAA variant for all console versions - similar to the Driver: San Francisco implementation which shades geometry edges in a manner very similar to MSAA). This is an astonishing feat given that Splinter Cell: Conviction ran at just 1024x576 for its 360 release three years ago, and shows great proficiency in the Toronto team's handling of new hardware. "
all this already running above PS360 while also running a 480p image in real time. Wii U also is more stable in terms of screen tears (which is important to me) while running a higher resolution.
source: http://www.eurogamer.net/articles/digitalfoundry-splinter-cell-blacklist-face-off







