oni-link said:
While the Wii U is running: "Interestingly, the Wii U version puts its best foot first by producing a full 1280x720 internal framebuffer, backed up by 2x multi-sample anti-aliasing (MSAA) [Update: on taking a closer look at the assets, we're now more inclined to go with an FXAA variant for all console versions - similar to the Driver: San Francisco implementation which shades geometry edges in a manner very similar to MSAA). This is an astonishing feat given that Splinter Cell: Conviction ran at just 1024x576 for its 360 release three years ago, and shows great proficiency in the Toronto team's handling of new hardware. " source: http://www.eurogamer.net/articles/digitalfoundry-splinter-cell-blacklist-face-off |
Ok point taken, you're right.
Although from the same article "But there are gripes to consider before jumping in bed with the Wii U version. Most significant is the degradation in texture quality, the muddiness of which matches the 360 release without its HD texture pack install. Surfaces can look flat compared to the game running on PS3 and 360 with full installs, and the lack of any similar optional install on Nintendo's platform means pop-in flares up while in wide outdoors areas. Curiously, in terms of sheer playability, Sony's hardware achieves the most consistent frame-rates during combat, with 360 taking middle ground here, and the Wii U suffering from more regular dips to the low 20s, perhaps explaining the omission of split-screen gameplay."
So it's not all that rosy.
Don't get me wrong, I don't want to argue that Wii U is inferior to PS360 cause it is not the case, but especially since it also outputs to the gamepad, I think that the difference in visual quality will be marginal, especially with straight ports, not highly optimised for Wii U which I still belive wouldn't make that big of a difference.
So it is happening...PS4 preorder.
Greatness Awaits!







