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Forums - Nintendo - New Nintendo Direct incoming! Oct. 1, at 7 a.m. PT/10 a.m. ET

 

What are you hope for?

New games 80 25.97%
 
More info on known games 52 16.88%
 
WiiU update 53 17.21%
 
IWATA DROP THE BOMB 121 39.29%
 
Total:306
Otakumegane said:
burninmylight said:

To be fair to the 3-D games, having a ton of enemies on the screen at the same time was impossible/unfeasible during the N64's day. The first real-time game that ran at least 30fps, wasn't on-rails and featured a bunch of enemies consisting of more than one polygon that you can think of is probably the only one. Majora's Mask needed the expansion pack, and it's not like that game ever threw a bunch of significant enemies at you at once.

Things didn't get much better with the 128-bit era either (throwing the Wii in there too), but with Aonuma's focus on making the games easier for casual players and newcomers, I doubt they would have unleashed the horde on Link if they had the power to.

With Hero Mode open from the start on WWHD and non-linearity a focus in ALBW, I'm getting the feeling Nintendo is finally getting back to taking care of longtime Zelda fans. I didn't enjoy Zelda 1, 2 and ALttP so much for their dungeon designs as I did the feeling of actually having to survive like a mo'fo' and make the most of the resources I was given. I felt like I was John McClain in Die Hard, and damn did it feel good to ass kicked a few times before finally figuring it out. I'm like Dengle, I don't see what all the fuss for non-linearity is about, but if they have to make the dungeon designs easier in the process, then they better make everything else tougher and less forgiving to make up for it.

Skyward Sword's near last sequence had like 30 enemies on screen at once. (Though I think AI was dumbed down a bit) 


That part made me realize how much I might've liked a motion-controlled Dynasty Warriors game.



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Finally watched the Direct.

My thoughts:

Mario 3D World looks awesome. The art direction, the level design, the mechanics...all great from what I saw. Although I've been on the 3D World bandwagon from the beginning ;)

I find myself (surprisingly) interested in Mario & Sonic at the Olympic Games. The series never really appealed to me before, but I like the events and I love the national rankings system.

Sonic Lost World continues to look good, although it was overshadowed by Mario. Got my special edition pre-ordered :)

Wii Party U looks like a lot of fun with friends, but not the deepest, most rewarding game.

Bravely Default is looking quite good. Reminds me a lot of its spiritual predecessor, The 4 Heroes of Light. Some of the voice acting was a little hammy, but hardly a deal-breaker.

New Kirby! Awesome news, especially for all the die-hard Kirby fans out there. I still need to do a lot of catching up with that series.

And, last but not least, Zelda. Really looking forward to this game. I'm still a little unclear as to how this item rental process functions, but I trust Aonuma and company to make it work. I would just add that I really like the convention whereby each dungeon hides a unique item that allows Link to solve that dungeon's puzzles and defeat its monsters. It's a big part of what Zelda is, and it works. But, like I said, I trust Kyoto Group 3 implicitly. So I'm onboard.



burninmylight said:
irstupid said:
MohammadBadir said:

oh my god i need those Mario and Luigi Wii Remotes!

Was thinknig same thing.  I'll have an awesome collection going then

1. Zelda wiimote from skyward sword

2. Mario Wiimote

3. Luigi Wiimote

Any other great wiimotes out there?

Also now I need a blue and red nunchuk to go with luigi and mario wiimotes, since I have gold nunchuck for zelda one.  

Wonder when I'll fold and buy the zelda limited Wii U.  That gamepad is just too damn tempting.


What about the gold classic controller from Goldeneye?

No, the classic controller is outdated now.  

It's not as comfy as teh new ones and it also requires plugging into a wiimote.  I wouldn't ever use it so why get it?



Otakumegane said:
burninmylight said:

To be fair to the 3-D games, having a ton of enemies on the screen at the same time was impossible/unfeasible during the N64's day. The first real-time game that ran at least 30fps, wasn't on-rails and featured a bunch of enemies consisting of more than one polygon that you can think of is probably the only one. Majora's Mask needed the expansion pack, and it's not like that game ever threw a bunch of significant enemies at you at once.

Things didn't get much better with the 128-bit era either (throwing the Wii in there too), but with Aonuma's focus on making the games easier for casual players and newcomers, I doubt they would have unleashed the horde on Link if they had the power to.

With Hero Mode open from the start on WWHD and non-linearity a focus in ALBW, I'm getting the feeling Nintendo is finally getting back to taking care of longtime Zelda fans. I didn't enjoy Zelda 1, 2 and ALttP so much for their dungeon designs as I did the feeling of actually having to survive like a mo'fo' and make the most of the resources I was given. I felt like I was John McClain in Die Hard, and damn did it feel good to ass kicked a few times before finally figuring it out. I'm like Dengle, I don't see what all the fuss for non-linearity is about, but if they have to make the dungeon designs easier in the process, then they better make everything else tougher and less forgiving to make up for it.

Skyward Sword's near last sequence had like 30 enemies on screen at once. (Though I think AI was dumbed down a bit) 

That actually came to mind when I was trying to think of examples earlier, but I didn't count it because even though you had all these enemies on screen, they were more or less standing around and waiting for their turn to get pwned (like in Dynasty Warriors, as F0X said).



irstupid said:
burninmylight said:
irstupid said:
MohammadBadir said:

oh my god i need those Mario and Luigi Wii Remotes!

Was thinknig same thing.  I'll have an awesome collection going then

1. Zelda wiimote from skyward sword

2. Mario Wiimote

3. Luigi Wiimote

Any other great wiimotes out there?

Also now I need a blue and red nunchuk to go with luigi and mario wiimotes, since I have gold nunchuck for zelda one.  

Wonder when I'll fold and buy the zelda limited Wii U.  That gamepad is just too damn tempting.


What about the gold classic controller from Goldeneye?

No, the classic controller is outdated now.  

It's not as comfy as teh new ones and it also requires plugging into a wiimote.  I wouldn't ever use it so why get it?


I thought you may have wanted it for the purpose of collecting rare and limited memorabilia, not just strictly for functional use. There are plenty of collectors on this site that are into that sort of thing.



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burninmylight said:
irstupid said:
burninmylight said:
irstupid said:
MohammadBadir said:

oh my god i need those Mario and Luigi Wii Remotes!

Was thinknig same thing.  I'll have an awesome collection going then

1. Zelda wiimote from skyward sword

2. Mario Wiimote

3. Luigi Wiimote

Any other great wiimotes out there?

Also now I need a blue and red nunchuk to go with luigi and mario wiimotes, since I have gold nunchuck for zelda one.  

Wonder when I'll fold and buy the zelda limited Wii U.  That gamepad is just too damn tempting.


What about the gold classic controller from Goldeneye?

No, the classic controller is outdated now.  

It's not as comfy as teh new ones and it also requires plugging into a wiimote.  I wouldn't ever use it so why get it?


I thought you may have wanted it for the purpose of collecting rare and limited memorabilia, not just strictly for functional use. There are plenty of collectors on this site that are into that sort of thing.

Nope I want them used.  I don't collect things I can't use or show off.

Would not put a classic controller on a shelf to show off either so no wanting it.  Same reason I didn't buy the limited edition Zelda game, don't have any drive to display a figurine.  I don't collect figurines and don't want to start now.  I do collect random other things though, like a dragonball, pokeball, some swords, bottles filled with random ingredients to look like potions or mana or stuff like that, or black sand and white sand in bottles, ect. and so on related to things I like.  I'm more of like a prop collecter you could say.

But I don't collect figurines.  And also dont' collect consoles or controllers to show off.



irstupid said:
burninmylight said:
irstupid said:
burninmylight said:
irstupid said:
MohammadBadir said:

oh my god i need those Mario and Luigi Wii Remotes!

Was thinknig same thing.  I'll have an awesome collection going then

1. Zelda wiimote from skyward sword

2. Mario Wiimote

3. Luigi Wiimote

Any other great wiimotes out there?

Also now I need a blue and red nunchuk to go with luigi and mario wiimotes, since I have gold nunchuck for zelda one.  

Wonder when I'll fold and buy the zelda limited Wii U.  That gamepad is just too damn tempting.


What about the gold classic controller from Goldeneye?

No, the classic controller is outdated now.  

It's not as comfy as teh new ones and it also requires plugging into a wiimote.  I wouldn't ever use it so why get it?


I thought you may have wanted it for the purpose of collecting rare and limited memorabilia, not just strictly for functional use. There are plenty of collectors on this site that are into that sort of thing.

Nope I want them used.  I don't collect things I can't use or show off.

Would not put a classic controller on a shelf to show off either so no wanting it.  Same reason I didn't buy the limited edition Zelda game, don't have any drive to display a figurine.  I don't collect figurines and don't want to start now.  I do collect random other things though, like a dragonball, pokeball, some swords, bottles filled with random ingredients to look like potions or mana or stuff like that, or black sand and white sand in bottles, ect. and so on related to things I like.  I'm more of like a prop collecter you could say.

But I don't collect figurines.  And also dont' collect consoles or controllers to show off.


I still use my CCPs because they're as perfectly functional as the Wii U Pro Controller, so I don't want to spend the extra money. Besides, how can you resist this sweet, sexy thang?

Dat Goldeneye CCP + Skyward Sword Wimote Plus + Club Nintendo Gold Nunchuk combo....



the_dengle said:
TheLastStarFighter said:

I think part of your perspective may be from your age.  I'm assuming you didn't grow up on Zelda 1?  As someone a good decade older, I grew up on the original NES Zeldas and then Zelda 3 on SNES.  Especially with the first two the role of items were much different than in the modern 3D Zeldas.  In those games you didn't necessarily NEED an item to finish or enter a dungeon.  And the location of a dungeon wasn't obvious either.  You would wander the country side, find an old tree or a cave or something and check it out.  You might find that it was too tough, or that something would make it easier, but that was part of the excitement of exploration in Hyrule.  It wasn't on a linear structure.  And each level wasn't necessarily designed around an item like they have been lately.  You might find that the dungeon had enemies that were easier to kill with a boomerang or that you could get through a dark room much easier with a candle, but you could try without it.  There were exceptions, such as the dungeon that needed the raft to access or ladder to enter, but the world was for the most part open for you to explore and challenge as you saw fit.

Your assuming that with this new model that game design would be sacrificed, but I see it as the opposite. Instead of an obvious dungeon where you go in get a bow and arrow and then have to figure out a puzzle using it (hmm... a locked door...what should I do? Oh wait, I know, shoot an arrow at something!) perhaps they will create multiple ways to solve it.  Maybe some items make it easier, some tougher but in the end the choice is with the player to try and figure out for themselves.  That's what sandbox games should be about, and Zelda is the original sandbox game.

I've played Zelda 1. I didn't use any guides or save states. It's not as good as everyone says it is. I thought Zelda 2 has aged much better, and I'm well aware of the role items play in every Zelda game. I also understand the difference between a puzzle game and an adventure game, unlike many people who feel that Aonuma has ruined Zelda.

I never said you didn't play it.  I said you didn't grow up with it.  That's the difference.  You can't replicate the feeling of playing Zelda 1 when it was a truly state-of-the-art game if you didn't play it upon release.  zelda was the GTA of the 80's, an groundbreaking open sandbox of a game that allowed you to explore a world however you wanted.  It is that feeling of freedom that can't be replicated when you have dungeons structured to be played in a certain order using a certain item to solve certain puzzles.  It's like you are following someone else's fantasy adventure, not your own.  It's that feeling of freedom that makes modern GTA and Skyrim such great successes, and the lack of it has taken a toll on Zelda.

I don't think Aonuma has ruined Zelda, I think he has made some great games.  I think the Zelda team misses Yoshiaki Koizumi and his creative concepts greatly, but Aonuma makes good games nonetheless.  However, it's pretty hard to objectively argue that Aonuma has done better solo (TP, SS) than the efforts Koizumi (ALttP, OoT, MM, WW, SMG, SMG2) has been heavily involved in.  Everything YK touches is practically considered the latest greatest game of all time.

But Zelda would be well served to return to its roots a bit and allow players freedom to find their own way of doing things, and also add a little more action into the mix.  ALBW seems to be taking a stab at this, and I seriously doubt level design will flounder.  I think the designers will have to be more creative in order to accomodate different play styles and decisions by the player.



TheLastStarFighter said:
the_dengle said:

I've played Zelda 1. I didn't use any guides or save states. It's not as good as everyone says it is. I thought Zelda 2 has aged much better, and I'm well aware of the role items play in every Zelda game. I also understand the difference between a puzzle game and an adventure game, unlike many people who feel that Aonuma has ruined Zelda.

I never said you didn't play it.  I said you didn't grow up with it.  That's the difference.  You can't replicate the feeling of playing Zelda 1 when it was a truly state-of-the-art game if you didn't play it upon release.  zelda was the GTA of the 80's, an groundbreaking open sandbox of a game that allowed you to explore a world however you wanted.  It is that feeling of freedom that can't be replicated when you have dungeons structured to be played in a certain order using a certain item to solve certain puzzles.  It's like you are following someone else's fantasy adventure, not your own.  It's that feeling of freedom that makes modern GTA and Skyrim such great successes, and the lack of it has taken a toll on Zelda.

I don't think Aonuma has ruined Zelda, I think he has made some great games.  I think the Zelda team misses Yoshiaki Koizumi and his creative concepts greatly, but Aonuma makes good games nonetheless.  However, it's pretty hard to objectively argue that Aonuma has done better solo (TP, SS) than the efforts Koizumi (ALttP, OoT, MM, WW, SMG, SMG2) has been heavily involved in.  Everything YK touches is practically considered the latest greatest game of all time.

But Zelda would be well served to return to its roots a bit and allow players freedom to find their own way of doing things, and also add a little more action into the mix.  ALBW seems to be taking a stab at this, and I seriously doubt level design will flounder.  I think the designers will have to be more creative in order to accomodate different play styles and decisions by the player.


It's pretty hard to objectively argue that Aonuma went "solo". Especially in the case of Skyward Sword, which he didn't direct.



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F0X said:
TheLastStarFighter said:
I never said you didn't play it.  I said you didn't grow up with it.  That's the difference.  You can't replicate the feeling of playing Zelda 1 when it was a truly state-of-the-art game if you didn't play it upon release.  zelda was the GTA of the 80's, an groundbreaking open sandbox of a game that allowed you to explore a world however you wanted.  It is that feeling of freedom that can't be replicated when you have dungeons structured to be played in a certain order using a certain item to solve certain puzzles.  It's like you are following someone else's fantasy adventure, not your own.  It's that feeling of freedom that makes modern GTA and Skyrim such great successes, and the lack of it has taken a toll on Zelda.

I don't think Aonuma has ruined Zelda, I think he has made some great games.  I think the Zelda team misses Yoshiaki Koizumi and his creative concepts greatly, but Aonuma makes good games nonetheless.  However, it's pretty hard to objectively argue that Aonuma has done better solo (TP, SS) than the efforts Koizumi (ALttP, OoT, MM, WW, SMG, SMG2) has been heavily involved in.  Everything YK touches is practically considered the latest greatest game of all time.

But Zelda would be well served to return to its roots a bit and allow players freedom to find their own way of doing things, and also add a little more action into the mix.  ALBW seems to be taking a stab at this, and I seriously doubt level design will flounder.  I think the designers will have to be more creative in order to accomodate different play styles and decisions by the player.


It's pretty hard to objectively argue that Aonuma went "solo". Especially in the case of Skyward Sword, which he didn't direct.

I'm referring to the other major influence on those earlier Zeldas, Koizumi.  He was behind most of the innovation in Zelda (the stories, the 3D models, the "Adult Link" design, z-targeting, the 3-day cycle of MM) before he was promoted to lead EAD Tokyo.  Oviously there is a whole team involved, but there are the Zeldas that Aonuma and Koizumi both worked on, and the ones where it was just Aonuma.