DonFerrari on 27 September 2013
Machiavellian said: Do people really think that KZ developers did not have to downgrade the graphics from the Singleplayer to get mostly 60fps in the MP. No on point. So from my understanding, Crytek decided that instead of going for the highest poly count for the main character which used various LOD to the ingame character you probably play, they decided to go probably with the ingame playing character at 85K with no LOD,. Its the same model no matter what you are watching. They stated they wanted to add more shadows and probably more effects that make the model look better than having the highest poly. Textures, lighting and shadows have a way better effect on a model then the amount of polys. What is always a problem in threads like this is people always think the highest number is the best in all situations when balance is a much better approach. Its also seem obvious that each thread that contains anything MS related created by the OP, you can be sure is looking for negative spin on anything MS related. |
Most people don't think more is always better, but your comparison is fail, how from 30 fps to 60 fps is a downgrade? The worst you could say is that they are doing a trade in, less effect for higher framerates...
In the case of OP, less polygon with possible better effects, will have to wait and see to confirm.