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DestructorGT said:
ethomaz said:

FiliusDei said:

I think DC has beautiful lighting but is no where near forza in the looks department. Will have to wait until launch to make comparisons.

That's from direct feed from GamesCom (DC) and Eurogamer (Forza 5)... there is a new build of DC after GamesCom too.

http://images.gamersyde.com/image_driveclub-23124-2662_0010.jpg
http://images.gamersyde.com/image_forza_motorsport_5-23307-2721_0006.jpg

Drive club- better lightning and (environment debatable) 

Forza - better car models and physics( oh i forgot sounds)


yeap beside lightning nothing looks better in that comparison... everything as a fake feel in DC when it's not flat out terrible looking like the car or the mountain... but then again it's a f2p... i'm not worried for forza against that thing.... now what is the issue with motion blur exactly??? over 100mph even IRL your peripheral vision is blured... to me as much of a technical downgrade it might be it is a more realistical representation of things....if you are racing not sight seeing....

but you can have it DC looks better than forza if you want... fact is even if i had access to both game on XB i'd still pick up forza with no hesitation over DC all things considered... but hey have fun with your f2p it's better than no eacing games at all right...

 

now on op.... well pretty sure things will look better with less poly than with more... if it was a static 3d model it would matter... but in that case better mesh and animation of each poly is more important than total poly count if more meant more static parts etc... if you noticed the rest didn't change so it means less poly are doing more stuff in real time than just seat there (to put it in noob terms)