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Forums - Nintendo - If consoles sales are all about the software, then what's the point Wii U's second screen?

because it gives oprtunities to make better software, duh.

why 2 screens on ds? why motion controls on wii? seriously, what a silly thread.



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Zero999 said:

because it gives oprtunities to make better software, duh.

why 2 screens on ds? why motion controls on wii? seriously, what a silly thread.



1) Ok, so where is the better software? Or at least the software that shows off the Gamepads neccessity?

2)Wii's flagship game showed the Wii Remote to be a game changer. There was excitement for the future software to come. And how difficult was it to play a fps with DA after IR Pointer?

Just because they got things right with DS/Wii does not mean every concept or idea they come up with is a good one. Heck, it took them 3 years, but they seem to see basing a handheld around 3D output wasn't the best idea and have the 2DS as a result. Hopefully they can do something with the Wii U in a similar fashion. Because what they are doing now ain't working.



Bet between Slimbeast and Arius Dion about Wii sales 2009:


If the Wii sells less than 20 million in 2009 (as defined by VGC sales between week ending 3d Jan 2009 to week ending 4th Jan 2010) Slimebeast wins and get to control Arius Dion's sig for 1 month.

If the Wii sells more than 20 million in 2009 (as defined above) Arius Dion wins and gets to control Slimebeast's sig for 1 month.

MikeRox said:
richardhutnik said:
FarleyMcFirefly said:
Why not? They innovate. They create new and exciting ways to play that amazing software.

Care to explain what forms of new and exciting gameplay by the second screen, is actually out there and do able?  I would like to see practical examples of it in the real world, that will compel people to get a Wii U, the way motion control did with the Wii.  And that is the question.  I am looking for it beyond just a slogan level statement.


For me, the pad is basically meant to be a DS for your TV. The Wii added a stylus to home consoles (roughly) and now we get the second screen.

This allows for new sofware concepts to be tried. We've not really seen anything yet. I think part of that was due to diverting all the resources into 3DS software in 2011. However, this video shows the kind of potential Wii U has for me to become a killer single system multiplayer console, which lets face it, is something Nintendo have always been great at:

http://www.youtube.com/watch?v=0r9tMvwi_9Y

It can be so much more, its got utility out the wazoo with what a creative mind can accomplish.



Arius Dion said:
Zero999 said:

because it gives oprtunities to make better software, duh.

why 2 screens on ds? why motion controls on wii? seriously, what a silly thread.



1) Ok, so where is the better software? Or at least the software that shows off the Gamepads neccessity?

2)Wii's flagship game showed the Wii Remote to be a game changer. There was excitement for the future software to come. And how difficult was it to play a fps with DA after IR Pointer?

Just because they got things right with DS/Wii does not mean every concept or idea they come up with is a good one. Heck, it took them 3 years, but they seem to see basing a handheld around 3D output wasn't the best idea and have the 2DS as a result. Hopefully they can do something with the Wii U in a similar fashion. Because what they are doing now ain't working.

3d wasnt gameplay changing for 3ds.

gamepad's necessity? there is no necessity, just like many things on controllers aren't necessary per se, but they all add possibilities, right?

nintendoland, zombi u, the original rayman legends concept, the upcoming wii party U. those games couldn't be reproduced without the gamepad.

again, it's not about necessity, it's about what it can add. a developer cn ignore it, build the whole game around the second screen only, or mix tv and pad screen, the possibilities are there.



Arius Dion said:
Zero999 said:

because it gives oprtunities to make better software, duh.

why 2 screens on ds? why motion controls on wii? seriously, what a silly thread.



1) Ok, so where is the better software? Or at least the software that shows off the Gamepads neccessity?



Every game uses the touchscreen in some way. It makes a basic good game into a basic good game with better GUI.



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Every Nintendo console to date launched with a system defining game in the eyes of the public, thats why the WiiU has struggled .

But seriously, when you're worse than NeoGaf is atm you have serious problems VGChartz.



This thread is great. It's the equivalent of asking, "Why do we need iPad when we have netbooks?"



The differing hardware enables creativity in the software that can be produced, hence reasoning for the gamepad.



I find the Pac-Man Vs./Mario Chase formula of asymmetric gaming is the only one that's really all that fun. Otherwise the Wii U tablet is basically the same ol' "your map/hub is on your controller!" type thing that doesn't wow anyone. 

But you can only make a limited amount of game concepts based on that "I can't see player 2/3/4!" idea.

The truth is too Pac-Man VS. did nothing for the GameCube, Nintendo probably should've known better than to think that same idea repackaged for 2012 would some how go differently.



TheJimbo1234 said:
FarleyMcFirefly said:
Why not? They innovate. They create new and exciting ways to play that amazing software.


So missed the point. It is only innovating if it actually works. This is why sqaure wheels on a car is a stupid idea rather than an innovation! How does it make games better? That is what OP asked.....

Different for its own sake isn't the answer.  Different for the sake of being better, is the answer.