I find the Pac-Man Vs./Mario Chase formula of asymmetric gaming is the only one that's really all that fun. Otherwise the Wii U tablet is basically the same ol' "your map/hub is on your controller!" type thing that doesn't wow anyone.
But you can only make a limited amount of game concepts based on that "I can't see player 2/3/4!" idea.
The truth is too Pac-Man VS. did nothing for the GameCube, Nintendo probably should've known better than to think that same idea repackaged for 2012 would some how go differently.







