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Forums - Gaming Discussion - Power struggle: the real differences between PS4 and Xbox One performance

PlayStation 4 is currently around 50 per cent faster than its rival Xbox One. Multiple high-level game development sources have described the difference in performance between the consoles as “significant” and “obvious.”

Our contacts have told us that memory reads on PS4 are 40-50 per cent quicker than Xbox One, and its ALU (Arithmetic Logic Unit) is around 50 per cent faster. One basic example we were given suggested that without optimisation for either console, a platform-agnostic development build can run at around 30FPS in 1920×1080 on PS4, but it’ll run at “20-something” FPS in 1600×900 on Xbox One. “Xbox One is weaker and it’s a pain to use its ESRAM,” concluded one developer.

Microsoft is aware of the problem and, having recently upped the clock speed of Xbox One, is working hard to close the gap on PS4, though one developer we spoke to downplayed the move. “The clock speed update is not significant, it does not change things that much,” he said. “Of course, something is better than nothing.”

Even this close to launch, “the hardware isn’t locked,” said another source. Sony and Microsoft are each still working on the graphics drivers for each console, and Xbox One is lagging behind in this regard – Microsoft “has been late on their drivers and that has been hurting them,” said one source. Another described Xbox One’s graphics drivers less charitably as “horrible”. Both consoles’ graphics drivers will continue to improve right up to – and beyond – launch, which will even up the difference in performance a little.

Xbox One does, however, boast superior performance to PS4 in other ways. “Let’s say you are using procedural generation or raytracing via parametric surfaces – that is, using a lot of memory writes and not much texturing or ALU – Xbox One will be likely be faster,” said one developer.

Both platform holders are, of course, encouraging developers to take advantage of each console’s unique features (the DualShock 4’s touch pad and Kinect, for example) but there’s little enthusiasm for either among the developers we spoke to. “They really want us to make use of platform specific stuff to give their version a leg up over the other,” said one source. “But unless there’s a good design reason or incentive we rarely do.”

Indeed, despite that gulf in speed, the differences between cross platform launch window games will be negligible; with tight deadlines to meet, it’s more expedient for developers to deliberately create near-identical versions.

“The poor [graphics] drivers have made it difficult to push either of them, and the developers aren’t familiar with the hardware yet,“ said one source. Another stated that we’ll begin to see far greater use of each platform’s unique features once we’re past the first wave of releases, when developers have more time and experience with each console’s quirks.

One source even suggested that enforcing parity across consoles could become a political issue between platform holders, developers and publishers. They said that it could damage perceptions of a cross platform title, not to mention Xbox One, if the PS4 version shipped with an obviously superior resolution and framerate; better to “castrate” the PS4 version and release near-identical games to avoid ruffling any feathers.

This claim was later countered by a contact at a different studio. “It would be totally fine for us to make one version prettier without any political difficulties but it usually doesn’t make financial sense,” they said, “unless it’s a very simple tweak.”

The difference between cross platform launch window games will be small, and improved graphics drivers plus the power of the cloud might yet tip the balance in Xbox One’s favour. Nonetheless, at launch, PS4 will be the more capable console.

http://www.edge-online.com/news/power-struggle-the-real-differences-between-ps4-and-xbox-one-performance/



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just to be clear this is the company that brough us...



I'm actually shocked MS let the difference get this big. You would have though they would have paid off AMD to show them the specs like they did with IBM and the PS3's cell, but apparently not.

Kudos to Sony keeping their specs secret this time. I guess in retro spec, having their chip designed by a MS partner like IBM was a huge mistake.



I'm getting tired of this.

Even if there was undeniable proof that one console is faster (which is pretty much the case right now) the fans of the other console will never accept it. There will always be pointless discussions about some pixels but at the end of the day, it really doesn't matter. Both consoles will be good enough.



Official member of VGC's Nintendo family, approved by the one and only RolStoppable. I feel honored.

I can't wait for Digital Foundry to get their hands on both retail units and put an end to this shit.



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Sounds about right.



OdinHades said:
I'm getting tired of this.

Even if there was undeniable proof that one console is faster (which is pretty much the case right now) the fans of the other console will never accept it. There will always be pointless discussions about some pixels but at the end of the day, it really doesn't matter. Both consoles will be good enough.


I agree and disagree. I agree that this shit is getting very annoying, but think about this. Many are still deciding which console to get and will keep deciding until the last minute, all information is important. If you already made your decision then this is not for you.

Given that there is a price, power/performance difference then i think it is more important than ever too keep the consumer informed.

 "One basic example we were given suggested that without optimisation for either console, a platform-agnostic development build can run at around 30FPS in 1920×1080 on PS4, but it’ll run at “20-something” FPS in 1600×900 on Xbox One."

This is alarming and should be talked about, but again I dont blame if you are sick of it. We have been doing this for almost a year now :(



This reads something like the pro Sony Thuway over on NeoGaf would have posted:

"if the PS4 version shipped with an obviously superior resolution and framerate; better to “castrate” the PS4 version and release near-identical games to avoid ruffling any feathers"



Soon, the time for talk will be over. It will be time for action.



Nsanity said:

This reads something like the pro Sony Thuway over on NeoGaf would have posted:

"if the PS4 version shipped with an obviously superior resolution and framerate; better to “castrate” the PS4 version and release near-identical games to avoid ruffling any feathers"


No it sounds like the truth and its bullshit.