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Forums - Nintendo - Should Nintendo try out Sega's Genesis strategy?

 

Should they?

Yes! 43 47.25%
 
No 20 21.98%
 
Maybe 11 12.09%
 
Nintendo would be doomed, so yeah! 9 9.89%
 
I'mma go zee da rezults! 8 8.79%
 
Total:91

The problem with trying to make Sports games is that 3rd parties (mostly EA) already have multi-year exclusive contracts with leagues and associations such as NFL, FIFA, and NHL (the biggest licensed sports videogames in the USA, Europe and Canada respectively).  They shouldn't waste their time and money trying to imitate those 3 sports games, just try to get them on their home console.



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Why do you think they are courting indies so well?



You can't compare what worked with Genesis to now. Back in those days it was cheap and easy to churn out games. Nowadays, it takes 10x the staff (at least!) and years to bring a game to market.

Nintendo is already producing games as fast as possible. In order to 'compete' with MS/Sony genre's they'd need to buy out a lot of experienced studios to make those games and then they wouldn't be ready until 2015 at the earliest. Not only would they be extremely late to convince people to get a WiiU instead of XB1/PS4 which has those games from Day 1 but they'll also be running on an underpowered system to boot.

That's a fools errand. It would take too much money, too much time and only embroil Nintendo in a three way tug of war for the same demanding consumer. It is also unprofitable to make those games. 3rd party devs are in the red more often than not and when they do have a profit, it's tiny in comparison to the margin's Nintendo tends to bring in or even some of the big mobile developers who routinely bring in hundreds of millions in profits.

If anything Nintendo should be working on games like Minecraft, Angry Birds, Dragon's and Puzzles, a Pokemon MMO. etc. These are more in line with Nintendo's strengths, consumer market, and profit margins.



 

superchunk said:
Why do you think they are courting indies so well?

to me, and lots of others, indie games are just the cream of the cake. Its a very good thing, but "killer apps," or maybe games that people buy systems for are rarely indie games, although there are exceptions like Minecraft. 



Gamerace said:
You can't compare what worked with Genesis to now. Back in those days it was cheap and easy to churn out games. Nowadays, it takes 10x the staff (at least!) and years to bring a game to market.

Nintendo is already producing games as fast as possible. In order to 'compete' with MS/Sony genre's they'd need to buy out a lot of experienced studios to make those games and then they wouldn't be ready until 2015 at the earliest. Not only would they be extremely late to convince people to get a WiiU instead of XB1/PS4 which has those games from Day 1 but they'll also be running on an underpowered system to boot.

That's a fools errand. It would take too much money, too much time and only embroil Nintendo in a three way tug of war for the same demanding consumer. It is also unprofitable to make those games. 3rd party devs are in the red more often than not and when they do have a profit, it's tiny in comparison to the margin's Nintendo tends to bring in or even some of the big mobile developers who routinely bring in hundreds of millions in profits.

If anything Nintendo should be working on games like Minecraft, Angry Birds, Dragon's and Puzzles, a Pokemon MMO. etc. These are more in line with Nintendo's strengths, consumer market, and profit margins.

I'm not saying they need to make 140 games a week. It would be enough if they had one racing sim franchise, an adventure franchise like uncharted, a shooter like Halo, an western rpg like Skyrim. 

 

If they had that, and they were good and had good advertisement, it could release a domino effect. Doesn't need to be like the games I listed over either, its just an example. 



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IsawYoshi said:
Gamerace said:
You can't compare what worked with Genesis to now. Back in those days it was cheap and easy to churn out games. Nowadays, it takes 10x the staff (at least!) and years to bring a game to market.

Nintendo is already producing games as fast as possible. In order to 'compete' with MS/Sony genre's they'd need to buy out a lot of experienced studios to make those games and then they wouldn't be ready until 2015 at the earliest. Not only would they be extremely late to convince people to get a WiiU instead of XB1/PS4 which has those games from Day 1 but they'll also be running on an underpowered system to boot.

That's a fools errand. It would take too much money, too much time and only embroil Nintendo in a three way tug of war for the same demanding consumer. It is also unprofitable to make those games. 3rd party devs are in the red more often than not and when they do have a profit, it's tiny in comparison to the margin's Nintendo tends to bring in or even some of the big mobile developers who routinely bring in hundreds of millions in profits.

If anything Nintendo should be working on games like Minecraft, Angry Birds, Dragon's and Puzzles, a Pokemon MMO. etc. These are more in line with Nintendo's strengths, consumer market, and profit margins.

I'm not saying they need to make 140 games a week. It would be enough if they had one racing sim franchise, an adventure franchise like uncharted, a shooter like Halo, an western rpg like Skyrim. 

 

If they had that, and they were good and had good advertisement, it could release a domino effect. Doesn't need to be like the games I listed over either, its just an example. 

I don't think Sega released 140 games a week on Genesis either.   But that doesn't change the facts of anything I said.

Nintendo is already producing games at (near) full capacity and having horrific 8 month droughts on WiiU.   So any 'new' series will have to come from newly purchased studios.   Even if Nintendo bought ten new studios and got them to work on 1-2 games each it'll be holidays 2015 before any of them would have something ready for market.    And by then PS4/XB1 games will be a lot better than one 1st year upscaled ports they have now.   It'd be a losing strategy.

Those types of games also cost stupid amounts to make and often don't earn it back, which is why 3rd parties are so often in the red.   If Nintendo were to consider this strategy, they'd need to start studio shopping now to get those kinds of games ready for their 9th generation.  For the WiiU it's fait accompli.

It's really a damn annoying shame Nintendo didn't use those billions Wii earned it to buy-out Factor 5, Free Radical, some of THQ's studios, etc and have those games ready for WiiU now.  They'd even have the benefit of some good exisiting IPs to go with them if they had.



 

areason said:
Nintendo don't have the talent to make games like the third party games they lack.


They have the money to buy/build the talent. Just 2 or so studios would complte the rooster. One for WRPGs, another for super ambitious single player games ala The Last of US. They've already got monolth for JRPGs, Retro for FPS/sci fi(DK is a waste of their talent!) and all the fun Nintendo stuff. It would be the perfect balance IMO



teigaga said:
areason said:
Nintendo don't have the talent to make games like the third party games they lack.


They have the money to buy/build the talent. Just 2 or so studios would complte the rooster. One for WRPGs, another for super ambitious single player games ala The Last of US. They've already got monolth for JRPGs, Retro for FPS/sci fi(DK is a waste of their talent!) and all the fun Nintendo stuff. It would be the perfect balance IMO

I agree, Retro shouldn't do DK, at least not as their first HD game. It's like Naughty Dogs first game on PS4 were a Little Big planet game. It's going to be good, but there are others that can do the game instead.