| Gamerace said: You can't compare what worked with Genesis to now. Back in those days it was cheap and easy to churn out games. Nowadays, it takes 10x the staff (at least!) and years to bring a game to market. Nintendo is already producing games as fast as possible. In order to 'compete' with MS/Sony genre's they'd need to buy out a lot of experienced studios to make those games and then they wouldn't be ready until 2015 at the earliest. Not only would they be extremely late to convince people to get a WiiU instead of XB1/PS4 which has those games from Day 1 but they'll also be running on an underpowered system to boot. That's a fools errand. It would take too much money, too much time and only embroil Nintendo in a three way tug of war for the same demanding consumer. It is also unprofitable to make those games. 3rd party devs are in the red more often than not and when they do have a profit, it's tiny in comparison to the margin's Nintendo tends to bring in or even some of the big mobile developers who routinely bring in hundreds of millions in profits. If anything Nintendo should be working on games like Minecraft, Angry Birds, Dragon's and Puzzles, a Pokemon MMO. etc. These are more in line with Nintendo's strengths, consumer market, and profit margins. |
I'm not saying they need to make 140 games a week. It would be enough if they had one racing sim franchise, an adventure franchise like uncharted, a shooter like Halo, an western rpg like Skyrim.
If they had that, and they were good and had good advertisement, it could release a domino effect. Doesn't need to be like the games I listed over either, its just an example.







