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Forums - Microsoft - Cloud Powered Gaming on Xbox One

endimion said:
Mmmfishtacos said:
endimion said:
Mmmfishtacos said:
Imaginedvl said:
Madword said:
endimion said:
*puts haters hat+
but that could be done before, the claoodzzz$$$ is PR crap.... they've been doing that forever....

It's not about haters on the whole (though some people are on the internet unfortunately).. unfortunately you are doing the exact same thing as the haters - hating back, it annoys you so much that you also stand defending it as much as they are attacking it, but the result is the same... standstill but also lack of clarity.

Well... Yes, hating back is as bad. Now there is a difference between hating back and hating for wrong reasons.
Look at this thread, it was okay until Necromunda came in and started to talk about Gaikai...

I mean, just by using Bing/Google you can easily understand that Gaikai and what Microsoft is offering with Azure are two completly different things...
But just because they both have the Cloud in comon people (like Necromunda) come in Microsoft threads and spread hates toward something they actually do not understand...

Hating back is understandable, no?

 

No it isn't,  you should have let the comment go. You're no better than what you're complaining about.

When you understand that size is the only advantage MS has over Sony then it will be better for everyone. All the features, aside from drivatar (even that could be done) have and are being done now without MS’s cloud. You need to understand what’s PR bullshit and what isn't. And nothing is out of reach by the way. Does it really matter if they set up a deal with Google or amazon or Rackspace (like they already have) at the end of the day, the end user experience will be unnoticed by the majority of the population.

 

 

not only that is plain false... the azure/orlean is not PR BS it steam roles anything out there beside maybe AWS S3 from amazon and even that has not all the possibilities that the MS solution has....

and once again in that field size does matter... it is one of the most important component of that service.... and beside that QoS from MS cloud accros everything SaaS PaaS etc is around 99% of up time and they are working on a 99.99% QoS

even google cloud doesn't match MS cloud size and even less solution.... once again in that business size does matter...

and yes end user will see the difference because limitation and or possibilities won't be the same.... no matter what.... so as much PR BS MS is spinning you are doing an even bigger PR BS spin... because to keep the metaphore.. Sony will never be able to spin the same level of PR BS than MS no matter with whome they strike a deal.... 

You another falling for it hook line and sinker, Just keep beilieving what you want, you'll be proven wrong soon enough.


challenge accepted :D
every dedicated server by third party today is pale in comparaison to azure/orlean infrastructure already... so I hardly see how the gap couldn't get bigger over time looking at what galactic level they are in every other field except a few competitors that can be counted on the fingers of the hands of an amputee....
but yeah PR BS lol... call me when sony can afford a 14 billion investment

They dont need a 14 billion dollar investment. 14 billion isn't for live. The end user experiance will largly be the same. BTY many sony 1st party games ran butter smooth on their own servers. Don't worry about sony. You really dont need to.  



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endimion said:
*puts haters hat+
but that could be done before, the claoodzzz$$$ is PR crap.... they've been doing that forever....


I don't want to be a "Hater," but the fact is once again this video shows MS reps saying a whole lot of nothing...



-



The cloud is the future! Just give it time and it will show you all how awesome the cloud can be!



"I've Underestimated the Horse Power from Mario Kart 8, I'll Never Doubt the WiiU's Engine Again"

Necromunda said:
Zappykins said:
People seem to forget that Sony got into 'cloud gaming' years ago when they bought Everquest. And it cracks me up that the same one that say it will never work for the Xbox One, talk about how great Gaihkai will be. Which is much more sensitive to latency.

What this shows me, that much like having Bill Gates personally introduce the first Xbox, is that Microsoft is very serious about putting it resources and muscles behind the Xbox One. The dedicated servers, possible per-rendering of light and stuff, will make a great and powerful service.

It is a great long term strategy to provide an excellent service.

It's neat, but Sony basically came out and said that Developers already have access to similar tools on the PS4 if they want to use them in development, they just aren't spinning "THE POWER OF TEH CLOUDZ" like Microsoft. Sony is putting it's focus on Gaikai, a much more ambitious use of "The Cloud" IMO. Also, I really hate the term The Cloud. 

Well, to be fair Microsoft does have much bigger resources in this matter than just about anyone.  It's actually just a lose term to cover things going through the internet.   

I agree 'the cloud' a bit of an overused term right now.  But what would you rather call it? Net Power?  Virtual Source? Skynet? GameNet?  'The Network' 'Plugged into Redmond?'

I kinda like 'The Matrix' as in 'You Xbox is now plugged into the Matrix."  But there are some creepy connotations too.



 

Really not sure I see any point of Consol over PC's since Kinect, Wii and other alternative ways to play have been abandoned. 

Top 50 'most fun' game list coming soon!

 

Tell me a funny joke!

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Anfebious said:
The cloud is the future! Just give it time and it will show you all how awesome the cloud can be!


You're right. Maybe with ps4 and xbox2, right now it's just a bunch of buzzwords. 



Mmmfishtacos said:
Anfebious said:
The cloud is the future! Just give it time and it will show you all how awesome the cloud can be!


You're right. Maybe with ps4 and xbox2, right now it's just a bunch of buzzwords. 

To tell you the truth I have no idea what the "cloud" is, but it sounds like a cool thing to say.



"I've Underestimated the Horse Power from Mario Kart 8, I'll Never Doubt the WiiU's Engine Again"

Machiavellian said:
JoeTheBro said:
The cloud is bull shit.

It's not really, it's actually pretty cool, but using it for console wars is bullshit. That's probably because the cloud is such a broad term that no one really knows which cloud people are talking about.


In MS case its all of them

No dude. I mean Gaikai is using the cloud, Forza is using the cloud, multiplayer is using the cloud, storage is using the cloud, games are offloading graphics to the cloud, etc. All of these are done with the cloud, but they are worlds apart and refer to completely different tech. People usually just jumble the cloud into a singular thing which screws up conversations.

The cloud is a lot like "a building". Just replace "teh cloud" with a building in every sentence, and you can understand what I'm meaning.

I mean Gaikai is housed in a building, Forza is being developed in a building, multiplayer is played inside a building, storage is in a building, games are sold from a building. All of these are done in a building, but they are worlds apart and refer to completely different places.



Zappykins said:
Necromunda said:
Zappykins said:
People seem to forget that Sony got into 'cloud gaming' years ago when they bought Everquest. And it cracks me up that the same one that say it will never work for the Xbox One, talk about how great Gaihkai will be. Which is much more sensitive to latency.

What this shows me, that much like having Bill Gates personally introduce the first Xbox, is that Microsoft is very serious about putting it resources and muscles behind the Xbox One. The dedicated servers, possible per-rendering of light and stuff, will make a great and powerful service.

It is a great long term strategy to provide an excellent service.

It's neat, but Sony basically came out and said that Developers already have access to similar tools on the PS4 if they want to use them in development, they just aren't spinning "THE POWER OF TEH CLOUDZ" like Microsoft. Sony is putting it's focus on Gaikai, a much more ambitious use of "The Cloud" IMO. Also, I really hate the term The Cloud. 

Well, to be fair Microsoft does have much bigger resources in this matter than just about anyone.  It's actually just a lose term to cover things going through the internet.   

I agree 'the cloud' a bit of an overused term right now.  But what would you rather call it? Net Power?  Virtual Source? Skynet? GameNet?  'The Network' 'Plugged into Redmond?'

I kinda like 'The Matrix' as in 'You Xbox is now plugged into the Matrix."  But there are some creepy connotations too.

I mean, I guess, but I don't see why Sony couldn't just expand it's server network on a game to game basis. It's not like Microsoft is going to use all of Azure from the beginning, as I noted in my other response earlier, it seems like PR spin more than anything. 



Mmmfishtacos said:
They dont need a 14 billion dollar investment. 14 billion isn't for live. The end user experiance will largly be the same. BTY many sony 1st party games ran butter smooth on their own servers. Don't worry about sony. You really dont need to.  

 

This I do not understand your logic.  How can the end user experience be the same if Sony does not have enough servers to serve up content locally to a client machine.  If you Live in Ohio but the closes server is in Detroit, then thee hops between your client machine and that server could be significant.  This will produce a lot of lag and effect your ping times if you were playing a MP game.  A user experience is directly related to the proxmity of a server within the area that person connects.  Another area where you are wrong is the type of server setup.  A lot of software is needed to properly route connections between on client machien and another.  This stuff isn't magically created but has to be develop for.  Sometimes the investment in the software is just as significant than the hardware side.

When you talk about Sony 1st party games running smooth on Sony servers exactly how many players are on those servers. How many games did Sony run at any one time.  Could you combine all of Sony MP 1st party games and their players and would it equal to a game like COD .  The scale you are talking about just does not compute.  Its to small to actually be some type of advantage for Sony.  As been stated, we are not talking about Sony 1st party games we are stating can Sony match MS in offering dedicated servers to everyone that creates a game on the X1.  The scope of such an offer is huge.

One thing you are not seeing is that the 14 billion dollar investment and why its important.  Its scale.  Its one thing to just host your own games, its another to host every game that comes out on your platform.  This is an advantage that MS can leverage for developers to use and it separates XBL from PSN if MS can get every developer to use it.  Match such scale will require a lot of money and there is no way around it.  This is why you are not getting it.  The reason MS can offer dedicated servers and cloud computing to everyone that develops for the X1 is because that 14 Billion invested brings in profit.  Having those datacenters bring in money which means MS can then incur a cost to supply other parts of the business.  If MS only had a bunch of servers and they were used for providing dedicated servers then it would be a cost, serving up 300,000 servers would be a huge cost if those servers was not doing more than being hosted for MP games.  Having an infrastructure like Azure to spin up a server reduce cost because a server is not taking up resources if not being used.