My interest in this game has been gradually growing, it somehow just looks very satisfying.
My interest in this game has been gradually growing, it somehow just looks very satisfying.
This really does look a bit like GOW in the gameplay department, which is surprising since I never would have thought that previously.
Unfortunately as some have mentioned already, the gameplay just doesn't seem all that interesting. GOW works because it focuses on the combat and the pacing is good whereas this just seems to lack that kind of refinement.
Of course this is just based off of small snippets of videos but so far Knack still seems like it needs to find its identity.
Mario: Coins and Blocks(These are well placed to make the levels full and less empty)
Crash Bandicoot: Wumpa fruit/peaches and Boxes(These were also well placed to make the levels full and less empty)
Knack:???
Knack has Relics and Sunstones as of right now but they have more of a God Of War approach to them instead of the Crash/Mario type of take
Ratchet & Clank had Bolts and Boxes that helped fill in their worlds also
Knack kinda doesn't have the typical "Wumpa Fruit/Peach" he can collect in levels. He just collects Relics(a unique take that is more of his HP and adds to his overall size) and Sunstones(more of something that fills up his "magic power" meter thingy)
They can probably add that element later on
If you remember correctly, Crystals in Crash Bandicoot were a staple in the franchise but they didn't get introduced until the 2nd game
Knack is shaping up well. Looking at the new demo, it's clear Mike Cerny knows what he's doing. I also applaud Sony for showing new builds of their upcoming releases at Gamescom. If Nintendo did that with their upcoming releases they'd have received much better press. This way Sony manage to get lots of free marketing. Something Nintendo should learn.
JWeinCom said:
No idea what that means.
The quote shows that accomodations were made for younger players, not necessarily that the game was made for young kids. Besides, you can make a game that's appealing to kids and still make it interesting. In fact, the very developer of this game has made titles like that in the past. |
Without blocks,coins,wumpa fruit and boxes, you would be able to notice empty areas in Mario or Crash so the only things you would do is run, kill an enemy, run, kill an enemy
And Knack is like the perfect mixture of GOW and Crash. Also, its not like Knack only focuses on fighting goblins. The combat seems pretty good to me
What makes it look lacking to you? What do you think needs to be added?
this just made my day one list.
It's 2 titles big now :) - killzone and knack.
I'm not feeling watchdogs and I don't trust AC anymore, we'll see :) 29th nov is still a long way.
Those environments loo much better than the E3 stuff but the overall gameplay seems like it could bore me kinda quick. Though some of his special attacks are cool.
pokoko said:
I never said you couldn't make a game that's appealing to kids that isn't interesting. How about this? "Cerny wants Knack to be an inclusive, family-orientated game; he previously showed how developer Japan Studio built a giant DualShock to help its developers see how it would be to be an 8-year-old holding the controller." |
That's all well and good, and it's great that they're thinking of kids. I still don't think the game looks interesting.