| jake_the_fake1 said: RolStoppable said "1) Nintendo doesn't drop their systems this fast." I only required that one example to disprove his statment. FYI, the Sega 32x was on the market for about 10-11 months before being discontinued. The Sega Saturn was on the market for about 3 years and 3 month in the US before being dropped (it was 6 year and 1 month in Japan). Finally the Dreamcast was on the market for about 1 year and 6 months in the US (It was 2 years and 4 months in Japan). Numbers from wikipedia.. The Virtualboy was dropped much faster than the 3 Sega home consoles you mentioned, again I only required this one example to disprove your statment "Nintendo don't drop systems, the way that Sega did..." especially when history proves otherwise. Just to clarify, I am NOT saying the WiiU will be dropped like the Virtualboy my point was to correct the revisionist history some people have when it comes to Nintendo, nothing more nothing less. |
Uh............look. No offense..............but what exactly is your point?
You're using the fucking VIRTUAL BOY, a bad idea from the very beginning, because no one in their right mind really cares about "virtual reality", let alone a crappy headset with black and red graphics that you have to hold put on a stand to lean over into so that it can give you headaches. It was a waste of time, a waste of money, a waste of everything. It was just a horribly bad idea. Nintendo's ONE horribly bad idea. Nintendo dropped it because sales were far more abysmal than anything else they've ever put on the market, and they realized rather quickly that "oh shit, we shouldn't have bothered with this thing, what a dumb idea!"
Sorry, but the Virtual Boy is not valid grounds for an argument about anything. That is literally grasping at straws. Sega had one major success, the Megadrive/Genesis, and they failed repeatedly to follow up on that success, not due to the fact that they made crap games no one wanted, or even that they made bad consoles. It was because they were blundering fools on the business-side of things, and completely fucked themselves out of the console market. The Sega CD, the 32x, the 32xCD, the Nomad, the canned Neptune idea (which was basically an upgraded 32x console, a 32bit cartridge based system). And then finally the Saturn, which was a great system, but the one serious mistake they made with it, was NOT ever having a real Sonic game on it. Sonic 3D Blast was awful, as was Sonic R. If they had just made a real, honest to god, good looking 32bit sprite based "Sonic the Hedgehog 4", crammed with content, it would have sold hotcakes. They also, while starting off okay, rahter quickly lost the third party support to Sony's Playstation. Saturn had some great games (more, in my estimation, than Dreamcast did), but Sega quite simply dropped the ball in not supporting it enough. And they abandoned it long before the Dreamcast even came out. Then the Dreamcast comes out, arguably too early (just like the Saturn), and while it had a solid launch, it's major releases, and sales, subsequently dried up going into 2000 with the PS2 coming out. One thing they also failed to do on Dreamcast, was they failed to capitalize on new franchises they had started on Saturn, such as Panzer Dragoon, Clockwork Knight, Bug, Nights, etc. Similarly to how they dropped the ball with the Saturn, not having any real Golden Axe, or Streets of Rage, or a REAL Sonic, or another Phantasy Star, you name it.
I like Sega. They had/have some great franchises, and they were a good rival company for Nintendo back in the day. But ignoring all of Sega's failures that ultimately led to them exiting the market, to Nintendo's ONE true fuck-up, the VB, is I'm sorry, pretty goddamn silly. The Virtual Boy was an extraneous, frivalous, needlessly risky and pointless experiment. They literally had no real reason to try it, but they did anyway. The Game Boy was ruling the world, the NES and SNES had been incredibly successful consoles. The N64 was looming on the horizon. There was just zero good excuse to put it out. Outside of that, really......what is there? The N64 was still a success, despite the sales of the PS1, it still lasted well into 2001, and had some of the top selling games of that generation. The GC, their lowest selling home console to date, was still a financial success despite lagging behind the Xbox, and again, had some of the top games of it's gen. And they certainly didn't "abandon it" despite sales never living up to expectations. In fact it was still on the market until 2007.
So again, I just don't see what pointing out that a crappy, pointless secondary handheld they put out as a bad experiement, lasted less time on the market than Sega's actual next gen consoles. That they, by the way, did abandon. Nintendo has not abandoned an actual system of theirs, in their entire history. And I don't seriously think they would abandon the Wii U either. The worst case scenario, is that, as I said, they have to eat money and drop the price before they'd like to to spur sales. If they dropped the price $100 (not that I think they should right this minute), it would be guaranteed to fly off shelves, just because of the price. But no, they are not going to abandon it. And the Virtual Boy was a glaring exception, not, by any stretch or spin of the imagination, the rule.









