OXMUK
Gamescom is upon us, ladies and gentlemen, but there's time nonetheless for a pinch more insight from this year's E3 (Gamescom and E3 are, so you know, more or less equivalent to Battlefield and Call of Duty in the expo scale/rivalry stakes). Titanfall designer Fairfax 'Mackey' McCandlish has explained to Edge that the game's preposterous mechs aren't supposed to feel like fantasy - they're the result of extensive research into actual military technology, and may thus represent a practical possibility given, oh, a couple billion dollars in disposable cash.
"Titanfall isn't fantasy sci-fi," McCandlish told the site. "You look at it and you believe this stuff could be built. At Respawn we have art guys from Infinity Ward, new guys from art school, and even guys from Sony Santa Monica, and they put a tonne of research into it to make sure that these things could be built." Sony Santa Monica, of course, is the developer behind God of War, a game that's equally preoccupied with spectacle.
McClandlish also shed a bit more light on the decision to make Titanfall an Xbox exclusive (it'll launch for both Xbox One and Xbox 360 in Q1 2014). "We're a very small team, so we had to pick a platform if we were going to be on consoles," he said, "and Xbox made the most sense.
"I feel that, in terms of multiplayer and communal gaming, Microsoft is like the Apple of videogames. You can just start your game without finding your disc, you can go to your friend's place and your saves are all there, and with the cloud servers you don't ever have to worry about transferring between hosts or bad latency."
Fellow Respawn chap Jon Shirling explained the game's Xbox One cloud features at length in late June - his account is probably the most concrete take on how cloud support will benefit next generation games.
Shirling apparently approached both Microsoft and Sony to figure out how to resolve long-standing production issues with networked gaming. "I personally talked to both Microsoft and Sony and explained that we need to find a way to have potentially hundreds-of-thousands of dedicated servers at a price point that you can't get right now," he wrote.
"Microsoft realized that player-hosted servers are actually holding back online gaming and that this is something that they could help solve, and ran full-speed with this idea."
http://www.oxm.co.uk/60714/titanfall-designer-on-xbox-exclusivity-microsoft-is-like-the-apple-of-videogames/












