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Forums - Microsoft - Titanfall designer on Xbox exclusivity: "Microsoft is like the Apple of videogames"

OXMUK

Gamescom is upon us, ladies and gentlemen, but there's time nonetheless for a pinch more insight from this year's E3 (Gamescom and E3 are, so you know, more or less equivalent to Battlefield and Call of Duty in the expo scale/rivalry stakes). Titanfall designer Fairfax 'Mackey' McCandlish has explained to Edge that the game's preposterous mechs aren't supposed to feel like fantasy - they're the result of extensive research into actual military technology, and may thus represent a practical possibility given, oh, a couple billion dollars in disposable cash.

"Titanfall isn't fantasy sci-fi," McCandlish told the site. "You look at it and you believe this stuff could be built. At Respawn we have art guys from Infinity Ward, new guys from art school, and even guys from Sony Santa Monica, and they put a tonne of research into it to make sure that these things could be built." Sony Santa Monica, of course, is the developer behind God of War, a game that's equally preoccupied with spectacle.

McClandlish also shed a bit more light on the decision to make Titanfall an Xbox exclusive (it'll launch for both Xbox One and Xbox 360 in Q1 2014). "We're a very small team, so we had to pick a platform if we were going to be on consoles," he said, "and Xbox made the most sense.

"I feel that, in terms of multiplayer and communal gaming, Microsoft is like the Apple of videogames. You can just start your game without finding your disc, you can go to your friend's place and your saves are all there, and with the cloud servers you don't ever have to worry about transferring between hosts or bad latency."

Fellow Respawn chap Jon Shirling explained the game's Xbox One cloud features at length in late June - his account is probably the most concrete take on how cloud support will benefit next generation games.

Shirling apparently approached both Microsoft and Sony to figure out how to resolve long-standing production issues with networked gaming. "I personally talked to both Microsoft and Sony and explained that we need to find a way to have potentially hundreds-of-thousands of dedicated servers at a price point that you can't get right now," he wrote.

"Microsoft realized that player-hosted servers are actually holding back online gaming and that this is something that they could help solve, and ran full-speed with this idea."

http://www.oxm.co.uk/60714/titanfall-designer-on-xbox-exclusivity-microsoft-is-like-the-apple-of-videogames/



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I thought that was an attack at first. Seems to be some sort of compliment...



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Mr Puggsly said:
I thought that was an attack at first. Seems to be some sort of compliment...


trololol, it's only monday but this will undoubtedly be my post of the week.  xD



Bad thing to say on an internet forum.



The apple that has the biggest checks



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"McClandlish also shed a bit more light on the decision to make Titanfall an Xbox exclusive (it'll launch for both Xbox One and Xbox 360 in Q1 2014). "We're a very small team, so we had to pick a platform if we were going to be on consoles," he said, "and Xbox made the most sense."

They do realise that anyone with a brain knows they are lying right?

The Xbox One and the PS4 are both PCs in a box and coding for both of them is no problem at all. If they really really really don't have the resources, then they can ask nicely and EA would provide a few people to help them

I don't like it when I am lied to

"I feel that, in terms of multiplayer and communal gaming, Microsoft is like the Apple of videogames. You can just start your game without finding your disc, you can go to your friend's place and your saves are all there, and with the cloud servers you don't ever have to worry about transferring between hosts or bad latency."

So they obviously didn't get the memo about the 180... No more playing without finding your discs (and cloud saves are on PS4 as well.... and PS3 and Vita)

The game does look rather good, I think I'll probably check it out on PC



Gamescom tomorrow can't wait.



I prefer truth. Microsoft paid. It's easy to say and understand. It's no different than COD or BF... other than Titan Fall not being as big a franchise as those 2 are.



"We're a very small team, so we had to pick one platform so we actually picked three platforms and just call it one platform."



Munkeh111 said:
"McClandlish also shed a bit more light on the decision to make Titanfall an Xbox exclusive (it'll launch for both Xbox One and Xbox 360 in Q1 2014). "We're a very small team, so we had to pick a platform if we were going to be on consoles," he said, "and Xbox made the most sense."

They do realise that anyone with a brain knows they are lying right?

The Xbox One and the PS4 are both PCs in a box and coding for both of them is no problem at all. If they really really really don't have the resources, then they can ask nicely and EA would provide a few people to help them

I don't like it when I am lied to

"I feel that, in terms of multiplayer and communal gaming, Microsoft is like the Apple of videogames. You can just start your game without finding your disc, you can go to your friend's place and your saves are all there, and with the cloud servers you don't ever have to worry about transferring between hosts or bad latency."

So they obviously didn't get the memo about the 180... No more playing without finding your discs (and cloud saves are on PS4 as well.... and PS3 and Vita)

The game does look rather good, I think I'll probably check it out on PC


You also realize the other versions of the game are being out sourced. We all know money exchaged hands, but what they are saying about being small and what not is true.