Player2 said:
Show me a 3D fighter from the PS2 days that comes with frame data. Bounces and juggles aren't basic stuff, they're things to maximize damage. Safety, punishing and how to play when you have the advantage are (some of) the basic concepts needed to know to be able to fight decently. I've never seen a game that explains them. All it needs to be done to defeat a player that doesn't know them is to wait for a mistake, because he'll make plenty. Explaining the former first is like putting the cart before the horse. Heck, unless they've done it in their later iterations, Soul Calibur, Tekken or Virtua Fighter don't explain how throws work (and there is a big difference between throws in Virtua Fighter and the other two). Yes, DoA is bad. Ironically it comes with frame data, which makes me think Team Ninja has no shame. |
When you say frame data, what do you mean? FPS?







