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Player2 said:
S.T.A.G.E. said:
Player2 said:

Fighting games are niche this days because for decades devs decided to hide from players the stuff needed to know to become competent, so not only those who weren't interested in becoming good left, those who were actually interested in learning the game but didn't know how to do so gave up as well, tired of hitting their head against a brick wall.

Even today you still have to buy the game guide to get a proper movelist (which becomes obsolete after the first balance patch, btw).

Move data needs to come with the game so it can be updated when needed, and anybody who wants to get better at the game have the tools to do so (I think DOA does it... the irony). A few tutorials explaining basic concepts wouldn't hurt, either.


No, the stuff that you need to know is there, its just that the ceiling is higher and the devs had to create rage meter to tone the game down for novices who get their collected hides handed to them so they can have somewhat of a chance. If you want to know those things you need to spend the time on the game to become more than a novice. For instance in Tekken Tag 2 they teach you how to start launchers, capitalizing off of bounces and juggles yet none of the novices use them because they just want to kick your ass without realizing this isnt a brawler. They dont think in a technical manner. They try to use the technical characters like the 

DOA is the crappiest fighting game money can buy. Its so easy to play and master. Its not on the list of technical fighters the characters are uninteresting and the control scheme was made for the novice. 

Show me a 3D fighter from the PS2 days that comes with frame data.

Bounces and juggles aren't basic stuff, they're things to maximize damage. Safety, punishing and how to play when you have the advantage are (some of) the basic concepts needed to know to be able to fight decently.  I've never seen a game that explains them. All it needs to be done to defeat a player that doesn't know them is to wait for a mistake, because he'll make plenty. Explaining the former first is like putting the cart before the horse.

Heck, unless they've done it in their later iterations, Soul Calibur, Tekken or Virtua Fighter don't explain how throws work (and there is a big difference between throws in Virtua Fighter and the other two).

Yes, DoA is bad. Ironically it comes with frame data, which makes me think Team Ninja has no shame.


When you say frame data, what do you mean? FPS?