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Forums - Nintendo - Bring Final Fantasy 15 and Kingdom Hearts 3 to Wii U Square Enix

Square Enix, the company that doesn't even support (with the exception of Dragon Quest titles) 3DS, a system that will destroy the sales of FC, SFC, PSX and PS2.

How many million of units does a Nintendo system need to sell in order to get good support from third-party companies?



I apologize in advance for my bad english.

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oniyide said:
MohammadBadir said:
I could give a rat's ass about FFXV, it's pretty much guaranteed that Monolith's X will be 17 billion times better.
As for KH3, didn't the team who worked on KH3D on the 3DS get promoted to making KH3 because of KH3D's sales? If so, then they're a bunch of assholes for not bringing it to the Wii U. Don't give me the "it can't run on WiiU" bullshit, DX11 or not(and the WiiU DOES support DX11 equilivant features), it should be on WiiU.


LOL, where the hell did you hear that from? the portable KHs have always been handled by a different team. hand or Jupiter. the console ones have been handled by the main team nothing has changed. ANd LOL at your X prediction, havent even seen gameplay but making judgements already? What else does the crystal ball say?

There is one thing he is correct about.  KH Dream Drop Distance on 3DS was developed by Square Enix's 1st Production Department: the developer of the mainline home console titles.



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MystVearn said:

Square Enix, the company that doesn't even support (with the exception of Dragon Quest titles) 3DS, a system that will destroy the sales of FC, SFC, PSX and PS2.

How many million of units does a Nintendo system need to sell in order to get good support from third-party companies?

whatever it is you are smoking, i want it. you think its going to destryo PS2 sales??? LOL, the DS didnt even do that. and 3ds is no ds



Viper1 said:
oniyide said:
MohammadBadir said:
I could give a rat's ass about FFXV, it's pretty much guaranteed that Monolith's X will be 17 billion times better.
As for KH3, didn't the team who worked on KH3D on the 3DS get promoted to making KH3 because of KH3D's sales? If so, then they're a bunch of assholes for not bringing it to the Wii U. Don't give me the "it can't run on WiiU" bullshit, DX11 or not(and the WiiU DOES support DX11 equilivant features), it should be on WiiU.


LOL, where the hell did you hear that from? the portable KHs have always been handled by a different team. hand or Jupiter. the console ones have been handled by the main team nothing has changed. ANd LOL at your X prediction, havent even seen gameplay but making judgements already? What else does the crystal ball say?

There is one thing he is correct about.  KH Dream Drop Distance on 3DS was developed by Square Enix's 1st Production Department: the developer of the mainline home console titles.

fair enough. Its all kind of moot anyway as they swore their would be no more spinoff games.



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If FFXV comes to the Wii U it would be pretty late.



oniyide said:
MystVearn said:

Square Enix, the company that doesn't even support (with the exception of Dragon Quest titles) 3DS, a system that will destroy the sales of FC, SFC, PSX and PS2.

How many million of units does a Nintendo system need to sell in order to get good support from third-party companies?

whatever it is you are smoking, i want it. you think its going to destryo PS2 sales??? LOL, the DS didnt even do that. and 3ds is no ds


Square gave the 3DS a kingdom hearts game. This guy is smoking the good stuff.



Viper1 said:
IHateLife said:
Viper1 said:
brendude13 said:


In all honesty, the development difference between DX 11/DX 11 equivelant and one API lower is so minute that using that as a means to rule out potential development is a clear case of PR bullshit.  It's a backhanded way of saying no to Wii U without giving a truly valid reason.

I think you mean DX10.1/DX11

Actually, no.   I meant as I stated.  DX 11 and DX 11 equivalent.  DX 11 equivalent would be OpenGL 4.0.

However, the Wii U most likely uses modified OpenGL 3.3 to 4.1 (it's uncertain) but it is known it has DX 11 equivalent features in tesselation and compute shaders among others.


They most likely wrote their renderer based on OpenGL 3.3 and looked at 4.0 to add modified features since it's well, open to look at. It would be nice if they can provide more information on the tessellator though, that's really the main difference in standards other than a few enhancements with DX11 compared to DX10.1 level hardware.



S.T.A.G.E. said:
oniyide said:
MystVearn said:

Square Enix, the company that doesn't even support (with the exception of Dragon Quest titles) 3DS, a system that will destroy the sales of FC, SFC, PSX and PS2.

How many million of units does a Nintendo system need to sell in order to get good support from third-party companies?

whatever it is you are smoking, i want it. you think its going to destryo PS2 sales??? LOL, the DS didnt even do that. and 3ds is no ds


Square gave the 3DS a kingdom hearts game. This guy is smoking the good stuff.

I was talking about Japan.

Could I have a list of all upcoming Square Enix games for the system whose sales in Japan are bigger than PS3 + PSV combined?



I apologize in advance for my bad english.

IHateLife said:
Viper1 said:

Actually, no.   I meant as I stated.  DX 11 and DX 11 equivalent.  DX 11 equivalent would be OpenGL 4.0.

However, the Wii U most likely uses modified OpenGL 3.3 to 4.1 (it's uncertain) but it is known it has DX 11 equivalent features in tesselation and compute shaders among others.


They most likely wrote their renderer based on OpenGL 3.3 and looked at 4.0 to add modified features since it's well, open to look at. It would be nice if they can provide more information on the tessellator though, that's really the main difference in standards other than a few enhancements with DX11 compared to DX10.1 level hardware.

Indeed.  Which is the "We only develop for DX11" line is a very pitiful excuse.

Though I too wish someone, Nintendo or otherwise, would open up a bit more about the API specifics and such.



The rEVOLution is not being televised