WagnerPaiva said:
Never thought of that, but it makes quite a deal of sense. Microsoft tried to pull an Apple on the video game market: "here it is what we have and you guys going to like it". But it took decades for Apple to be a mass appeal fashion/tech item, MS is still the "new kid on the block" on the video game industry, Sony and specially Nintendo have been around as console makers for much more time. Not only that, but gamer don´t buy anything because it is "hot" or it is "on fashion". We buy it to have fun, and that transcends all the "shallow girl´s Facebook photo-oportunities" that benefit Apple. We are a simple and honest bunch of people, and we demand simply and honestly fun video games, nothing else. It was just a matter of aiming at gamers as they were shallow Apple consumers. Makes sense to me... |
Indeed, maybe they didn't consider the difference in markets. In the PC market where the dominate the OS, they do exactly that. "Here is what we have and you guys are going to like it." This is prooved once a new version of Windows is released, they essentiall stop selling their last version on new PCs, they do this because they have a monopoly on the market, much like Apple do with iPod/iPhone/iPod (or did with iPhone in terms of OS). Apple DRM on iTunes existed because it was the early in it's implementation of downloadable music, everyone started using it and it became the standard. When moving to iPad, it was the first touch tablet PC which worked smoothly and has mass appeal so integrating iTunes into it, including their DRM was an easy step.
In the gaming market, they didn't have this foothold, like they do in the PC OS market and like Apple do in the tablet market. Maybe they presumed that because of the millions they were making from XBLive they could impletement such features presuming people would just continue paying and buy the Xbone.
Hmm, pie.













these same people are 
