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Forums - Gaming - Why did MS change everything on the ONE?

 

Why did MS change everything on the ONE?

The bad press after E3. 78 31.08%
 
Low pre-orders. 142 56.57%
 
They planed this all alon... 19 7.57%
 
Other. Please explain. 12 4.78%
 
Total:251
WagnerPaiva said:
The Fury said:

Mr Puggsly above said it perfectly, competition.

Also, MS don't have the luxury of being a 'in' product with the Xbox to do the things they wanted, it's not an iPad in the tablet PCs world (certainly more competition there, iPad isn't even rated as the best but gets the sales because it is the in product in that market).

Never thought of that, but it makes quite a deal of sense. Microsoft tried to pull an Apple on the video game market: "here it is what we have and you guys going to like it".

But it took decades for Apple to be a mass appeal fashion/tech item, MS is still the "new kid on the block" on the video game industry, Sony and specially Nintendo have been around as console makers for much more time.

Not only that, but gamer don´t buy anything because it is "hot" or it is "on fashion". We buy it to have fun, and that transcends all the  "shallow girl´s Facebook photo-oportunities" that benefit Apple. We are a simple and honest bunch of people, and we demand simply and honestly fun video games, nothing else.

It was just a matter of aiming at gamers as they were shallow Apple consumers. Makes sense to me...

Indeed, maybe they didn't consider the difference in markets. In the PC market where the dominate the OS, they do exactly that. "Here is what we have and you guys are going to like it." This is prooved once a new version of Windows is released, they essentiall stop selling their last version on new PCs, they do this because they have a monopoly on the market, much like Apple do with iPod/iPhone/iPod (or did with iPhone in terms of OS). Apple DRM on iTunes existed because it was the early in it's implementation of downloadable music, everyone started using it and it became the standard. When moving to iPad, it was the first touch tablet PC which worked smoothly and has mass appeal so integrating iTunes into it, including their DRM was an easy step.

In the gaming market, they didn't have this foothold, like they do in the PC OS market and like Apple do in the tablet market. Maybe they presumed that because of the millions they were making from XBLive they could impletement such features presuming people would just continue paying and buy the Xbone.



Hmm, pie.

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The Fury said:
Indeed, maybe they didn't consider the difference in markets. In the PC market where the dominate the OS, they do exactly that. "Here is what we have and you guys are going to like it." This is prooved once a new version of Windows is released, they essentiall stop selling their last version on new PCs, they do this because they have a monopoly on the market, much like Apple do with iPod/iPhone/iPod (or did with iPhone in terms of OS). Apple DRM on iTunes existed because it was the early in it's implementation of downloadable music, everyone started using it and it became the standard. When moving to iPad, it was the first touch tablet PC which worked smoothly and has mass appeal so integrating iTunes into it, including their DRM was an easy step.

In the gaming market, they didn't have this foothold, like they do in the PC OS market and like Apple do in the tablet market. Maybe they presumed that because of the millions they were making from XBLive they could impletement such features presuming people would just continue paying and buy the Xbone.

Yours is the best theory on the subject until now, I really can believe that, makes a lot of sense. Some developers on MS said "Let´s do what Apple does". Another one said: "Great idea, but also, let´s do what we do with Windows".

Thinking gamers are as dumb as the other mass markets is a huge mistake. We are kind dumb, but not THAT dumb.

Major Nelson can quote me on that:

Journalist: Hey Major, good launch you guys had with the XOne, but what happened before? All those changes and stuff..

Major Nelson: Thanks. Yes, those changes were mandatory. Do you see? Thinking gamers are as dumb as the other mass markets was a huge mistake. They are kind dumb, but not THAT dumb.

Journalist: Alright! Now, here is Tom with the weather.



My grammar errors are justified by the fact that I am a brazilian living in Brazil. I am also very stupid.

Einsam_Delphin said:
Areym said:
According to xbox fanboys, "haters" complained too much and the console is ahead of its time, we could not see the genius that was the "original" Xbox One.

Laughable, I know.


Laughable that you just made that up you mean.

I didn't. That guy with the transformer avatar on these forums is a prime example.



"Trick shot? The trick is NOT to get shot." - Lucian

Xenostar said:
DaRev said:
Xenostar said:
Mr Puggsly said:
Xenostar said:
kowenicki said:
empty vessels make most noise, change frightens people and whole load of bullshit propaganda.

The shills were hard at work.


Just admit it MS dropped the ball big time, they were completley out of touch. 

Almost dropped the ball, much has changed and the console isn't even out.

Quite agree, but thats what this thread is about i guess how much theyve had to change, and although some will still make jibes about a 180 and rightly so in my opinion as they did screw up and they should not be let off so easily less they do things like this again in the future. It is all stuff that they needed to do and im glad theyve done it.

Ive gone from never buying and it would of been only the 4th console since the NES i would of passed on, to definatley buying it when its quite a bit cheaper. All these policy changes have now left us with 2 consoles that arent really that differnt so theres no need to get the other one till its cheaper and has a decent library of exclusives. So im still going for the PS4 first for the better versions of multi plats *Presuming based on power*.

For those interested in the consoles ive passed on Master System, Saturn and Wii U and theres still plenty of time for Nintendo to win me back on the Wii U as well :)

I'm sure this not what MS wants to hear, coming from consumers, after they have made so many changes to the X1.


Possibly not but they were never going to win everyone back with more expensive, less powerfull hardware, but they will of won back those that really enjoy the MS franchises more than any others, i know plenty of people that have gone from PS4 only at launch to now getting both, because they cant live without forza. There happy now, and im sure MS are happy they didnt lose them for good, Win Win. 

I hear what your friends are saying, but it just doesn’t add up. For example, taking just the scenario of Forza as you mentioned – I assume that people that play competitive games Forza (Call of Duty, Street Fighter, etc) they buy them and keep them for a significant period of time, at least until the newer version comes out. So I believe that the previous X1 policies would have more supported these types of players than the new X1 policies.

These types of gamers don’t trade in games like Forza two weeks after they’ve played them – in contrast to games like God of War or Gears of War that typically hit the resale bin two days after launch. Furthermore, you don’t go lending out your copy of Forza, Halo, Street Fighter, Call of Duty etc to your pal, again, because these are normally games that you keep in your library and use to get better competitively than you friends. Finally, what happens now if your friend’s copy of Forza gets damaged? I think if games like Forza were the selling point for Xbox fans, they were better off with the previous X1 policies.





Nintendo Network ID: DaRevren

I love My Wii U, and the potential it brings to gaming.

DaRev said:
Xenostar said:




Possibly not but they were never going to win everyone back with more expensive, less powerfull hardware, but they will of won back those that really enjoy the MS franchises more than any others, i know plenty of people that have gone from PS4 only at launch to now getting both, because they cant live without forza. There happy now, and im sure MS are happy they didnt lose them for good, Win Win. 

I hear what your friends are saying, but it just doesn’t add up. For example, taking just the scenario of Forza as you mentioned – I assume that people that play competitive games Forza (Call of Duty, Street Fighter, etc) they buy them and keep them for a significant period of time, at least until the newer version comes out. So I believe that the previous X1 policies would have more supported these types of players than the new X1 policies.

These types of gamers don’t trade in games like Forza two weeks after they’ve played them – in contrast to games like God of War or Gears of War that typically hit the resale bin two days after launch. Furthermore, you don’t go lending out your copy of Forza, Halo, Street Fighter, Call of Duty etc to your pal, again, because these are normally games that you keep in your library and use to get better competitively than you friends. Finally, what happens now if your friend’s copy of Forza gets damaged? I think if games like Forza were the selling point for Xbox fans, they were better off with the previous X1 policies.



Alot of people hold protecting their consumer rights as a higher priority than gaming and their gaming habits. 

snip snip - Tor



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Xenostar said:
DaRev said:

I hear what your friends are saying, but it just doesn’t add up. For example, taking just the scenario of Forza as you mentioned – I assume that people that play competitive games Forza (Call of Duty, Street Fighter, etc) they buy them and keep them for a significant period of time, at least until the newer version comes out. So I believe that the previous X1 policies would have more supported these types of players than the new X1 policies.

These types of gamers don’t trade in games like Forza two weeks after they’ve played them – in contrast to games like God of War or Gears of War that typically hit the resale bin two days after launch. Furthermore, you don’t go lending out your copy of Forza, Halo, Street Fighter, Call of Duty etc to your pal, again, because these are normally games that you keep in your library and use to get better competitively than you friends. Finally, what happens now if your friend’s copy of Forza gets damaged? I think if games like Forza were the selling point for Xbox fans, they were better off with the previous X1 policies.



Alot of people hold protecting their consumer rights as a higher priority than gaming and their gaming habits. 

these same people are knowingly having their consumer rights taken away right now by many other means.

quote tree clipped - Tor



Nintendo Network ID: DaRevren

I love My Wii U, and the potential it brings to gaming.

Xenostar said:
DaRev said:
Xenostar said:




Possibly not but they were never going to win everyone back with more expensive, less powerfull hardware, but they will of won back those that really enjoy the MS franchises more than any others, i know plenty of people that have gone from PS4 only at launch to now getting both, because they cant live without forza. There happy now, and im sure MS are happy they didnt lose them for good, Win Win. 

I hear what your friends are saying, but it just doesn’t add up. For example, taking just the scenario of Forza as you mentioned – I assume that people that play competitive games Forza (Call of Duty, Street Fighter, etc) they buy them and keep them for a significant period of time, at least until the newer version comes out. So I believe that the previous X1 policies would have more supported these types of players than the new X1 policies.

These types of gamers don’t trade in games like Forza two weeks after they’ve played them – in contrast to games like God of War or Gears of War that typically hit the resale bin two days after launch. Furthermore, you don’t go lending out your copy of Forza, Halo, Street Fighter, Call of Duty etc to your pal, again, because these are normally games that you keep in your library and use to get better competitively than you friends. Finally, what happens now if your friend’s copy of Forza gets damaged? I think if games like Forza were the selling point for Xbox fans, they were better off with the previous X1 policies.



Alot of people hold protecting their consumer rights as a higher priority than gaming and their gaming habits. 

snip snip - Tor


Yeah, those same people purchase digital games from Steam or blizzard but they are sure enough upholdingn their rihts above cheap.  In other words, its all about price.  Consumes can care little about their rights if the price is right



To appease our Sony overlords offcourse :P

But Don Mattrick was dead set on making Xbox go mainstream that he lost sight of the core audience. New management sees that.



Xbox: Best hardware, Game Pass best value, best BC, more 1st party genres and multiplayer titles. 

 

Because they knew how unpopular the console would be if they didn't change it. The negativity towards Xbox One was almost everywhere and it was very intense.



Xbox Series, PS5 and Switch (+ Many Retro Consoles)

'When the people are being beaten with a stick, they are not much happier if it is called the people's stick'- Mikhail Bakunin

Prediction: Switch 2 will outsell the PS5 by 2030

WagnerPaiva said:
The Fury said:
Indeed, maybe they didn't consider the difference in markets. In the PC market where the dominate the OS, they do exactly that. "Here is what we have and you guys are going to like it." This is prooved once a new version of Windows is released, they essentiall stop selling their last version on new PCs, they do this because they have a monopoly on the market, much like Apple do with iPod/iPhone/iPod (or did with iPhone in terms of OS). Apple DRM on iTunes existed because it was the early in it's implementation of downloadable music, everyone started using it and it became the standard. When moving to iPad, it was the first touch tablet PC which worked smoothly and has mass appeal so integrating iTunes into it, including their DRM was an easy step.

In the gaming market, they didn't have this foothold, like they do in the PC OS market and like Apple do in the tablet market. Maybe they presumed that because of the millions they were making from XBLive they could impletement such features presuming people would just continue paying and buy the Xbone.

Yours is the best theory on the subject until now, I really can believe that, makes a lot of sense. Some developers on MS said "Let´s do what Apple does". Another one said: "Great idea, but also, let´s do what we do with Windows".

Thinking gamers are as dumb as the other mass markets is a huge mistake. We are kind dumb, but not THAT dumb.

Major Nelson can quote me on that:

Journalist: Hey Major, good launch you guys had with the XOne, but what happened before? All those changes and stuff..

Major Nelson: Thanks. Yes, those changes were mandatory. Do you see? Thinking gamers are as dumb as the other mass markets was a huge mistake. They are kind dumb, but not THAT dumb.

Journalist: Alright! Now, here is Tom with the weather.

They copy 2 versions of monopolies and do it on an industry which is far more fickle which they don't have enough influence in.



Hmm, pie.