That eDRAM can never offset this difference though:
Wii-U DDR3 at 12.8 GB/s
PS4 GDDR5 at 176.0 GB/s
That eDRAM can never offset this difference though:
Wii-U DDR3 at 12.8 GB/s
PS4 GDDR5 at 176.0 GB/s
| ListerOfSmeg said: https://www.youtube.com/watch?v=uFaKX2YnH0I&feature=player_embedded Seems Wii U has a(Theoretical) 1k gigabyte a second bandwidth while PS4 only has 176. If Sony is right, Wii U wont be as hindered as many people want consumers to beleive. |
Mark Cerny already stated that the other possible memory solution for PS4 was a 8GB of GDDR5 RAM at 128 bits plus an eDRAM buffer at 1080GB/s. That solution has been discarded because, as Mark said: in this case 176 is bigger than 1080.
Not to mention that the Wii U has only 2GB of RAM
Comparing apples with apples I am really curious to see how much it takes to move around 4GB of graphical data in the Xbox One 32MB eSRAM buffer at 102GB/s...
zarx said:
Nintendo are good but they aren't that good... |
The developer of Nano Assault on Wii U said of the hardware that:
“The performance problem of hardware nowadays is not clock speed but ram latency. Fortunately Nintendo took great efforts to ensure developers can really work around that typical bottleneck on Wii U.
They put a lot of thought on how CPU, GPU, caches and memory controllers work together to amplify your code speed."
http://www.vg247.com/2012/11/05/wii-u-avoids-ram-bottleneck-says-nano-assault-dev/
curl-6 said:
The developer of Nano Assault on Wii U said of the hardware that: “The performance problem of hardware nowadays is not clock speed but ram latency. Fortunately Nintendo took great efforts to ensure developers can really work around that typical bottleneck on Wii U. They put a lot of thought on how CPU, GPU, caches and memory controllers work together to amplify your code speed." http://www.vg247.com/2012/11/05/wii-u-avoids-ram-bottleneck-says-nano-assault-dev/ |
So, Nintendo sacrificed horse power to the speed of caches and latency. They have only 320 Stream processors, when compared to PS4's 1152 and Xbox one 768 stream processors. They should have balanced the hardware atleast to the level of Xbox one.
So, Feel Emotions, Experience Adventure/Action, Challenge Game, Solve puzzles and Have fun.
PlayStation is about all-round "New experiences" using new IP's to provide great diversity for everyone.
Xbox is always about Online and Shooting.
Nintendo is always about Fun games and milking IP's.
biglittlesps said:
|
They choose they hardware they did because they prioritised the tablet controller, backwards compatibility, quietness, cool running, reliability, and affordability over raw power. Would they have been better off going for an X1 level of power? Probably, yes. In its current form, however, I don't believe it's as weak as is widely believed.
curl-6 said:
They choose they hardware they did because they prioritised the tablet controller, backwards compatibility, quietness, cool running, reliability, and affordability over raw power. Would they have been better off going for an X1 level of power? Probably, yes. In its current form, however, I don't believe it's as weak as is widely believed. |
Its not weak and better than Xbox 360 and PS3 but it needs more effort to port the games from PS4 and Xbox one.This really hurts Wii U for multiplatform games with third party support. So, only nintendo first party can utitlize the hardware very well to get most out of this.
So, Feel Emotions, Experience Adventure/Action, Challenge Game, Solve puzzles and Have fun.
PlayStation is about all-round "New experiences" using new IP's to provide great diversity for everyone.
Xbox is always about Online and Shooting.
Nintendo is always about Fun games and milking IP's.
curl-6 said:
They choose they hardware they did because they prioritised the tablet controller, backwards compatibility, quietness, cool running, reliability, and affordability over raw power. Would they have been better off going for an X1 level of power? Probably, yes. In its current form, however, I don't believe it's as weak as is widely believed. |
Its not weak and better than Xbox 360 and PS3 but it needs more effort to port the games from PS4 and Xbox one.This really hurts Wii U for multiplatform games with third party support. So, only nintendo first party can utitlize the hardware very well to get most out of this.
Look at the comparison for three GPU's on next gen consoles I did:http://gamrconnect.vgchartz.com/thread.php?id=164584
So, Feel Emotions, Experience Adventure/Action, Challenge Game, Solve puzzles and Have fun.
PlayStation is about all-round "New experiences" using new IP's to provide great diversity for everyone.
Xbox is always about Online and Shooting.
Nintendo is always about Fun games and milking IP's.
biglittlesps said:
Its not weak and better than Xbox 360 and PS3 but it needs more effort to port the games from PS4 and Xbox one.This really hurts Wii U for multiplatform games with third party support. So, only nintendo first party can utitlize the hardware very well to get most out of this. |
Wii had poor third part support too, yet some of the games that pushed its chipset the hardest were third party.
curl-6 said:
I'm no expert, but if the 360 managed just fine with 10MB of eDRAM, shouldn't 32MB be enough for a framebuffer with lots to spare? |
From what I remember the 10MB of EDRAM wasn't particularly useful (due to only being 10MB) and most third party devs scaled their games down to sub 720 resolution so they could get the benefits of 'free' anti-aliasing without having to go into tiling.
The impression I have is that the bandwidth of the GDDR3 RAM (22GB/s) was enough for most tasks in this generations' games, the eDRAM was used more as a bonus for AA and alpha blending. The WiiU on the other hand sounds like it will be a lot more reliant on its own eDRAM as the bandwidth of the system RAM is nearly half that of the 360.
It should be enough but it'll require more thought from the developer as to how it should be used.
pezus said:
I'm pretty sure that wasn't ListerofSmeg's point, though. *looks at thread title* |
True; as I said a page or so back, his OP was way off point and unnecessarily contentious.
I was talking about my point.