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curl-6 said:
Alby_da_Wolf said:
. Nevertheless, even in the most extreme of these cases, the typical work of GPUs, a small but fast memory can still be very beneficial if it's large enough to fully contain a frame buffer and possibly also z-buffer and double or triple buffer, and a texture cache too if there is some space left.

I'm no expert, but if the 360 managed just fine with 10MB of eDRAM, shouldn't 32MB be enough for a framebuffer with lots to spare?

From what I remember the 10MB of EDRAM wasn't particularly useful (due to only being 10MB) and most third party devs scaled their games down to sub 720 resolution so they could get the benefits of 'free' anti-aliasing without having to go into tiling.

The impression I have is that the bandwidth of the GDDR3 RAM (22GB/s) was enough for most tasks in this generations' games, the eDRAM was used more as a bonus for AA and alpha blending. The WiiU on the other hand sounds like it will be a lot more reliant on its own eDRAM as the bandwidth of the system RAM is nearly half that of the 360.

It should be enough but it'll require more thought from the developer as to how it should be used.