curl-6 said:
The developer of Nano Assault on Wii U said of the hardware that: “The performance problem of hardware nowadays is not clock speed but ram latency. Fortunately Nintendo took great efforts to ensure developers can really work around that typical bottleneck on Wii U. They put a lot of thought on how CPU, GPU, caches and memory controllers work together to amplify your code speed." http://www.vg247.com/2012/11/05/wii-u-avoids-ram-bottleneck-says-nano-assault-dev/ |
So, Nintendo sacrificed horse power to the speed of caches and latency. They have only 320 Stream processors, when compared to PS4's 1152 and Xbox one 768 stream processors. They should have balanced the hardware atleast to the level of Xbox one.
GAMING is not about spending hours to pass/waste our time just for fun,
its a Feeling/Experience about a VIRTUAL WORLD we can never be in real, and realizing some of our dreams (also creating new ones).
So, Feel Emotions, Experience Adventure/Action, Challenge Game, Solve puzzles and Have fun.
PlayStation is about all-round "New experiences" using new IP's to provide great diversity for everyone.
Xbox is always about Online and Shooting.
Nintendo is always about Fun games and milking IP's.







