| pitzy272 said: @sales Lol at the comic. So true. One of my biggest disappointments with the game. It truly sapped out the immersion every time something like that happened. Bill or Ellie actually bumped into a clicker once or twice during stealth moments and nothing happened. It blew me away how god-awful the enemy and friendly AI was sometimes. Human enemies seemed much, much better, though. Absolutely horrible enemy AI was one of my biggest complaints in U3 as well. I love ND, but they really need to get there stuff together in the AI department. |
The alternative would have been worse. The friendly AI was a conscious design choice. Not a flaw of the AI.
Imagine you setup the best strategy to take care of the surrounding enemies, you take your sweet time and are being extra careful. Only to have your plan turn to shit because the A.I. reacted to the enemies and they spot you because of it. No "escort mission" games has ever done a good job with friendly A.I. and have always had their big share of frustration because of how those A.I. characters would not act the way you'd want them to.
In TLoU's case, yeah, it can momentarily break the immersion, but it does so at the expense of the usual frustration that would occur otherwise. Not a bad trade-off if you ask me.









