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Forums - Nintendo - Wii U: If You'd Designed the Wii U, How Would You Make it More Appealing as a system/SKU?

artur-fernand said:
BossPuma said:
NightDragon83 said:
#1: Get rid of that stupid, awkward, clunky tablet controller. This alone would also solve several other problems with the system...

#2: Make it more powerful. Now that there's no expensive tablet required, we can spend a bit more on the inner workings of the console so that it's not a generation behind again.

#3: Design the system so that it doesn't look EXACTLY LIKE THE WII. This will also help to clear up the confusion that still persists among general consumers and casuals who aren't sure if the "Wii U" is just a peripheral for the Wii or not.

#4: Launch the system with games that don't look like Wii games in HD. It's REALLY hard trying to sell a new console to serious gamers when you're charging more money than current gen consoles, and the games you're launching with look WORSE than on current gen consoles.

#5: Change the name. Words cannot describe how stupid the "Wii U" name is, how it sounds, and why anyone thought this was a brilliant idea is still a mystery.

Do all those things, launch the console at give it an online infrastructure that doesn't suck and also doesn't feel like its a generation (or two) behind, and for God sakes give the damn thing more internal storage than what a typical USB thumb drive has these days.


I like the controller. If it didnt exist and Nintendo would have focused on power, we would have 3 identicle next gen consoles. 

I don't get this urge for "different consoles". Every single generation so far has had only "identical" consoles (with the exception of the Wii), so why do people need this just now?

You're right.  It's much better if every generation we have two consoles with comparable power, features, and software libraries, and then one other console that is inferior in the hardware department and only appeals to a niche audience in the software department.

If only the movie and TV industries were like that... imagine having a brand of TVs and DVD / Blu-Ray players that weren't on par with their competitors from a technical perspective, and that you could only watch say Disney movies and shows on but not much else.  I'm sure that would be a rousing success.



On 2/24/13, MB1025 said:
You know I was always wondering why no one ever used the dollar sign for $ony, but then I realized they have no money so it would be pointless.

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Zero999 said:
MTZehvor said:
Zero999 said:
MTZehvor said:
KHlover said:
MTZehvor said:
I'd announce more than one new game at the first E3 after the system releases.

I counted more than one...

Really? What was there that we didn't know about beforehand? We already knew there was a 3D Mario, we already knew that an RPG was coming from Monolith, we knew of a new Smash Bros, Mario Kart, Retro's Project, Pokemon X&Y, Wind Waker HD, and Bayo 2. WF 101, Pikmin 3, Yarn Yoshi, and Wind Waker HD had already been shown. The only thing at their E3 that we didn't know would be there ahead of time was the new Yoshi's Island game.

You can, of course, argue that we didn't know what some of these titles were beforehand, and I'll grant you that. We didn't know all the basics of X, or whether Retro was making Donkey Kong or Metroid, and I guess if that's what your definition of "announce" is, then that's fine. My point is that everyone knew (to some extent) of every single game that Nintendo was working on ahead of time before E3 (besides the new Yoshi's Island). If you're trying to generate excitement for a console, especially one where the biggest knock on it has been a lack of software, you should probably try for more than that.


Mario 3d world, Mario kart 8, donkey Kong, bayonetta 2 and smash brothers were revealed for the first time at e3 direct. Saying those games were announced before is the same as saying square announced FF 15 in february.

You're just quibbling over the definition of words. My point is that, if I was Nintendo and going to make a system more appealing, I would, at the very least, have more than one game ready to reveal that no one had any idea of beforehand. 


Irrelevant. Nintendo showcased first footage for all those games and that's what matters.

It's hardly irrelevant, and if you had read the rest of the explanation in my following posts you would have already realized that. The issue here isn't whether or not there was footage shown; the issue at hand is the lack of major new surprising games that would appeal to others besides the standard hardcore Nintendo crowd.

Even if you were to count every single one of those games as first being announced at E3, the problem is that none of those games will make the Wii U appeal to much besides those who have bought Nintendo consoles in the past. In order for the Wii U to be more appealing; read as: appeal to more people, it needed to announce new games that weren't your typical Nintendo affair. Perhaps some more third party exclusive deals like they did with Platinum, or even (heaven forbid) a new first party IP.

The Wii U's lineup coming into this E3 wasn't enough to convince people to buy a Wii U, and said lineup hasn't really improved coming out of E3.



NightDragon83 said:
#1: Get rid of that stupid, awkward, clunky tablet controller. This alone would also solve several other problems with the system...

#2: Make it more powerful. Now that there's no expensive tablet required, we can spend a bit more on the inner workings of the console so that it's not a generation behind again.

#3: Design the system so that it doesn't look EXACTLY LIKE THE WII. This will also help to clear up the confusion that still persists among general consumers and casuals who aren't sure if the "Wii U" is just a peripheral for the Wii or not.

#4: Launch the system with games that don't look like Wii games in HD. It's REALLY hard trying to sell a new console to serious gamers when you're charging more money than current gen consoles, and the games you're launching with look WORSE than on current gen consoles.

#5: Change the name. Words cannot describe how stupid the "Wii U" name is, how it sounds, and why anyone thought this was a brilliant idea is still a mystery.

Do all those things, launch the console at $299, give it an online infrastructure that doesn't suck and also doesn't feel like its a generation (or two) behind, and for God sakes give the damn thing more internal storage than what a typical $10 USB thumb drive has these days.


#1 and #2 constitute that Nintendo take a "same old shit" strategy of the other big 2 manufacturers, which I doubt they'd want to get into "Red ocean" strategy, considering what happened the last time that they did that with the GameCube.

#4 is difficult in the fact that Nintendo's IP does not show vast improvements with graphical leaps, due to the character design. That would involve having to make things more "realistic".

#3 and #5 have some merit to them. Some people saw the U stylus from Ubisoft on the Wii and assumed that the Wii U was just a Wii with a bundled stylus. The average consumer doesn't keep track of 3rd party goods, they just assume something on a Nintendo console is Nintendo's doing...



- Change the name to Wii 2.

- Anticipate the increased difficulty of HD development and take steps to ensure Pikmin 3 arrives within the launch window.

- Give it a beefier CPU and 4GB of RAM. It doesn't need to be as powerful as PS4/Xbone, but making it an easily noticeable step up from PS3/360 would help.

- Make games that don't like look HD Wii games with texture packs. Launch with at least one showcase title, like a HD Metroid.

- Do some actual decent advertising.



NightDragon83 said:

Nintendo Land and NSMBU both say hi.  Drop the resolution to 480p on them and presto, you have two Wii games.

And you really need to get your eyes checked if you are comparing games like Forza 5, Ryse, Killzone 4, MGS 5 etc to what is currently available on PS360.

Take those next gen games and run them at 480p and you get xbox original games. Brilliant logic you got there sir. Hats off. 



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Zero999 said:
HoloDust said:
Soundwave said:

Specs: 1TFLOP GPU (customized 6770 GPU) + Quad-Core IBM GPU + 4GB DDR3 RAM + 32MB eDRAM.


5770/6770 is 1.36 TFLOPS GPU (though it doesn't really show, due to how inefficient it is - 7770, which is around the same FLOPS is 25% faster) - I went with 5750 (1TFLOP GPU), considering Nintendo initially picked old tech, but if they went Sony/MS route, I'd say 7750 for about the same performance as 5770/6770 but less TDP would be great pick.

I find it fascinating how you sugest these GPUs for Wii u without having a single clue about Wii u's GPU performance, number of GFLOPS or anything.

And I find it fascinating how you go around from thread to thread trying to preach to people how WiiU's GPU is some never before seen technology that can pull some miraculous performance from such a small package  - I just can't figure out is it your job to do that or it is just a matter of "blind faith".


Oh, and "without a single clue" - please, do go back to your Phantasy Kingdom - I base my estimates on actual knowledge and research and not, like you, on pretending to be one of self-proclaimed Nintendo's Witnesses who are given divine right to spew endless nonsense without any actual knowledge about AMD's GPU architectures, fab processes and TDPs.

I told you before and I'm telling you again - go dig deep into matter and come up with some actual knowledge in your posts, and until then don't even bother trying any conversation with me.



To make this Console better there's gonna be a couple changes.

1. They need a price drop: i think $50 below for their Deluxe Version. This would then cost $300, i personally still wouldnt buy it cause of other reasons i will explain.

2. NEED MORE MEMORY: i mean seriously, 8GB and 32GB. This is next gen, they have to offer more than that. im thinking 400GB or 500GB. even tho i would be happy with 300GB.

3. MORE Power: They need an updated version, more RAM, better RAM. Devs dont want to deal with a shity console, they need the power the devs will use. If not, there will be no games for the WiiU.

4. Include the Pro Controller: face it Nintendo, nobody really likes the Gamepad other than small uses like Netflix, but i can do that on a $100 Tablet. You need to include the WiiU Pro Controller, so gaming on your console can be fun. i think 2 Nunchuks, 1 Gamepad, and 1 Pr controller would do.

5. More games: You need to make more Exclusive games for the WiiU. You need more Marios, more Donkey Kong, and more Zelda. But you also need new great IP's that dont only appeal to The Asian Market. games like The Last of Us, HALO, GEARS, God of war, and Forza.

i think if Nintendo made all of this happen, they will have a chance at being able to see the Generation after next.



curtiswolf said:

5. More games: You need to make more Exclusive games for the WiiU. You need more Marios, more Donkey Kong, and more Zelda. But you also need new great IP's that dont only appeal to The Asian Market. games like The Last of Us, HALO, GEARS, God of war, and Forza.

LMFAO if you think Mario, Donkey Kong, and Zelda only appeal to "The Asian Market."



put a playstation logo on it is the only thing that will work for devs.



 

 

fordy said:
NightDragon83 said:
#1: Get rid of that stupid, awkward, clunky tablet controller. This alone would also solve several other problems with the system...

#2: Make it more powerful. Now that there's no expensive tablet required, we can spend a bit more on the inner workings of the console so that it's not a generation behind again.

#3: Design the system so that it doesn't look EXACTLY LIKE THE WII. This will also help to clear up the confusion that still persists among general consumers and casuals who aren't sure if the "Wii U" is just a peripheral for the Wii or not.

#4: Launch the system with games that don't look like Wii games in HD. It's REALLY hard trying to sell a new console to serious gamers when you're charging more money than current gen consoles, and the games you're launching with look WORSE than on current gen consoles.

#5: Change the name. Words cannot describe how stupid the "Wii U" name is, how it sounds, and why anyone thought this was a brilliant idea is still a mystery.

Do all those things, launch the console at $299, give it an online infrastructure that doesn't suck and also doesn't feel like its a generation (or two) behind, and for God sakes give the damn thing more internal storage than what a typical $10 USB thumb drive has these days.


#1 and #2 constitute that Nintendo take a "same old shit" strategy of the other big 2 manufacturers, which I doubt they'd want to get into "Red ocean" strategy, considering what happened the last time that they did that with the GameCube.

#4 is difficult in the fact that Nintendo's IP does not show vast improvements with graphical leaps, due to the character design. That would involve having to make things more "realistic".

#3 and #5 have some merit to them. Some people saw the U stylus from Ubisoft on the Wii and assumed that the Wii U was just a Wii with a bundled stylus. The average consumer doesn't keep track of 3rd party goods, they just assume something on a Nintendo console is Nintendo's doing...

- Well, you gotta admit that Nintendo has their own version of the "same old shit" strategy, where every gen they rely solely on Mario and co. to sell consoles, these days more than ever before.  People buy PlayStations and Xboxes for a variety of reasons that have changed each generation, but with Nintendo it's always Mario and Zelda or bust.

- There was a time when Nintendo's IPs DID in fact display vast improvements and graphical leaps, but that was back when Nintendo actually put out new hardware that was a huge leap over its predecessor and on par with the leading technology of the day.  The jumps from SMB1-3 to SMW, and then to SM64, and then to SSB / Sunshine for example were all huge despite retaining similar art styles and not needing to go for the ultra realistic look.  Now we have Galaxy / 3D World which hardly show any improvements over their predecessors, and the NSMB titles, which all look similar from the DS right on up to the Wii U.



On 2/24/13, MB1025 said:
You know I was always wondering why no one ever used the dollar sign for $ony, but then I realized they have no money so it would be pointless.