| Pavolink said: what the hell are they doing? |
| badgenome said: what the hell were they doing? |
lol, twinsies
So? | |||
| Good | 26 | 4.84% | |
| Terrible | 183 | 34.08% | |
| Whats a Wii U? | 64 | 11.92% | |
| They dropped the ball. | 144 | 26.82% | |
| ok, could've been so much better though. | 120 | 22.35% | |
| Total: | 537 | ||
| Pavolink said: what the hell are they doing? |
| badgenome said: what the hell were they doing? |
lol, twinsies
| Pavolink said: So the question that rises here is, if they weren't doing games for Wii the last two years of the console cycle, and they didn't have games ready for the next 7 months of the Wii U launch, then, what the hell are they doing? |
They were prob trying to develop hd games for the u, but underestimated how difficult there transition would be is my guess. That or they expected the wii u to catch fire like the wii, which it obviously didn't by any stretch of the imagination.

badgenome said:
This is what I can't figure out. They weren't making Wii games. They clearly weren't making Wii U games. The 3DS went through its drought... what the hell were they doing? |
Nintendo's teams ended up needing the whole year to adjust to developing for an HD system, that's what happened.
All the other developers have been creating games for HD platforms for 7-8 years now while Nintendo has been stuck in the SD era basically(and with Wii being almost identical to the Gamecube they made it themselves even easier).
The more capable the system the more resources and time it takes to develope.
| JGarret said: |
I'd like to sit around with my thumb up that ass, too. So I guess I can't blame them.
Carry on, Ninty.
Well it hasn't been a year yet so this thread is a little premature. How much has it sold so far..? 3.5m..? 4m..?
Very difficult to tell because the sales figures aren't on the front page.
It had a very successful launch (80% of the Wii's sales is very impressive, and certainly more than the PS4 and One will manage). The problem has been that they haven't been able to continue the sales momentum after the New Year but this New Year coming is going to be different.
They have Pikmin 3, The Wonderful 101, Wind Waker HD, Donkey Kong, Super Mario 3D World and Wii Fit U all coming before Christmas. Those first four should be released before it's been out for a year so I can see it equaling or just falling short of the 360's first year of sales, 5.5m...and the likes of Yarn Yoshi, SMT x Fire Emblem, Mario Kart, X, Bayonetta 2 and whatever games they haven't revealed yet for next year should continue sales momentum until the Summer at least.
| RolStoppable said: Skyward Sword - At E3 2011 they bragged about putting 200 people on the game for the final stage of development. This insanity first affected development of 3DS games, so Retro had to help out on Mario Kart 7. Since the workforce that was put on Skyward Sword had to concentrate on 3DS games afterwards (to catch up on the work they should have been doing), Wii U development suffered as a consequence. Everything fell behind schedule, because the Zelda team is incredibly incompetent. A game like Skyward Sword shouldn't take more than 50 people, because a formula exists and this particular game wasn't all that big in scale and scope anyway. |
Ah, I guess that explains it. Thanks.


| Salnax said: Almost as badly as Microsoft did back in 2006. |
Wii U is actually behind the Xbox 360 in a comparable timeframe from launch:
Xbox 360: 3,617,529 units sold by June 24th 2006
Wii U: 3,191,581 units sold by June 22nd 2013
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