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RolStoppable said:

Skyward Sword - At E3 2011 they bragged about putting 200 people on the game for the final stage of development. This insanity first affected development of 3DS games, so Retro had to help out on Mario Kart 7. Since the workforce that was put on Skyward Sword had to concentrate on 3DS games afterwards (to catch up on the work they should have been doing), Wii U development suffered as a consequence. Everything fell behind schedule, because the Zelda team is incredibly incompetent. A game like Skyward Sword shouldn't take more than 50 people, because a formula exists and this particular game wasn't all that big in scale and scope anyway.

Ah, I guess that explains it. Thanks.