These are the gaming news from today:
SALES/PLAYER COUNTS & DEALS
There are three new promos at GOG:
Steam has three new deals and two sales:
Fanatical has a new BundleFest going on, and also a new sale:
SOFTWARE & DRIVERS
-Empty-
MODS, EMULATORS & FAN PROJECTS
Disgusting! Depraved monster adds effective quest markers to Morrowind, shows no remorse
https://www.pcgamer.com/games/the-elder-scrolls/disgusting-depraved-monster-adds-effective-quest-markers-to-morrowind-shows-no-remorse/
What makes The Elder Scrolls 3: Morrowind one of the greatest games of all time? Is it the complex imperial politics of its setting? The piquant mythopoeia? Fargoth?
It's none of these. It's the fact it's a right ballache to actually play.
I… kid? Sort of? I'll admit it: Morrowboomers can lean a little too hard into valourising Morrowind's rough edges, but that doesn't mean they're wrong. What I love about Morrowind more than anything is that its world just doesn't care about you. It will subject you to its weird and arcane rules and expect you to figure them out.
If you break against the rocks? Fine. If you totally grasp it and turn yourself into a gamebreakingly powerful death-wizard? Also fine. The game just doesn't mind either way, which makes all your struggles, tragedies, and triumphs feel like they actually belong to you.
Anyway, all this long preamble is to say: someone has made some very well-done Skyrim-style quest markers for the game, and I for one am outraged.
Coming from a modder named RPGKing117, Quest Markers Plus for Morrowind (specifically, for Morrowind's open-source engine reimplementation OpenMW) aims to dramatically reduce the amount of time you spend staring at your journal trying to figure out which goddamn tree out of Vvardenfell's 8 billion trees your quest objectives are orienting themselves by. Gotta find Caius Cosades? Easy-peasy. There's now a marker smack-bang on his front door and, once you're inside, over his Skooma-addled head.
It's also highly configurable and, as an added bonus, you can use it to mark city locations on your HUD. It's like Vvardenfell got Google Maps.
To drop kayfabe for a sec, it looks tightly constructed, taking advantage of other OpenMW map mods to create an overhauled mapsperience that brings TES 3's crusty old systems into the 21st century. Is it the kind of thing I'd use myself? Probably not, mostly because I've memorised enough quest locations for Morrowind at this point that I'll be damned if I let some robot take my job.
But a Morrowind first-timer? Yeah, I might recommend it. If you grew up on Skyrim, it'd at least mean you didn't have to acclimatise to Morrowind's old-school quest design at the same time as figuring out why none of your attacks are connecting.
But I still think its author should go to prison. Fair's fair.
>> The article has no media.
First WIP Look at Doom 3 With Real-Time Path Tracing
https://www.dsogaming.com/videotrailer-news/first-wip-look-at-doom-3-with-real-time-path-tracing/
Last month, modder Justin Marshall implemented DX12 and DXR in the official level editor for Doom 3. And a couple of days ago, the modder was able to add real-time Path Tracing to the actual game. As such, we now have our first look at Doom 3 with real-time Path Tracing.
In the video, Doom 3 runs through IceBridge. IceBridge is Marshall’s Direct3D 12 renderer layer that brings modern GPU features to classic idTech 4 rendering while keeping the original game’s dark, industrial atmosphere intact.
As Marshall explained, IceBridge is designed as a compatibility and modernization layer for older engines. It will allow legacy rendering paths to be pushed onto modern graphics APIs like D3D12. At the same time, it will open the door for features such as ray tracing, path tracing, denoising, and advanced upscaling.
As the title implies, this is a very early WIP demo. As you will see, there are a lot of visual bugs and issues. The lighting, denoising, path tracing quality, performance, and compatibility still need a lot of polish.
>> It’s a shorter than 2 minutes video.
Resident Evil Requiem Mod Adds Resident Evil 4 Remake’s Merchant
https://www.dsogaming.com/mods/resident-evil-requiem-mod-adds-resident-evil-4-remakes-merchant/
Modder ‘fanteeek’ has released a really cool mod that adds Resident Evil 4 Remake’s Merchant to Resident Evil Requiem. This is a simple but cool mod that a lot of old-school RE fans will appreciate. So, if you are one of them, you should definitely download it. Going into more details, this mod replaces all supply boxes with the Merchant from Resident Evil 4 Remake. The Merchant has idle animations, a “Welcome” sound replacement, and a fire stand nearby. In future versions, the modder plans to add more lines of dialogue and animations. Still, even in its current state, this mod is something that will put a smile on the face of pretty much all Resident Evil fans.
>> The article has a roughly 1 minute video.
GAMING NEWS
Here are 4 minutes of new gameplay from Assassin’s Creed Black Flag Resynced
https://www.dsogaming.com/videotrailer-news/here-are-4-minutes-of-new-gameplay-from-assassins-creed-black-flag-resynced/
Ubisoft has released a new video for Assassin’s Creed Black Flag Resynced. This video showcases almost 4 minutes of new gameplay footage from this upcoming remake. So, let’s take a closer look at it.
BeastLink is a giant multiplayer Kaiju experience from the devs behind GTA: The Trilogy – The Definitive Edition
https://www.dsogaming.com/news/beastlink-is-a-giant-multiplayer-kaiju-experience-from-the-devs-behind-gta-trilogy-the-definitive-edition/
Grove Street Games, the studio behind GTA: The Trilogy – The Definitive Edition, has just revealed its new game. Titled BeastLink, this is a third-person multiplayer game in which you fight huge monsters/kaiju.