Welcome to a new edition of the Monday gaming news:
SALES/PLAYER COUNTS & DEALS
Friendslop approaches total cultural victory as co-op hit Gamble With Your Friends sells 1 million copies in one week
https://www.pcgamer.com/games/puzzle/friendslop-approaches-total-cultural-victory-as-co-op-hit-gamble-with-your-friends-sells-1-million-copies-in-one-week/
Videogames are a great way to do stuff with your friends. In Golf With Your Friends, you could golf with your friends without going through the trouble of actually golfing with your friends.
Now, you can gamble with your friends (without having to actually gamble with your friends) thanks to one game: Gamble With Your Friends. Are you still with me? Anyway, gambling always pays, so it tracks that the game sold a million copies in a week.
"We're soooo happy and speechless by the positive reception our game has gotten so far," wrote developer SkyBrave in a blog post sharing the sales figure. "We're aware of the bugs you've been reporting, and the team is hard at work addressing them as soon as possible!"
Steam has several deals and sales/events:
There are two new Humble Bundles:
And Fanatical has two new deals:
SOFTWARE & DRIVERS
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MODS, EMULATORS & FAN PROJECTS
Skywind, Morrowind Remake in Skyrim, Gets 2026 Development Update
https://www.dsogaming.com/videotrailer-news/skywind-morrowind-remake-in-skyrim-gets-2026-development-update/
The team behind Skywind, the Morrowind Remake Mod for Skyrim, has released a 2026 development update video for it. In this video, the team highlights all of the tweaks, fixes, improvements, and changes that it has made to Skywind since 2025.
For those unaware, Skywind is a free fan-made mod for The Elder Scrolls V: Skyrim. It’s a project that aims to recreate the world of Morrowind with Skyrim’s graphics and features. Not only that, but Skywind’s user interface, combat, graphics, and system requirements will be similar to those of Skyrim. So, if you can run Skyrim, you’ll be good to go for Skywind.
According to the team, all the base game art is complete, and they are now working on nice-to-have art and extras.
All base game writing is also complete, and the team is now working on flavor texts and extras. Spellcrafting and the UI are close to complete, and all the essential 3D creatures have been modelled.
2D art is 99% complete, and 3D art is 90% complete. 86% of the exterior levels are complete, and 79% of the interiors are finished. Exterior and interior meshes are 75% complete, and 75% of all the animations are complete.
Visual Effects are at 80% complete, whereas Sound Effects and Music are at 65% and 73%, respectively. Writing and Voice Acting are almost complete as they are above 90%. Quest implementation is also at 87% complete.
The project also has full NPC class systems and traps that can be disarmed using probes. Underwater combat has evolved, and there was progress on UI and controller support in menus.
The Legend of Zelda: Twilight Princess Unofficial PC Port Released
https://www.dsogaming.com/news/the-legend-of-zelda-twilight-princess-unofficial-pc-port-released/
Zelda fans, the time has come. The first unofficial native PC port for The Legend of Zelda: Twilight Princess has just been released. This port will let you experience this Zelda game on your PC, without having to rely on emulation.
Going into more details, this PC version of The Legend of Zelda: Twilight Princess has uncapped framerates. That’s right. You will be able to play this classic Zelda game with framerates higher than 30FPS or 60FPS. This will be a dream come true for a lot of its fans.
Here is how the devs have achieved this:
“Dusk essentially allows the game to render frames at a faster rate than which the game world updates (or “ticks”). Much like the original game, Dusk still ticks 30 times per second. This ensures that the game is faithful to the original experience and behaves as expected, which is important to certain types of players like speedrunners.
When the frame rate is faster than the tick rate, you end up having to render frames between ticks – even though the game world isn’t actually updating. Dusk uses information about how objects are moving through the world to create a close approximation of what the world would look like at that moment in time and renders that. This is very similar to how many modern, well-built game engines work.” Moreover, the PC version comes with full Gyro aim support. Plus, it’s fully compatible with the Steam Deck.
And that’s not all. While the PC version has all the features of the console version, it also comes with some QoL improvements. For instance, there is fast climbing, you can skip dialogues, there is fast transformation, and you can use Sun’s Song to change the time of day.
All in all, this is currently the best way to experience The Legend of Zelda: Twilight Princess. And, as with all the unofficial PC ports we’ve seen these past couple of years, Nintendo will not be able to shut it down.
You can go ahead and download it from this link. As always, you will also need the North American (NTSC) or the European (PAL) GameCube ROM file of The Legend of Zelda: Twilight Princess. For those wondering, no. Otherwise, you won’t be able to play it. There is no support for the Wii version as of yet.
>> The article has an almost 3 minutes video.
22 Minutes of Gameplay From the Morrowind Mod for Elden Ring
https://www.dsogaming.com/videotrailer-news/22-minutes-of-gameplay-from-the-morrowind-mod-for-elden-ring/
It’s been almost six months since our last look at the Morrowind Mod for Elden Ring. So, in case you’re wondering, this ambitious mod is not dead. In fact, a couple of days ago, modder ‘InfernoPlus’ released a new video, showcasing 22 minutes of gameplay footage from it.
For those who did not know, this mod aims to mix the world and story of Morrowind with the combat of Elden Ring. Right now, the world map is finished, and each region has its own weather and lighting. However, a lot of work still needs to be done.
In this video, we get to see the main protagonist talking to some NPCs and completing some quests. In fact, most of the quests and game systems are now functional. However, they are still rough around the edges.
We also get our first look at the game’s alchemy system. The mod, like Morrowind, will also have a Crime and Punishment system. If you commit a crime and there are guards around the area, they will come and arrest you.
As I’ve said before, this feels like a very ambitious project. I don’t believe FromSoftware or Bethesda will shut it down. Or at least I hope not. Unlike other companies, Bethesda has been very friendly to modders.
The Witcher 3 Next-Gen Gets Support for DLSS 4.5 Multi-Frame Gen & Dynamic MFG via Mod
https://www.dsogaming.com/mods/the-witcher-3-next-gen-gets-support-for-dlss-4-5-multi-frame-gen-dynamic-mfg-via-mod/
Modder ‘PureDark’ has released a new mod that adds support for DLSS 4.5 Multi-Frame Gen and Dynamic MFG to The Witcher 3. Thanks to this mod, owners of an RTX 50 series GPU will be able to take advantage of the latest DLSS features.
Now, as with most of PureDark’s DLSS mods, this is behind a Patreon wall. So, that’s kind of a bummer. Still, this is something that may interest some of our RTX 50 series readers. It’s a shame NVIDIA or CDPR has not updated the game with official support for DLSS 4.5. As such, we have to rely on this kind of mods to get the game’s next-gen ray-traced version to run smoothly.
And look, I know that some people hate DLSS 4 Multi-Frame Gen. However, this tech is essential for games that heavily use RTGI or Path Tracing. Not only that, but The Witcher 3 Next-Gen had major CPU optimization issues with Ray Tracing when it came out. And while the devs tried to improve CPU performance, DLSS 4 Frame Gen remains the best way to improve overall smoothness.
>> The article has a 15 minutes video.
Immediately after putting The Elder Scrolls in Fallout 4, hero modder gets Fallout 1 working on the Pip-Boy too: 'This was so heavily requested, I couldn't pass it up'
https://www.pcgamer.com/games/fallout/immediately-after-putting-the-elder-scrolls-in-fallout-4-hero-modder-gets-fallout-1-working-on-the-pip-boy-too-this-was-so-heavily-requested-i-couldnt-pass-it-up/
Modder RPGKing117 has had a busy month: He committed the blasphemy of putting Skyrim quest markers in Morrowind, achieved the triumph of cramming Morrowind into Fallout 4, and has no come back for one last job: Making Fallout 1 playable on Fallout 4's Pip-Boys and assorted vacuum tube, monochrome computer terminals.
This sequel mod does not yet have a public release, but will presumably be made available on RPGKing117's GitHub and Nexus pages like the Morrowind project before it. We do, however, already have a YouTube video of the mod in action for our viewing pleasure.
The Morrowind Mod used Fallout 4 Script Extender and the OpenMW source port to run both games at the same time, rendering Morrowind on the in-game screens of Fallout 4. Script Extender allows the player to launch Morrowind from within Fallout 4 and pass your control inputs through both games. A custom version of OpenMW streams its framebuffer—the data sent from your GPU to your screen—onto the in-game screens of Fallout 4.
As for how the Fallout 1 mod differs from the Morrowind one, we won't know the full story until RPGKing117 releases the full project on GitHub. There's a source port like OpenMW available for Fallout 1, Alex Batalov's Community Edition, and my assumption would be that this is what RPGKing117 used in his own project.
>> The article has a less than 3 minutes video.
This very normal Half-Life mod lets you play as 'queen of spacetime' Max Caulfield, and it's convinced me that the next Life is Strange should be a full-on boomer shooter
https://www.pcgamer.com/games/fps/this-very-normal-half-life-mod-lets-you-play-as-queen-of-spacetime-max-caulfield-and-its-convinced-me-that-the-next-life-is-strange-should-be-a-full-on-boomer-shooter/
I've always thought Half-Life didn't have enough teenagers in it. I mean, what's an underground research facility for if not navigating the relationship challenges of adolescence? It is, frankly, shocking that Valve so flagrantly neglected this demographic in its depiction of alien invasions and military coverups. I demand justice! I demand action! I demand Max Caulfield!
Fortunately, modder ThePriceFielder has picked up the baton Valve dropped, increasing the number of young adults in Half-Life from zero to one. Half-Life is Strange switches out Gordon Freeman as its protagonist for the lead character of the first series of Life is Strange, as well as Life is Strange: Double Exposure and the recently released Life is Strange: Reunion.
"Half-Life is Strange lets you play Half-Life as the queen of spacetime herself and use her rewind powers," writes ThePriceFielder on the mod's ModDB page. No further explanation is provided, and I suppose none is required. Max Caulfield is, essentially, Generation Z's G-Man, so who's to say she wouldn't rock up to the resonance cascade and dispatch headcrab zombies with a crowbar and unconvincing slang?
While ThePriceFielder doesn't provide much in the way of a description, there is a video of Half-Life is Strange in action. The various clips that comprise the video show Max using her powers to manipulate combat scenarios. In one clip, we see a scientist dash down a staircase before being shot by marines in a standard Half-Life sequence. But then, Max intervenes and time skips backward, letting her eliminate the squaddies before the boffin dashes to his death.
Some interactable objects are highlighted with Life is Strange's distinctive chalk-sketch tooltips, which blend surprisingly well with Half-Life's lo-fi visuals. Alongside her powers, Max can also wield all the weapons that Gordon can. There's a scene later in the trailer where Max murks a pair of marines before saying "Don't mess with Max, bitches," thus justifying this entire endeavour in a five-second clip, and making a compelling case for the next Life is Strange being a no-holds-barred boomer shooter.
Half-Life is Strange is still very much a work-in-progress, with no release date as yet. But I'm already sold on the concept. In the meantime, you could check out some other excellent Half-Life mods, such as a mod that lets you definitively rescue Half-Life scientists, or the hugely ambitious total conversion, Diffusion, which has now replaced its AI voices with proper actors.
>> The article only has one screenshot.
I went back to Grand Theft Auto 4 for a Call of Duty zombie mod mash up and came away wondering how the heck I got this old
https://www.pcgamer.com/games/grand-theft-auto/i-went-back-to-grand-theft-auto-4-for-a-call-of-duty-zombie-mod-mash-up-and-came-away-wondering-how-the-heck-i-got-this-old/
There's something fitting about a bygone zombie mod that simply refuses to die. That's exactly what Cheyron's Nazi Zombies is—a hybrid throwback to Call of Duty's earliest undead horde mode that's 10 years in the making and set within Grand Theft Auto 4.
I hardly need an excuse to return to GTA 4's faux slant on New York City, so at face value Cheyron's work is great fun. Re-filling the shoes of Niko Bellic with an assault rifle in-hand, fending off wave after wave of faceless bad guys feels as good now as it ever did decades ago; as does revisiting some of the game's iconic map locations, such as the Times Square-aping 'Star Junction' of Liberty City.
Beneath the familiar veneer of this fan-made project, though, sits something a wee bit more powerful: my warped perception of time. The first time a zombie horde mode made its way to the Call of Duty franchise was in World at War, which was released in 2008 just a few months after the fourth main series entry of Rockstar's enduring crime sim.
There have been 13 variations of COD's undead horde 'em up offshoot since, and so with this in mind, plus the fact Grand Theft Auto 4 just celebrated its 18th birthday, I suddenly feel very old. I had just turned 22 when GTA 4 arrived on consoles, and while we joke about how long Grand Theft Auto 6 has taken on its way to hitting store shelves, I'm now 40 and wondering where the hell the time has gone.
Anyway, lest I bore you further with my personal existential dread, know that the perfect tonic for all of the above lies within Cheyron's Nazi Zombies. Its rhythmic waves of virtual murder are simple yet effective, and I'm having loads of fun simply hanging out in a world that time hasn't quite forgotten. Cheyron says Nazi Zombies is 10 years in the making, having just released the project onto Nexus Mods.
Here's Cheryon themselves on their work: "A faithful recreation of Call of Duty Nazi Zombies in GTA 4. Relive the old magic. Try to beat your top score! Includes sounds and mechanics of Nazi zombies.
"Buy colas, buy new weapons at the box, play co-op with NPCs and go for headshots! Every level gets harder."
>> The article only has one screenshot, and it doesn’t even show a zombie.
This Team Fortress 2 zombie mod looks so good, we almost thought it was official
https://www.pcgamer.com/games/fps/this-team-fortress-2-zombie-mod-looks-so-good-we-almost-thought-it-was-official/
My high school years were spent pumping thousands of hours into games like Killing Floor 2 and Team Fortress 2, so I'm glad a mod like the upcoming Mann Versus Zombies—a total conversion which turns TF2 into a zombie-blasting horde survival bonanza—didn't come out during my high school years. I probably would not have graduated.
The details are on its Steam page, and if it weren't for the yellow wrench banner informing me that this is a mod I might have confused it for a real spinoff. The trailer is an Source Filmmaker-powered treat, showing off some new guns as well as zombified versions of each of TF2's iconic mercenaries as cartoony as they are macabre.
It doesn't share any gameplay footage, just a few screenshots, but the feature list is impressive: co-op with up to eight players, unique perks, and a barricade mechanic, and endlessly scaling waves of increasingly intense difficulty. You can even wear the cosmetics you've snagged in the regular game—and if you've ever played TF2, you know that's really all that matters.
While the new guns are a touch more grounded than the game's standard arsenal, they strike a nice balance between tacticool and cartoonish. You're already well-served if you want a zombie survival game from Valve or a horde mode within TF2, but this mod seems specifically excited to take TF2's zany world in a slightly bloodier, more grim direction.
If it feels as good to play as it looks, it should be a treat for fans of the venerable shooter looking for a change of pace. That said, there's no release window just yet.
>> There’s only one screenshot in the article, but the Steam page has a few more, as well as a trailer.
Resident Evil Requiem & Pragmata Get Major Ray Tracing and Path Tracing Upgrade With New Mod
https://www.dsogaming.com/mods/resident-evil-requiem-pragmata-get-major-ray-tracing-and-path-tracing-upgrade-with-new-mod/
One of the biggest issues of Resident Evil Requiem and Pragmata was the underwhelming Ray Tracing effects. These two Capcom games looked great with Path Tracing. But the Ray Tracing implementation was not that great. However, a new mod has surfaced that aims to push their Ray Tracing effects to higher levels.
Created by JoHien, this Graphics Enhancement Mod aims to push the visuals further with improved raster quality, expanded RT settings beyond the in-game High cap, and minor PT improvements. It also includes shadow preset, SSR, SSAO, GI/reflection tuning, Radiance Cache, and more.
Let’s start with some improvements for the rasterized versions. So, firstly, the mod adds support for XeGTAO, which is a higher-quality temporal accumulation approach. It also allows users to enable distance-field AO for occlusion beyond screen space. Furthermore, it provides broader screen-space shadow coverage around characters and objects at small distances. It can also allow you to disable Small Object Culling. This will prevent small distant objects from being culled, reducing pop-in at a higher draw cost.
On the Ray Tracing side, we get a new Quality Mode that goes beyond the in-game High cap. We also get support for RTAO. Plus, you can enable ray tracing for translucent geometry such as glass and foliage. There is also a new aggressive denoising in the RT pipeline. This may reduce some of the awful noise issues these games had, but it can introduce some ghosting.
It’s also worth noting that there is experimental support for Radiance Cache acceleration for both Ray Tracing and Ray Tracing. Enabling it will expose settings for ray bounce, scene scale, and tile size.
Finally, get some Path Tracing improvements and enhancements. For instance, the mod increases the number of ray bounces for the path tracing pass. Higher values will produce more accurate multi-bounce lighting. In Resident Evil Requiem, we get strand-based shadow rendering for hair in the PT pipeline. We also get experimental support for ReSTIR GI. In Pragmata, the mod can disable the shadow map fallback for path tracing, forcing the PT pipeline to handle all shadows natively.
Naturally, this mod comes with a noticeable performance hit. From what I’ve seen, the new Ray Tracing Ultra sits somewhere between Ray Tracing High and Path Tracing. So, if you can’t run Path Tracing in either of these two games, you can try this RT Mod.
You can download the mod from here and here. At the end of the article, you’ll also find some comparison screenshots. The vanilla shots are on the left, whereas the modded shots are on the right. I’ve also included a video in which the modder compares a scene in Pragmata. The video includes performance metrics as well, which will give you an idea of the mod’s performance impact.
>> Besides the screenshots, the article also has a video.
GAMING NEWS
New Resident Evil Requiem Update Adds “Leon Must Die Forever” Free Minigame
https://www.dsogaming.com/patches/new-resident-evil-requiem-update-adds-leon-must-die-forever-free-minigame/
Capcom has released a new update for Resident Evil Requiem that adds a new free minigame, called Leon Must Die Forever. This mode unlocks after players complete the main story and comes packed with nonstop combat action.
007 First Light: No Path Tracing at Launch – Full PC Requirements for All Native Resolutions
https://www.dsogaming.com/news/007-first-light-no-path-tracing-at-launch-full-pc-requirements-for-all-native-resolutions/
IO Interactive has shared the final PC system requirements for 007 First Light. These PC requirements are for Native 1080p, Native 1440p, and Native 4K. As such, they should please a lot of people who were really frustrated by the PC requirements of games like LEGO Batman: Legacy of the Dark Knight.
New pre-alpha gameplay for Hunter: The Reckoning – Deathwish
https://www.dsogaming.com/videotrailer-news/new-pre-alpha-gameplay-for-hunter-the-reckoning-deathwish/
NACON has released a new video for Hunter: The Reckoning – Deathwish, in which we get to see some new pre-alpha gameplay footage from it.
Werewolf: The Apocalypse – Rageborn is a new top-down metroidvania, coming to PC in 2027
https://www.dsogaming.com/news/werewolf-the-apocalypse-rageborn-is-a-new-top-down-metroidvania-coming-to-pc-in-2027/
NACON has announced a new top-down metroidvania that will be coming to PC in 2027, called Werewolf: The Apocalypse – Rageborn. Set in the World of Darkness, Rageborn sees Taylor rise as a pack leader to become Gaia’s fiercest warrior.
>> I think I already posted the announcement news of this game, but I couldn’t find it. So, if you feel like this is old news, this is why.
Stellar Blade is the latest Denuvo game that has been cracked
https://www.dsogaming.com/news/stellar-blade-is-the-latest-denuvo-game-that-has-been-cracked/
Stellar Blade is the latest victim of ‘voices38’ as he was able to crack its Denuvo anti-tamper tech. Sony released Stellar Blade on PC in June 2025. This means that it took the cracker almost a year to crack it. Moreover, despite what other publishers usually do, Sony has not removed it yet.
Warner Bros Adds Denuvo to LEGO Batman: Legacy of the Dark Knight Right Before Launch
https://www.dsogaming.com/news/warner-bros-adds-denuvo-to-lego-batman-legacy-of-the-dark-knight-right-before-launch/
LEGO Batman: Legacy of the Dark Knight will be released in almost two weeks. And, right before launch, Warner Bros has updated its Store page to add the Denuvo anti-tamper tech.
Forza Horizon 6 and Directive 8020 Have Been Leaked and Cracked Before Release
https://www.dsogaming.com/news/forza-horizon-6-and-directive-8020-have-been-leaked-and-cracked-before-release/
Now here is a huge clusterfuck. It appears that fully playable versions of both Forza Horizon 6 and Directive 8020 have been leaked online. Not only that, but both of these games have been cracked, meaning that pirates can already play them.
Crimson Desert Title Update 1.06.00 Released – Full Patch Notes
https://www.dsogaming.com/patches/crimson-desert-title-update-1-06-00-released-full-patch-notes/
Pearl Abyss has just released Title Update 1.06.00 for Crimson Desert and shared its full patch notes. So, let’s see what this new update brings to the table.
>> The markeying director says that the numerous “live service” patches are normal for them, an MMO studio (link).