By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo - Super Smash Bros Wii U & 3DS isn’t Aimed at Experts

Every Smash game has been designed so you can pick up and have the basics figured in minutes. Every character's moves are executed the same as all other characters. You only have two main attack buttons and the second stick can be used as a shortcut for smashing for those who find it too hard to jam the stick in one direction at the same time as hitting a button.

The series has never been complex but it has a level of depth that is likely only apparent to a relatively small percentage of people who play it.



Around the Network
happydolphin said:
ironmanDX said:
KungKras said:
He's doing it wrong!!!!!!!!!!!!

Great games like Starcraft can be played by anyone, but are deep enough to be almost indefinitely masteres. Thus appealing to everyone

Agreed. There should be a scalable skill gap in every game. Opening games up to make it easier is stupid. Hopefully the better players can still find ways to increase the gap.

With Smash, they always do, but some features can turn many off as well. For example, the slipping in Brawl was not welcome because it was random and mandatory.


I swear I heard the slipping was off in the upcoming titles... Can anyone recall where I heard/read this? Maybe?



ironmanDX said:
happydolphin said:
ironmanDX said:
KungKras said:
He's doing it wrong!!!!!!!!!!!!

Great games like Starcraft can be played by anyone, but are deep enough to be almost indefinitely masteres. Thus appealing to everyone

Agreed. There should be a scalable skill gap in every game. Opening games up to make it easier is stupid. Hopefully the better players can still find ways to increase the gap.

With Smash, they always do, but some features can turn many off as well. For example, the slipping in Brawl was not welcome because it was random and mandatory.


I swear I heard the slipping was off in the upcoming titles... Can anyone recall where I heard/read this? Maybe?

http://kotaku.com/no-more-tripping-in-the-new-smash-bros-513187770



Have some time to kill? Read my shitty games blog. http://www.pixlbit.com/blogs/586/gigantor21

:D

ironmanDX said:
happydolphin said:
ironmanDX said:
KungKras said:
He's doing it wrong!!!!!!!!!!!!

Great games like Starcraft can be played by anyone, but are deep enough to be almost indefinitely masteres. Thus appealing to everyone

Agreed. There should be a scalable skill gap in every game. Opening games up to make it easier is stupid. Hopefully the better players can still find ways to increase the gap.

With Smash, they always do, but some features can turn many off as well. For example, the slipping in Brawl was not welcome because it was random and mandatory.


I swear I heard the slipping was off in the upcoming titles... Can anyone recall where I heard/read this? Maybe?

Don't worry, slipping will not be included in either version of SSB4. As stated by Sakurai in the SSB4 Developer Direct.



To anyone decrying Sakruai for a statement like that, what utter morons.

As if Smash Bros. has EVER been "serious business" as a fighting game, nor has it ever had "advanced techniques". Not of the kind you can find in the likes of Street Fighter or Tekken, etc. Smash isn't that kind of "fighting game", and never ever has been. So in that respect, I'm GLAD that he's keeping a game that, realistically, "anyone could win", even though at the end of the day, the more experienced players tend to win anyway. I wouldn't want it to have a "deeper combat system" or something like that. If I want that, I'll play a real head to head fighter.

The one thing I DON'T like hearing about this new Smash (other than the fact it has a horribly generic name, which I really hope they decide to change before final release), is the notion that the Wii U version (IE the main version) could possibly be missing any characters or possible content it might have, just because Sakurai thinks he needs to make the two versions "equal". In my opinion, fuck that noise. If the 3DS version is missing out on things that the Wii U version has, well it's only to be expected, and oh well. The Wii U version SHOULD have more stages, characters, backgrounds, content, etc. It's on an HD console with 25-50gb discs.

I'm pleased with what I saw in the trailer, that it looks like Smash still. I was concerned, with Namco so heavily working on it, that it would be different. But I DON'T want to miss out on characters like Captain Olimar or the Ice Climbers, just because the 3DS "can't handle them". Let it miss out then. I just want the Wii U version to live up to it's potential. If it doesn't at least match, if not surpass, the the level of content/characters/stages/etc. that Brawl had, that's sad. And if it's only due to the 3DS version, well then FUCK the 3DS version I say. I sincerely hope that doesn't actually wind up being the case.



Around the Network
DevilRising said:
To anyone decrying Sakruai for a statement like that, what utter morons.

As if Smash Bros. has EVER been "serious business" as a fighting game, nor has it ever had "advanced techniques". Not of the kind you can find in the likes of Street Fighter or Tekken, etc. Smash isn't that kind of "fighting game", and never ever has been. So in that respect, I'm GLAD that he's keeping a game that, realistically, "anyone could win", even though at the end of the day, the more experienced players tend to win anyway. I wouldn't want it to have a "deeper combat system" or something like that. If I want that, I'll play a real head to head fighter.

The one thing I DON'T like hearing about this new Smash (other than the fact it has a horribly generic name, which I really hope they decide to change before final release), is the notion that the Wii U version (IE the main version) could possibly be missing any characters or possible content it might have, just because Sakurai thinks he needs to make the two versions "equal". In my opinion, fuck that noise. If the 3DS version is missing out on things that the Wii U version has, well it's only to be expected, and oh well. The Wii U version SHOULD have more stages, characters, backgrounds, content, etc. It's on an HD console with 25-50gb discs.

I'm pleased with what I saw in the trailer, that it looks like Smash still. I was concerned, with Namco so heavily working on it, that it would be different. But I DON'T want to miss out on characters like Captain Olimar or the Ice Climbers, just because the 3DS "can't handle them". Let it miss out then. I just want the Wii U version to live up to it's potential. If it doesn't at least match, if not surpass, the the level of content/characters/stages/etc. that Brawl had, that's sad. And if it's only due to the 3DS version, well then FUCK the 3DS version I say. I sincerely hope that doesn't actually wind up being the case.

@bold and underlined. How pleasantly ironic.



wfz said:
anthony64641 said:


Some people in the comments section took this article as if Sakurai wasn’t going to be putting advanced mechanics in for pro players. Which is not the case. He just wants his game to be accessible enough people can pick it up and start playing, Yet still have the depth to master for experienced players.


This right here basically describes how everyone is going to interpret this title and respond to the thread (because very, very few people will read your entire OP). You could have helped alleviate such responses by putting more effort into your title, but I understand that you wanted clicks.

The game that the guy you're replying to is describing is melee, not Brawl.



I LOVE ICELAND!

gigantor21 said:

From a business standpoint, the choice is obvious. No matter how much it pisses off some hardcore FG players. most of the money comes from people who aren't ChrisG, or Mew2King, or Infiltration. Striking a balance between competitive and casual play is a far better option than doing whatever the hardcore community wants. They aren't as unified a voice as they like to think anyway.

Ono (the producer for SF4) stated Street Fighter 3: Third Strike was a designed as a super-hardcore game. The team wanted to make the most technical SF possible without worrying as much about sales. And the game's performance reflected that; while it's considered by many hardcore fans to be the best SF in the series, it took ten years to get SF4 because Third Strike's shit sales made the whole brand toxic. Only through lowering the learning curve was Ono able to convince Capcom's bosses to give it another go.

Both "vanilla" and Super Street Fighter IV went on to sell something like 6 million units combined. It's a lot of fun, and for all the bitching from the elitist hipster cul-de-sac in the FGC, it's still a very worthy tournament fixture as well. I see nothing wrong with Sakurai trying a similar approach.

You don't have to sacrifice one or the other. Anyone can learn to play Melee and have fun. Noone complained about it also being deep and having a competitive scene. It even had things like handicap and random items in it to make things more chaotic. From an 'easy to play, hard to master' standpoint, it was perfect.



I LOVE ICELAND!

I can't believe a slide-like movement that was ultimately a BUG is described as mastery by some people. >_>



mysticwolf said:
Isn't that how Brawl was supposed to be? I'd say Brawl was easier to pick up than Melee, but Brawl was still really deep.

Melee was just as easy to pick up and play as Brawl. Nothing changed on the lower level.



I LOVE ICELAND!