To anyone decrying Sakruai for a statement like that, what utter morons.
As if Smash Bros. has EVER been "serious business" as a fighting game, nor has it ever had "advanced techniques". Not of the kind you can find in the likes of Street Fighter or Tekken, etc. Smash isn't that kind of "fighting game", and never ever has been. So in that respect, I'm GLAD that he's keeping a game that, realistically, "anyone could win", even though at the end of the day, the more experienced players tend to win anyway. I wouldn't want it to have a "deeper combat system" or something like that. If I want that, I'll play a real head to head fighter.
The one thing I DON'T like hearing about this new Smash (other than the fact it has a horribly generic name, which I really hope they decide to change before final release), is the notion that the Wii U version (IE the main version) could possibly be missing any characters or possible content it might have, just because Sakurai thinks he needs to make the two versions "equal". In my opinion, fuck that noise. If the 3DS version is missing out on things that the Wii U version has, well it's only to be expected, and oh well. The Wii U version SHOULD have more stages, characters, backgrounds, content, etc. It's on an HD console with 25-50gb discs.
I'm pleased with what I saw in the trailer, that it looks like Smash still. I was concerned, with Namco so heavily working on it, that it would be different. But I DON'T want to miss out on characters like Captain Olimar or the Ice Climbers, just because the 3DS "can't handle them". Let it miss out then. I just want the Wii U version to live up to it's potential. If it doesn't at least match, if not surpass, the the level of content/characters/stages/etc. that Brawl had, that's sad. And if it's only due to the 3DS version, well then FUCK the 3DS version I say. I sincerely hope that doesn't actually wind up being the case.







