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Forums - Nintendo - Half-Assed Wii U Multi-Plats NEED TO STOP!

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KylieDog said:
curl-6 said:
KylieDog said:
curl-6 said:

They're still third party games that sold well, and they don't invalidate the existence of successful traditional games like Sonic Secret Rings/Colours/Unleashed, Epic Mickey, Goldeneye 007, Resident Evil 4, Monster Hunter Tri, Resident Evil Umbrella Chronicles, COD 3/W@W/MW/BO. These kind of games can succeed on Nintendo systems. The move to HD might mean games are more expensive, but for the moment it also means multiplats can be more easily and cheaply ported to Wii U than they could to Wii.


From your list there WiiU has got or is getting:

Sonic
Epic Mickey
James Bond 007
Resident Evil
Monster Hunter
CoD

Is has got them all, what is your complaint?

My complaint is that many multiplats are late and/or poor quality on Wii U.


What?

Sonic exclusive main entry not out yet, but the Sonic Kart game release practically day and date with PS3/360, 2 days for US, a week for EU, delayed only by WiiU launch.
Epic Mickey 2 the same and Sonic Kart, for same reason.
CoD Black Ops 2 the same and Sonic Kart, for same reason.
007 release a couples months before the WiiU, cannot be helped.
Monster Hunter is exclusive
Resident Evil released day and date with PS3/360 versions.

Cannot blame third parties for not releasing before the WiiU launched, especially for for 2 days or a week.

Batman Arkham City got a bad port, Mass Effect 3 should have been Trilogy, Sniper Elite had content cut out, and to date we basically have just two ports that actually took advantage of the Wii U's bigger RAM. I don't expect devs to instantly master new hardware, but if they want my money, I expect them to TRY.



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S.T.A.G.E. said:
curl-6 said:
S.T.A.G.E. said:
spurgeonryan said:
Love the PRemium Rush sig!

This is the same thing that was said for years on the Wii. It will never end. But I wish as well/.


If Nintendo creates competitive hardware, they'll pique the attention of third parties. That will help core gamers who want to stick with Nintendo not have to look anywhere else for their third party fix.

Gamecube was competitive hardware, still missed out on tons of third party games.

We've spoken about this before, the capacity of Gamecubes discs weren't that of DVD's. A very similar reason why the Nintendo was overlooked by third party. Graphics wasn't everything, but rather the capacity and full use of the discs.

There's this marvellous invention called compression. Capcom used it to get RE2's FMVs onto a damn N64 cartridge.



KylieDog said:
curl-6 said:

Batman Arkham City got a bad port, Mass Effect 3 should have been Trilogy, Sniper Elite had content cut out, and to date we basically have just two ports that actually took advantage of the Wii U's bigger RAM. I don't expect devs to instantly master new hardware, but if they want my money, I expect them to TRY.


Batman I'll give to you, but the ME3 excuse has been debunked so many times, Sniper Elite isn't even a big seller on PS3/360, I'm amazed it even got ported.

How? What stopped them just releasing trilogy, especially when ME1 and 2 weren't on Wii/Wii U?



curl-6 said:
S.T.A.G.E. said:
curl-6 said:
S.T.A.G.E. said:
spurgeonryan said:
Love the PRemium Rush sig!

This is the same thing that was said for years on the Wii. It will never end. But I wish as well/.


If Nintendo creates competitive hardware, they'll pique the attention of third parties. That will help core gamers who want to stick with Nintendo not have to look anywhere else for their third party fix.

Gamecube was competitive hardware, still missed out on tons of third party games.

We've spoken about this before, the capacity of Gamecubes discs weren't that of DVD's. A very similar reason why the Nintendo was overlooked by third party. Graphics wasn't everything, but rather the capacity and full use of the discs.

There's this marvellous invention called compression. Capcom used it to get RE2's FMVs onto a damn N64 cartridge.


Capcom wasn't the problem was it? The discs were new and they were taking advantage of them. When Sony took the mass market third parties followed. The initial reasons internally were the discs advantages above catridges.



KylieDog said:
curl-6 said:

There's this marvellous invention called compression. Capcom used it to get RE2's FMVs onto a damn N64 cartridge.


It wasn't Capcom who did it, was someone else, the quality of them was awful on N64 and parts were cut out from them.  The main reason RE2 was squeezed on to a 64 cartridge was because the PS1 game had a lot of junk data on the disc, used for nothing and just left on it out of laziness, the second disc of the game was 90% repeat data of the first one.

PS2/Xbox discs were hardly filled to capacity either, which is why the Xbox 360 uses the same disc size while having far higher resolution texture, audio samples, etc.



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KylieDog said:
curl-6 said:

How? What stopped them just releasing trilogy, especially when ME1 and 2 weren't on Wii/Wii U?


All the excuses of ME3 on WiiU could be applied to ME2 on PS3 when it released.  Other platform has cheaper version, despite the late port having more content than the other when originally released.

Releasing just ME3 on Wii U at full price when Trilogy came to PS3/360 and ME3 was cheap as hell on those systems was a recipe for failure. That's not good support. Imagine if PS3 got ME3 at full price, months late, when 360 got Trilogy?



curl-6 said:
zumnupy10 said:
curl-6 said:
Like the PS3 for the first half of it's life, and to a degree to this today, Wii U is getting lumped with crappy ports because devs aren't putting in the effort of optimizing for it.


99% of the ports are inferior to the original version.  

Asking for ports to be as good or better than the original game is almost contradictory imo.

99%, no. That would require there to be 200 ports,  which there aren't.
How's it contradictory? Trine 2 and Need for Speed did it.


I wasn't talking only about WiiU, ports in general tend to be inferior versions of the original games.



curl-6 said:
KylieDog said:

All the excuses of ME3 on WiiU could be applied to ME2 on PS3 when it released.  Other platform has cheaper version, despite the late port having more content than the other when originally released.

Releasing just ME3 on Wii U at full price when Trilogy came to PS3/360 and ME3 was cheap as hell on those systems was a recipe for failure. That's not good support. Imagine if PS3 got ME3 at full price, months late, when 360 got Trilogy?

But it's been debunked numerous times!



curl-6 said:
KylieDog said:
curl-6 said:

How? What stopped them just releasing trilogy, especially when ME1 and 2 weren't on Wii/Wii U?


All the excuses of ME3 on WiiU could be applied to ME2 on PS3 when it released.  Other platform has cheaper version, despite the late port having more content than the other when originally released.

Releasing just ME3 on Wii U at full price when Trilogy came to PS3/360 and ME3 was cheap as hell on those systems was a recipe for failure. That's not good support. Imagine if PS3 got ME3 at full price, months late, when 360 got Trilogy?


People would have been very pissed, but it would have sold at least 750k regardless.



happydolphin said:
curl-6 said:
KylieDog said:

All the excuses of ME3 on WiiU could be applied to ME2 on PS3 when it released.  Other platform has cheaper version, despite the late port having more content than the other when originally released.

Releasing just ME3 on Wii U at full price when Trilogy came to PS3/360 and ME3 was cheap as hell on those systems was a recipe for failure. That's not good support. Imagine if PS3 got ME3 at full price, months late, when 360 got Trilogy?

But it's been debunked numerous times!

Link me or explain, please.