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Forums - Nintendo - Could MK8, Bayo2 and X run on a PS3[60]

 

could they?

yes 280 32.52%
 
no 341 39.61%
 
maybe one of them could 124 14.40%
 
maybe two of them could 41 4.76%
 
see results 75 8.71%
 
Total:861
Naum said:
Sorry but where the f*ck are the mods?

It's time to lock this thread.


But it's fun looking at bitter people going back and forth :D



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How many XB1/PS4 games are also being released on PS3/360? Lots. These too could easily be (downported) on PS3/360.

Really doesn't prove those games are 'true' next gen or not frankly.



 

curl-6 said:
Mr Puggsly said:
curl-6 said:
X and Bayonetta 2, no.
X's massive detailed environments are almost certainly too much for PS360's mere 512MB of RAM, same goes for the detailed cityscapes in the background of the frantic action of the Bayoneta 2 E3 demo.

MK8 could probably be done on PS3/360 though.

Those games didn't look that great.

Speak for yourself. To me, this is gorgeous:

But the thread wasn't about how good they looked, it was about whether they could run on a PS3 or 360.


Agreed.. I was actually more impressed with what this.. what is it called again?? Oh yes "last gen tech" could do... than I was with what is considered "next gen tech" .. I am sorry I was quite the opposite.. I thought what I saw of the three games mentioned that they were gorgeous and definately next gen.. I thought what I saw of the PS4 and XBOX One.. that it was just to similar to PS3 and XBOX 360... it was almost like seeing the Playstation and N64.. and then seeing the Playstation 2.. it just was not enough of an upgrade for me to say it looked impressive..  can these run on 360/PS3.. maybe.. but they would be a downgrade from the Wii U version.. however I am sure you would never hear.. I want the Wii U version because it is the best version out there.. you would probably hear.. see we told you last gen tech... see how well they run??  



Nintendo Wii by generations...

1. Wii

2. Wii U

3. Wii O U

Predictions made by gamers concerning the current Nintendo line up of games.

Pikmen 3= Little Bump to nothing. (Got Little Bump)

Wind Waker HD= Won't sell anything (The explosion happened here and at one time 4 Wii U games was in the Amazon top 100)

Super Mario 3D World= Won't help at all looks cheap. (Currently the most sought after Wii U game and continuing the Wii U increase.)

curl-6 said:
ninjablade said:

thats silly cause were not in 2005-2006, weve come a long way, graphics were not being held back by the hardware like they are now, ps3 and 360 were up there with the most powerful pc's, developers had to learn how to take advantage of such powerful hardware, the wiiu is not in the same scenerio, heck not even ps4 or 720 are.

Developers had to learn the quirks of the PS3/360 architecture and learn to harness it properly. Likewise, today, developers have yet to learn the quirks of the Wii U architecture and properly harness  it.


it has more to do with learning new  graphic techniques to harness the power, you will notice that many developers that never released games for 360/ps3 before, made some nice looking games on therre first go, for instants witcher 2 dev , even though they have never worked on the machine they would still  made that looked much better then 2006-2007.



ninjablade said:
curl-6 said:
ninjablade said:

thats silly cause were not in 2005-2006, weve come a long way, graphics were not being held back by the hardware like they are now, ps3 and 360 were up there with the most powerful pc's, developers had to learn how to take advantage of such powerful hardware, the wiiu is not in the same scenerio, heck not even ps4 or 720 are.

Developers had to learn the quirks of the PS3/360 architecture and learn to harness it properly. Likewise, today, developers have yet to learn the quirks of the Wii U architecture and properly harness  it.


it has more to do with learning new  graphic techniques to harness the power, you will notice that many developers that never released games for 360/ps3 before, made some nice looking games on therre first go, for instants witcher 2 dev , even though they have never worked on the machine they would still  made that looked much better then 2006-2007.

There's more to it than that; shared hardware knowledge, devs learn from each other, seeing what others do. Even with new techniques, you still need to learn how best to implement them on unfamiliar new hardware. Nearly a decade of research and development have gone into mastering every nuance of the PS3/360 chipset to get the best results. Engines are optimised for them to a fine science. Wii U doesn't have this advantage. Nor does it have the advantage of numerous devs actively trying to push its limits.



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curl-6 said:
ninjablade said:


it has more to do with learning new  graphic techniques to harness the power, you will notice that many developers that never released games for 360/ps3 before, made some nice looking games on therre first go, for instants witcher 2 dev , even though they have never worked on the machine they would still  made that looked much better then 2006-2007.

There's more to it than that; shared hardware knowledge, devs learn from each other, seeing what others do. Even with new techniques, you still need to learn how best to implement them on unfamiliar new hardware. Nearly a decade of research and development have gone into mastering every nuance of the PS3/360 chipset to get the best results. Engines are optimised for them to a fine science. Wii U doesn't have this advantage. Nor does it have the advantage of numerous devs actively trying to push its limits.


I think you should stop arguing this with ninjablade.  He's going to just bring the argument back in a circle and you will have to repeat yourself.  He's not capable of understanding because he isn't willing to.



MDMAlliance said:
curl-6 said:
ninjablade said:


it has more to do with learning new  graphic techniques to harness the power, you will notice that many developers that never released games for 360/ps3 before, made some nice looking games on therre first go, for instants witcher 2 dev , even though they have never worked on the machine they would still  made that looked much better then 2006-2007.

There's more to it than that; shared hardware knowledge, devs learn from each other, seeing what others do. Even with new techniques, you still need to learn how best to implement them on unfamiliar new hardware. Nearly a decade of research and development have gone into mastering every nuance of the PS3/360 chipset to get the best results. Engines are optimised for them to a fine science. Wii U doesn't have this advantage. Nor does it have the advantage of numerous devs actively trying to push its limits.


I think you should stop arguing this with ninjablade.  He's going to just bring the argument back in a circle and you will have to repeat yourself.  He's not capable of understanding because he isn't willing to.

You're right, he's already made up his mind and he's actively unwilling to accept any evidence to the contrary. I kinda like writing it out though, it's like bouncing a tennis ball off a brick wall.



curl-6 said:
ninjablade said:
curl-6 said:
ninjablade said:

thats silly cause were not in 2005-2006, weve come a long way, graphics were not being held back by the hardware like they are now, ps3 and 360 were up there with the most powerful pc's, developers had to learn how to take advantage of such powerful hardware, the wiiu is not in the same scenerio, heck not even ps4 or 720 are.

Developers had to learn the quirks of the PS3/360 architecture and learn to harness it properly. Likewise, today, developers have yet to learn the quirks of the Wii U architecture and properly harness  it.


it has more to do with learning new  graphic techniques to harness the power, you will notice that many developers that never released games for 360/ps3 before, made some nice looking games on therre first go, for instants witcher 2 dev , even though they have never worked on the machine they would still  made that looked much better then 2006-2007.

There's more to it than that; shared hardware knowledge, devs learn from each other, seeing what others do. Even with new techniques, you still need to learn how best to implement them on unfamiliar new hardware. Nearly a decade of research and development have gone into mastering every nuance of the PS3/360 chipset to get the best results. Engines are optimised for them to a fine science. Wii U doesn't have this advantage. Nor does it have the advantage of numerous devs actively trying to push its limits.

yet for all the mastering you could throw most 360/ps3 games on a 320 gpu on a pc and it would run 1080p and at a higher framerate, your overthinking this really more powerful hardware = better results, i mean you look at the 360/ps3 hardware it severly bottle necked machine today, any decent machine with a good ram set up and a 320 sp would crush ps3/360, it would take no learning time for developers to get those results, your talking about hardware thats 8 years old dude it should be easy to out class in 2012.



Funny how a little while ago graphics didn't matter and "it should be about the gameplay" but now threads and posts likes these pop up touting the WiiU as next gen.

I personally think the difference between PS360 and WiiU are similar to the difference between GC/WiiU. The performance and gloss in addition to raw power makes things like resolution and scale pop, but the actual leap isn't that great in terms of what the naked eye can see. Not like how when you see a PS4/XB1 game you know it will have to be severely downgraded on all levels to work on the prior systems.

So these 3 games probably could be ported to PS360 with downgraded performance/resolution, but the difference would probably negligible...especially compared to the differences between PS4/XB1 cross-gen games. Why? Because in terms of leap magnitude, WiiU is only a hop while PS4/XB1 is a high jump.

So why brag about these graphics at this time just because Nintendo finally caught up and surpassed PS360 when they are going to be trounced by PS4/XB1. If you want to call WiiU next gen, compare it to PS4/XB1. But if want to concede to the notion that WiiU isn't truly next gen, keep on comparing it to PS360 graphics. Ultimately, the idea that they are more comparable to PS360 than the upcoming consoles might speak loudest about the capabilities of the WiiU and its place in terms of tech prowess...



ninjablade said:

yet for all the mastering you could throw most 360/ps3 games on a 320 gpu on a pc and it would run 1080p and at a higher framerate, your overthinking this really more powerful hardware = better results, i mean you look at the 360/ps3 hardware it severly bottle necked machine today, any decent machine with a good ram set up and a 320 sp would crush ps3/360, it would take no learning time for developers to get those results.

Wii U's GPU isn't a simple off the shelf part though. Criterion, a very skilled dev, called it "a real struggle" to work with. Tech heads still can't figure it all out even with detailed photos.

Better hardware only automatically equals better performance when it's hugely more powerful, as current PC GPUs are over PS360.