curl-6 said:
There's more to it than that; shared hardware knowledge, devs learn from each other, seeing what others do. Even with new techniques, you still need to learn how best to implement them on unfamiliar new hardware. Nearly a decade of research and development have gone into mastering every nuance of the PS3/360 chipset to get the best results. Engines are optimised for them to a fine science. Wii U doesn't have this advantage. Nor does it have the advantage of numerous devs actively trying to push its limits. |
I think you should stop arguing this with ninjablade. He's going to just bring the argument back in a circle and you will have to repeat yourself. He's not capable of understanding because he isn't willing to.








