By using this site, you agree to our Privacy Policy and our Terms of Use. Close
MDMAlliance said:
curl-6 said:
ninjablade said:


it has more to do with learning new  graphic techniques to harness the power, you will notice that many developers that never released games for 360/ps3 before, made some nice looking games on therre first go, for instants witcher 2 dev , even though they have never worked on the machine they would still  made that looked much better then 2006-2007.

There's more to it than that; shared hardware knowledge, devs learn from each other, seeing what others do. Even with new techniques, you still need to learn how best to implement them on unfamiliar new hardware. Nearly a decade of research and development have gone into mastering every nuance of the PS3/360 chipset to get the best results. Engines are optimised for them to a fine science. Wii U doesn't have this advantage. Nor does it have the advantage of numerous devs actively trying to push its limits.


I think you should stop arguing this with ninjablade.  He's going to just bring the argument back in a circle and you will have to repeat yourself.  He's not capable of understanding because he isn't willing to.

You're right, he's already made up his mind and he's actively unwilling to accept any evidence to the contrary. I kinda like writing it out though, it's like bouncing a tennis ball off a brick wall.