curl-6 said:
There's more to it than that; shared hardware knowledge, devs learn from each other, seeing what others do. Even with new techniques, you still need to learn how best to implement them on unfamiliar new hardware. Nearly a decade of research and development have gone into mastering every nuance of the PS3/360 chipset to get the best results. Engines are optimised for them to a fine science. Wii U doesn't have this advantage. Nor does it have the advantage of numerous devs actively trying to push its limits. |
yet for all the mastering you could throw most 360/ps3 games on a 320 gpu on a pc and it would run 1080p and at a higher framerate, your overthinking this really more powerful hardware = better results, i mean you look at the 360/ps3 hardware it severly bottle necked machine today, any decent machine with a good ram set up and a 320 sp would crush ps3/360, it would take no learning time for developers to get those results, your talking about hardware thats 8 years old dude it should be easy to out class in 2012.







