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curl-6 said:
ninjablade said:
curl-6 said:
ninjablade said:

thats silly cause were not in 2005-2006, weve come a long way, graphics were not being held back by the hardware like they are now, ps3 and 360 were up there with the most powerful pc's, developers had to learn how to take advantage of such powerful hardware, the wiiu is not in the same scenerio, heck not even ps4 or 720 are.

Developers had to learn the quirks of the PS3/360 architecture and learn to harness it properly. Likewise, today, developers have yet to learn the quirks of the Wii U architecture and properly harness  it.


it has more to do with learning new  graphic techniques to harness the power, you will notice that many developers that never released games for 360/ps3 before, made some nice looking games on therre first go, for instants witcher 2 dev , even though they have never worked on the machine they would still  made that looked much better then 2006-2007.

There's more to it than that; shared hardware knowledge, devs learn from each other, seeing what others do. Even with new techniques, you still need to learn how best to implement them on unfamiliar new hardware. Nearly a decade of research and development have gone into mastering every nuance of the PS3/360 chipset to get the best results. Engines are optimised for them to a fine science. Wii U doesn't have this advantage. Nor does it have the advantage of numerous devs actively trying to push its limits.

yet for all the mastering you could throw most 360/ps3 games on a 320 gpu on a pc and it would run 1080p and at a higher framerate, your overthinking this really more powerful hardware = better results, i mean you look at the 360/ps3 hardware it severly bottle necked machine today, any decent machine with a good ram set up and a 320 sp would crush ps3/360, it would take no learning time for developers to get those results, your talking about hardware thats 8 years old dude it should be easy to out class in 2012.