DamnTastic said: bs. With the structure of the xb1 and ps4 development will be much easyer. so cheaper. They just need to develop a good engine that will be efficient and the cost will even decrease over time. Also a smaller efficient team will be much better than a big team |
The programming is by far not the biggest part in the costs. Look at the credits, and how many programmers are there vs. how many designers, character designer, graphics people, music, ... The programming part is no issue, that's why the tructure has no or only a minor effect on the budget. The big effect comes from the size of the game: how many sceneries are to design (in an open-world game how big is the world)? How much detail you put into the sceneries? How detailed are the textures? How many characters are in the game, that look and move distinct? Has the game voice acting? How many characters share a voice actor?
That drives the cost, not the difficulty of programming.
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