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Forums - PC Discussion - PC vs. Consoles - Cost and power comparison

Soleron said:
darkknightkryta said:
Soleron said:
 

There's no magic sauce in the chip. The compute engine thing, for example, helps with scheduling multiple background GPU threads but isn't really a performance improvement.

You will never see graphics out of a PS4 that exceed what is possible on a $1000 PC. The PS4' s advantages are: single spec to optimise for, lower total cost due to volume scaling.

You do realize Sony had AMD change the APU to make the computes run graphics and physics in parallel?  There's no time sharing going on here...

What does your second post have to do with AMD releasing a PS4 APU variant?

AMD's current stuff already does graphics and physics in parallel. This just makes it more granular. And of course it's time sharing.

Second point is just to back up that there's nothing special in the APU making it worth releasing.

You are forgetting one major factor. Not all PC's can do it so developers cannot depend on it when developing a game on pc(for example Fifa 14 for PC is going to use the ''old'' engine because otherwise it would not be compatible with alot of pc's). Also with the PS4 both cpu and gpu are on the same chip, using the same memory pool(therefore sharing tasks much faster). A standard pc setup with an additional graphics card is not comparable.



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Kasz216 said:


No.  That's still DVD.

Bluray is s roughly 25% physical Marketshare.

Up to 50% on specific movies on good weeks. 

http://www.homemediamagazine.com/market-share/top-20-blu-ray-market-share-week-ended-051913

Yikes, that's pretty horrible.



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Soleron said:
darkknightkryta said:

You do realize Sony had AMD change the APU to make the computes run graphics and physics in parallel?  There's no time sharing going on here...

What does your second post have to do with AMD releasing a PS4 APU variant?

AMD's current stuff already does graphics and physics in parallel. This just makes it more granular. And of course it's time sharing.

Second point is just to back up that there's nothing special in the APU making it worth releasing.

They didn't do it in parallel, that was the whole point of Cerny making the changes to the GPU.  Time sharing != parallel.



Soleron said:
m0ney said:
TheLastStarFighter said:

...


CPU - 100

GPU - 150

Mobo - 50

RAM - 50

Case - 50

= 400

There you go.

OS can be easily *borrowed*.

Missing controller, BD drive, hard drive, ARM chip and the fact 8GB of GDDR5 is stupid expensive

 

And especially missing a PSU.



why would anyone want to build a ps3 type PC for $260

what about an xbone can i build an xbone type PC for $499 or a Wiiu type PC for $299



                                                                                                                                        Above & Beyond

   

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Optimization is the new Blast Processing.



Kyuu said:

A PC with the same specs as PS4 may be as powerful on paper, but it'll get no optimization, giving the PS4 a clear edge.

PC specs are misleading as game engines are never optimized to one set of computer hardware. This is one of the things I love about console gaming and especially exclusive games.

With that been said, it should cost you just over $500 to make a PS4-like PC.


Eh. Works both ways. The origional Crysis ran with better graphics on PC hardware that was similar to the consoles, but the console version was clearly inferior.

Games like Battlefield 3, by default have better graphics than consoles, so you can't even compare them.

Games like GTA IV were so badly ported, it was crap from a performance/image quality perspective. - The PS3 ain't immune to this either, case in point: Skyrim.

Now an equivalent specced PC will cost more than the console counterpart, but if you buy 100 games and they are usually $10-$20 cheaper on PC, you are saving $1,000 - $2,000 right there, even cheaper when you have a Steam sale making that saving massively larger.

Then you need to add in the additional costs of all the accessories and online multiplayer and the cost savings fall heavily in favor of the PC over time.



--::{PC Gaming Master Race}::--

There is no reason to buy a BluRay drive for the PC if you were building it. Buy the cheapest possible DVD drive and install your OS and never use it again.



Why would you put 8GB of GDDR5 shared memory in a PC? That wouldn't even make sense. Building an exact replica of a PS4 would be stupid. Building something that runs the same level of graphics would be a completely different setup.



Kyuu said:
Pemalite said:
Kyuu said:

A PC with the same specs as PS4 may be as powerful on paper, but it'll get no optimization, giving the PS4 a clear edge.

PC specs are misleading as game engines are never optimized to one set of computer hardware. This is one of the things I love about console gaming and especially exclusive games.

With that been said, it should cost you just over $500 to make a PS4-like PC.


Eh. Works both ways. The origional Crysis ran with better graphics on PC hardware that was similar to the consoles, but the console version was clearly inferior.

Games like Battlefield 3, by default have better graphics than consoles, so you can't even compare them.

Games like GTA IV were so badly ported, it was crap from a performance/image quality perspective. - The PS3 ain't immune to this either, case in point: Skyrim.

Now an equivalent specced PC will cost more than the console counterpart, but if you buy 100 games and they are usually $10-$20 cheaper on PC, you are saving $1,000 - $2,000 right there, even cheaper when you have a Steam sale making that saving massively larger.

Then you need to add in the additional costs of all the accessories and online multiplayer and the cost savings fall heavily in favor of the PC over time.

When a developer designs a game for PC, they wouldn't have one set of hardware to deal with. in 6 years (generation) period, hundreds of different combinations of CPUs/GPUs/RAMs will arise. Even PC exclusive games are more like mutliplatform, since PC doesn't have a fixed set of hardware. It has no identity.

Multiplatform games can look identical or better than their console counterpart, but exclusive console games can fully take advantage of the hardware they're designed for.


I'm sorry, you're giving opinion not fact, I've given you some perfectly good real-world examples of why your statement just generally isn't true.

Besides, do you really think developers really optimise games for every single graphics card on the market?
No, they don't. - Not only would it be financially difficult, but it would add a massive amount of time overhead to the development schedule.
Enter API's or Application programmable Interface, so that developers don't have to get down to the bare metal.
AMD, nVidia and Intel then build their hardware to support that API's features, no longer do Developers have to build games around any particular set of hardware nuances, they can assume it's all going to be the same. (This is why Microsoft has had influence over the PS3 and PS4's GPU tech as nVidia and AMD build their GPU's to meet Microsoft Direct X specification.)

nVidia, Intel and AMD then get to work on their compilers and memory management systems etc' in the Drivers that interface with the API's to extract as much performance as possible.
Compilers these days are actually rather good, AMD used them heavily to extract as much performance from their respective VLIW5 and VLIW4 architectures on the fly.

Besides, most developers license game engines from 3rd parties, like this generations heavily abused Unreal Engine, which is actually heavily optimised on the PC, it will easily run on console-specced PC's with relative ease, provided developers don't add longer more complex shaders, improved shadows, improved lighting, improved textures, improved geometry and models and the user keeps it running at 720P or lower with 2-4x AA so the comparison is fair.



--::{PC Gaming Master Race}::--