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Soleron said:
darkknightkryta said:
Soleron said:
 

There's no magic sauce in the chip. The compute engine thing, for example, helps with scheduling multiple background GPU threads but isn't really a performance improvement.

You will never see graphics out of a PS4 that exceed what is possible on a $1000 PC. The PS4' s advantages are: single spec to optimise for, lower total cost due to volume scaling.

You do realize Sony had AMD change the APU to make the computes run graphics and physics in parallel?  There's no time sharing going on here...

What does your second post have to do with AMD releasing a PS4 APU variant?

AMD's current stuff already does graphics and physics in parallel. This just makes it more granular. And of course it's time sharing.

Second point is just to back up that there's nothing special in the APU making it worth releasing.

You are forgetting one major factor. Not all PC's can do it so developers cannot depend on it when developing a game on pc(for example Fifa 14 for PC is going to use the ''old'' engine because otherwise it would not be compatible with alot of pc's). Also with the PS4 both cpu and gpu are on the same chip, using the same memory pool(therefore sharing tasks much faster). A standard pc setup with an additional graphics card is not comparable.