I support "Fuck this thread" sentiment, yea some are lazy but some of the time saved in graphics is put in gameplay.
I support "Fuck this thread" sentiment, yea some are lazy but some of the time saved in graphics is put in gameplay.
unless you have 20 million $ in your bank account STFU!!!!!!
yeah cause producing game is sooo easy and CHEAP!

PullusPardus said:
indie shouldn't be about throwbacks to old days , it is supposed to be about pure innovation. this is backwards thinking. |
The progression of game development from 8bit to today can be seen as a linear path...
What could be more innovative than going back to a point in time and diverging from that linear path to make completely different genres never thought of before?
Show me a Terraria made around the days of the SNES....
This board has more fail then a Microsoft rep auguring for DRM policies.
if there is a market then there will be games for that demand.
And 8-16 bit titles showcase some of the most imaginative titles in the past decade.
What's wrong with 8 bit and 16 bit graphics? Still look better than the early 3D graphics. Also, it adds variety to the market.
Xbox Series, PS5 and Switch (+ Many Retro Consoles)
'When the people are being beaten with a stick, they are not much happier if it is called the people's stick'- Mikhail Bakunin
Prediction: Switch 2 will outsell the PS5 by 2030
Carl2291 said:
2D / 8-Bit games are cheap and easy to develop, while at the same time still being fun as hell and really appealing to the eye. |
See? I am not talking about 2D , Bastion is a good example on how to do something that looks good while being on a tight budget, no way I can call Bastion or Braid "Lazy" , Transistor looks good as well.
there is also Dust Elysian Tail, Dragon's Crown, Muramasa ....etc , all those games are indie games and look nothing alike.
| aikohualda said: unless you have 20 million $ in your bank account STFU!!!!!! yeah cause producing game is sooo easy and CHEAP! |
it is, if you want to make a good game it will take long, you can make it dirt cheap.
if you dont like it then dont buy it. really, its not like indie devs are a huge part of the industry and its not like ALL of them are doing this. there are a lot who do it yes. but why? its fucking cheap.

| PullusPardus said: See? I am not talking about 2D , Bastion is a good example on how to do something that looks good while being on a tight budget, no way I can call Bastion or Braid "Lazy" , Transistor looks good as well. there is also Dust Elysian Tail, Dragon's Crown, Muramasa ....etc , all those games are indie games and look nothing alike. |
You can also say that Hotline Miami and Terraria look nothing alike. They also play nothing alike and they also sound nothing alike.
I dont see the difference between devs releasing 8-bit and 16-bit inspired games and devs releasing 2D sidescrollers. I mean Braid, Dust, Dragon's Crown and Muramasa are all technically the same - They are all 2D Sidescrollers with a stylized environment.
There is nothing lazy about Terraria or Hotline Miami.
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Developing games is tough and I imagine 3D is a lot more work than 2D. I'm guessing many of those studios couldn't exactly be indie if they had to do their games in 3D. Besides, good 2D is better than bad 3D.