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Forums - Microsoft - Titanfall: Xbox One’s cloud computing helped Respawn think differently, says Zampella

ShinmenTakezo said:

What a pile of crap. This developer is full of it. If cloud computing was really driving this game, why is it on 360 and isn't on ps4? Is he suggesting the 360 is capable of doing the same thing they are bragging so much about that makes the XBox one sooooo powerful? What a liar. I wish someone had the integrity to tell the truth once in a while. I don't know if this is the truth, but I personally think MS payed them a shit ton of money for exclusivity, and they have to spin it so us gamers don't know how greedy they really are. Kudos to them for limiting their audience for some MS cash. They will be begging to be on the playstation systems after launch, if things keep going the way they are now.


Done. You already called the directors bullshit.

"If cloud computing is whats driving this game, why is it on the 360 and isnt on the PS4?"

Its American marketing. Have the same product as your competition and act like they dont have it. Deception always wins.



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Multimedialover said:
Cloud processing is only going to get better with each game. And the fact its native to every xbox one sold is brilliant. Cant wait for xbox one.


Cloud processing isn't native to the Xbox One. The PS4 has had it for a while. Sony started using cloud before Microsoft on the PS3. They just don't boast about it.



S.T.A.G.E. said:
Multimedialover said:
Cloud processing is only going to get better with each game. And the fact its native to every xbox one sold is brilliant. Cant wait for xbox one.


Cloud processing isn't native to the Xbox One. The PS4 has had it for a while. Sony started using cloud before Microsoft on the PS3. They just don't boast about it.

It's in the utilization though. 

Sony bought Gaikai in preparation for game streaming/server side processing & rendering. Cloud processing. There's no reason why those resources couldn't be used in other ways: AI, etc. Basically the same exact application MS and now XB1 developers are touting as a great advantage of the platform. 

So yes, Sony could make the processing power of their servers available to developers for their games, and it's possible it's already being done without fanfare or maybe just in secret until there's something concrete to announce. The difference is whether or not that's being done or is in the plans for developers. Then it will boil down to the robustness of their network of servers although I don't see this being an issue if game streaming is going to be a major part of PSN. 



greenmedic88 said:
S.T.A.G.E. said:
Multimedialover said:
Cloud processing is only going to get better with each game. And the fact its native to every xbox one sold is brilliant. Cant wait for xbox one.


Cloud processing isn't native to the Xbox One. The PS4 has had it for a while. Sony started using cloud before Microsoft on the PS3. They just don't boast about it.

It's in the utilization though. 

Sony bought Gaikai in preparation for game streaming/server side processing & rendering. Cloud processing. There's no reason why those resources couldn't be used in other ways: AI, etc. Basically the same exact application MS and now XB1 developers are touting as a great advantage of the platform. 

So yes, Sony could make the processing power of their servers available to developers for their games, and it's possible it's already being done without fanfare or maybe just in secret until there's something concrete to announce. The difference is whether or not that's being done or is in the plans for developers. Then it will boil down to the robustness of their network of servers although I don't see this being an issue if game streaming is going to be a major part of PSN. 


Sony does a lot of things without fanfare. They just get it done and let the system speak for itself. If theres anything software wise that they can add. Cross chat would've been fixed in the current gen but there wasnt enough ram left over to get it done. As you said the software is already there, it can just have parts reappropriated to get the job done.



I hope they do Crossplay, as I will have this guy on the PC.



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@Pemalite yea cloud's a selling point to forum go-ers, but not the average consumer.

@Aldo yes cloud=Cell



KylieDog said:
Is a gimmick, unless XBone has its first 24/7 always online required game. Otherwise it will play fine with no cloud. How's the 360 version?


Titan fall is online only.



How much AI does the game delegate to the cloud. Why are the graphics so average?



kitler53 said:
Darth Tigris said:
...

So why isn't what Sony is saying about the cloud (with no devs  backing it up or further information) not called out as PR?


because facts are in fact factual.  there are some significant limitations but if you don't believe me maybe you'll believe MS:

source

Ars Technica talked to General Manager of Redmond Game Studios and Platforms, Matt Booty about this server cloud. Ars wanted to know how “laggy cloud data” could help in a fast paced game. “Things that I would call latency-sensitive would be reactions to animations in a shooter, reactions to hits and shots in a racing game, reactions to collisions,” Microsoft’s Booty told Ars. “Those things you need to have happen immediately and on frame and in sync with your controller. There are some things in a video game world, though, that don't necessarily need to be updated every frame or don't change that much in reaction to what's going on.”

Booty gave an example of the utility of a powerful cloud computer with regard to in-game lighting where “things often involve some complicated up-front calculations when you enter that world, but they don’t necessarily have to be updated every frame”. Also physics modelling, fluid dynamics, and cloth motion can be handled by the cloud without adding lag to gameplay. Booty suggested that the power available in the cloud to a single Xbox One user would be equivalent to about three Xbox One consoles working together. Developers will have to decide for themselves in how to manage what is being offloaded to the cloud.

Turning to the use of internet and what might happen if an Xbox One user has a disrupted connection Booty said “If there’s a fast connection and if the cloud is available and if the scene allows it, you’re obviously going to capitalize on that”. If a connection drops the game will “have to intelligently handle that” he added – however that implies that graphics would suffer in this case. This is quite a lot different to how the Sony PS4 will use cloud computing to allow ‘backwards compatibility’, or rather streaming, of previous generation PlayStation games.

Well that completely ignored my question, as I was asking about Sony's cloud comments in the link he provided:  http://www.shacknews.com/article/79760/sony-of-course-ps4-can-do-cloud-computing



S.T.A.G.E. said:
Multimedialover said:
Cloud processing is only going to get better with each game. And the fact its native to every xbox one sold is brilliant. Cant wait for xbox one.


Cloud processing isn't native to the Xbox One. The PS4 has had it for a while. Sony started using cloud before Microsoft on the PS3. They just don't boast about it.