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Forums - Nintendo - For or Against, the Wii U pad.

 

Wii U pad a good idea?

yes it has potential. 278 68.64%
 
no, very few worthwhile uses for it. 91 22.47%
 
Beneficial to games but n... 36 8.89%
 
Total:405

I think it has potential.. and could be something of a trend setter for future consoles.. I see it kind of like the VMU Cards on the Dreamcast.. when they were originally released.. a lot of gamers where like what the?? But now in days it feels comfortable.. and it's nice sometimes to be able to look down.. and get important info quick in some games.. The Built in Mini Games were sometimes interesting too.. Now as a direct statement to Nintendo.. I would say it's like the DS.. Nintendo and other companies focused to much.. on how to use the touch screen and the Stylus.. that it took games that could have been fun.. and made them frustrating.. only when companies stopped focusing so much on the stylus.. did you have truly fun games.. I mean yes.. games used the stylus and touchscreen but not so much it ruined the game.. I think that is where the WII U and.. actually to a point the 3DS is at now.. Nintendo and others will find the perfect balance on how to use the Gamepad... and it will be awesome.. with a little less touchscreen and Gamepad.. but just enough.. for it to add to the game and make it better.



Nintendo Wii by generations...

1. Wii

2. Wii U

3. Wii O U

Predictions made by gamers concerning the current Nintendo line up of games.

Pikmen 3= Little Bump to nothing. (Got Little Bump)

Wind Waker HD= Won't sell anything (The explosion happened here and at one time 4 Wii U games was in the Amazon top 100)

Super Mario 3D World= Won't help at all looks cheap. (Currently the most sought after Wii U game and continuing the Wii U increase.)

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DevilRising said:
KungKras said:
 

With Wii, it only took one game.


Yes, you're right. Wii Sports sold the Wiimote and sold the Wii. Absolutely correct.

 

But as someone else said, "then what"? The GamePad is hardly a "bad idea". Because it's not a gimmick. It's a regular controller with extra functionalities. The Wiimote/Nunchuck setup, as much as I enjoyed it for some games, and as much as I resisted/argued the notion that it was a gimmick......let's be honest. Motion controls are not "the future", and I wouldn't want them to be. No Wii game really made a stronger case for motion controls than Wii Sports did. Ever. As I've said in the past, the Wiimote/Nunchuck setup for FPS games (or any kind of aim and shoot game) is fantastic, better to me than mouse and keyboard. And if Wii U ever has a shooter of any kind that I'd actually be interested in playing, I'm very glad that it also used the Wiimote for that.

But as I said, at the end of the day, I'd rather NOT waggle around to control my games, for the most part. I'd rather just use traditional controls. And I happen to like the design of the GamePad a hell of a lot more than the design for the so-called "pro controller" they came up with. That design is worse than the Classic Controller Pro design, which was at least solid. If they had just had a Classic Controller Pro type controller, and that's it, for Wii U, it would be fine, but it would also be kind of average. The GamePad gives the Wii U a regular controller that does everything the Pro does, and then a hell of a lot more. That is added value, and to me worth every extra penny that it makes the system cost. If the Wii U had just a regular, small controller, it would have nothing that really set it apart from the PS4 or Xbone, except for Nintendo franchise games that are finally in HD. If it still used the Wiimote as it's prime controller, it would just be an "HD Wii". I absolutely think with the GamePad they reached a happy medium, and absolutely feel they went in the correct direction.

 

It's a regular controller, so we're not forced to have tacked on waggle in everything we play, yet it's also got all these added abilities which give it so much more depth and potential. As I said, just having those things available, that by itself is nice, and feels worthwhile. Not every developer HAS to use them, and that, to me, is also great. I don't WANT every game to use the touch pad, I certainly don't WANT every game to make me move the GamePad around like a sensor or camera. But if certain games make some use of that kind of thing, then great. And I think THAT is the point I'm trying to get across about why it's such a great design. With the Wiimote, it was nice in some respects, but it was also lacking in buttons, even WITH the nunchuck attached, and a lot of times the forced motion controls detracted from the game experience, not added to it. Soul Caliber Legends was a great example, of a game that could have possibly been a lot more fun if the fucking controls had just WORKED. And even if the motion controls had been better designed, more responsive, quite frankly swinging your "sword arm" around to attack, or even just constantly flicking your wrist, isn't really good for you, and can get rather tiring and bothersome. Just ask Skyward Sword. That game was great in many respects. But the thing that REALLY held it back, was that they used the motion+ tilting shit for EVERYTHING, things that didn't even need it. That game would have been 100% more fun to play, just using traditional controls. There were several Wii games I bought and later got rid of, specifically because the controls just weren't fun to use, or even got bothersome to use. Even Mario Galaxy would have been 5% better if I didn't have to flick my wrist to make Mario spin all the time. That could easily be done with a button press, and you could easily draw star bits to you some other way than pointing. And the other uses that game made of motion controls could get a bit tedious, just the same as Skyward Sword did for swimming (REALLY?), flying, rail cart tilting, etc.

The GamePad, on the other hand, is unforced potential. A lot of developers felt forced to tack on shitty motion controls because not everyone might own a classic or GC controller, etc., so to "justify" putting a game on Wii, they had to "justify" utilizing the Wiimote. I can't tell you how many times I read some developer say they didn't put a game on Wii because they COULDN'T "justify" the controls. Couldn't figure out how to make it work. With the GamePad, they have a perfectly normal, perfectly functional controller, so there is no immediate control firewall, they have the exact same input device that the other systems have to work with, but then they ALSO have those added bells and whistles at their disposal, if they WANT to use them. Off-TV play alone is almost worth the price of admition. But then when you add it (hopefully limited use of) the motion sensing, the touch screen, the "second screen" capabiliies, the camera, the NFC, etc., all those are things that developers don't have to feel OBLIGATED to tack onto their games. But those things ARE there to ENHANCE the games, if they see fit to do so. And that, to my mind, is a hell of a lot more attractive, both to gamers and to developers, than the limited Wiimote concept was.

Don't get me wrong. I don't HATE motion controls, anymore than I hate touchscreen controls. And I salute Nintendo for exploring new terrain and trying new things. It's nice to have both of those options available on Wii U. But that doesn't mean I want to have to play games only using motion controls, or only using a touch screen. Just not totally my thing. I dealt with it, and as I said, sometimes really enjoyed it, on Wii, because people just tacked it on. But in most games, llke Mario Kart for example, that game me an option to use the GC controller or classic controller, I often used them, because like I said, I'd rather just control a game normally. Motion controls have a finite amount of appeal. I would never want to use a Kinect game, even one that worked brilliantly, because I don't WANT to "be the controller". I don't want to flail around like a moron, or blow into a microphone, or flicky my wrist till it practically breaks. Motion controls are a nice idea, in doses, for CERTAIN games. But I'm personally very glad that Nintendo went the route they did. And as I said, I firmly believe it will prove itself to those like you who aren't "sold" yet, in due time.


I agree with where you are coming from with this but now how you're getting there.

WiiU would be FAR better off if Nintendo had not reverted to the dual analog controller - which is a step backwards from the Wiimote/nunchuk.

It is true the Wiimote/Nunchuk lacked sufficient buttons and sometimes games shoehorned in motions which didn't always add to the game (and sometimes really detracted from it).   But instead of going backwards to dual analog, they should have enhanced the Wiimote/Nunchuk to be a cross between what they were for Wii and a 'break-apart' dual analong - with small touch screen add.   So while maintaining the ability to 'swing' - crucial to dance/fitness/sports/party/mini games - it also has a matching number of inputs that PS3/360 games could be ported over without having to use motion (where it doesn't make sense).    A small touch screen on the wiimote could still show maps, inventory, etc and still act as another button.

Because people are now used to the wiimote, a wiimote with an analog stick and a couple more buttons wouldn't really put anyone off (especially if WiiU came with another WiiSport-esque game).  The gamepad absolutely puts off a large chuck of Wii's audience who bought Wii for the simplicity of the controls.   Wii was a system for 'them' (Soccer moms, seniors, young kids, everyone who was less than coordinated with dual analogs and a ton of buttons) whereas that same audience looks at the gamepad and thinks, WTF is that?   It's a complete regression from what Wii accomplished and this is why WiiU is failing and why the gamepad - as such (as a dual analog controller) is a horrid idea.   Add to that the cost of the device, which is forcing the WiiU to be priced too high for what it's offering (7 year old graphics - okay, okay, 5 year old graphics - happy?) with a dual screen concept that's been around since 2002.



 

AnthonyW86 said:
200+ thinks it has big potential!? What can you do with it that you can't already do with other tablets?


About as much as you can do with a XBOX One that you can't do with other devices.. 



Nintendo Wii by generations...

1. Wii

2. Wii U

3. Wii O U

Predictions made by gamers concerning the current Nintendo line up of games.

Pikmen 3= Little Bump to nothing. (Got Little Bump)

Wind Waker HD= Won't sell anything (The explosion happened here and at one time 4 Wii U games was in the Amazon top 100)

Super Mario 3D World= Won't help at all looks cheap. (Currently the most sought after Wii U game and continuing the Wii U increase.)

It's weird to me that people are agaisnt the pad. It's comfortable, useful, and has all the button you would need. If people would rather not have the computer for increased specs or a lower price.... that I can understand. But to just not like it is weird, in my opinion.



Its the only reason I got mine. Off screen play is so awesome and is the reason I am looking into getting a vita with the ps4. Also touch screen rocks. Can't wait to actually have rts games that utilize the controller. I guess I should mention that my personal favorite genres of games can really benefit from the gamepad.



"Everything we hear is an opinion, not a fact. Everything we see is a perspective, not the truth." -My good friend Mark Aurelius

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Mandalore76 said:
snowdog said:
LemonSlice said:
I think it would work much better if the tablet controller was it's own separate system. The PS4 + Vita combination will do the same thing and blow it out of the water.



Only if they manage to do so lag-free.

And anyone voting for anything other than 'Yes' either hasn't played Arkham City, ZombiU, Trine 2 and Lego City Undercover or has done and has a screw loose lol

Don't forget Rayman.  Playing the Rayman Challenges App has convinced me that playing Rayman on any other system can only be a diminished experience compared to using the Gamepad.



Oops! Forgot about that one! Arkham City also deserves an honourable mention too. Having the Bat Compuper in the palm of your hands is awesome! You'll end up finding that Watch Dogs and Fallout 4 amongst other games are going to be a better gameplay experience due to the GamePad.

Bethesda have said they're not working on a Wii U SKU yet but that's going to change once the Wii U regains its sales momentum again.



snowdog said:

Bethesda have said they're not working on a Wii U SKU yet but that's going to change once the Wii U regains its sales momentum again.


Which Wii games did Bethesda release?



One thing people seem to forget is that the wiimote was rejected by most of the gaming industry. Nintendo's bid to standardize it was not succesfull.

The gamepad is a side track to the wiimote in an attempt to appease both industry and consumers.



In the wilderness we go alone with our new knowledge and strength.

Stefan.De.Machtige said:
One thing people seem to forget is that the wiimote was rejected by most of the gaming industry. Nintendo's bid to standardize it was not succesfull.

The gamepad is a side track to the wiimote in a attempt to appease both industry and consumers.


Very true, Rejected by the Gaming Industry (at their own peril) Wholly accepted by the masses. Nintendo's financials during the Wii's peak years were just incredible. Which means they were making the right decisions. The rest of the industry was bleeding money. Almost singlehandedly, Nintendo was creating growth for the entire industry which ironically was shunning it.

So Nintendo decides to appease the gaming industry, and thus begins a massive decline in sales and $.



Bet between Slimbeast and Arius Dion about Wii sales 2009:


If the Wii sells less than 20 million in 2009 (as defined by VGC sales between week ending 3d Jan 2009 to week ending 4th Jan 2010) Slimebeast wins and get to control Arius Dion's sig for 1 month.

If the Wii sells more than 20 million in 2009 (as defined above) Arius Dion wins and gets to control Slimebeast's sig for 1 month.

noname2200 said:
snowdog said:

Bethesda have said they're not working on a Wii U SKU yet but that's going to change once the Wii U regains its sales momentum again.


Which Wii games did Bethesda release?



The situation with the Wii last gen was completely different. Contrary to popular belief the main problem developers had with the Wii last gen wasn't the lack of power under the hood but the fact that Hollywood, the Wii's GPU, used the TEV Unit from Flipper, the GameCube's GPU, to produce shader effects with fixed functions instead of traditional programmable shaders. This gave the Wii a nonstandard rendering pipeline making ports a major pain in the arse, forcing developers to develop an entirely separate SKU.

The Wii U isn't going to have this problem, if the marketshare is there then you'll see the Wii U getting a SKU of all major multiplatform games this gen. And nothing in the entire industry sells hardware like Nintendo's IPs. Uncharted? Killzone? Gran Turismo? Gears Of War? Halo? Forza? Nothing from the other two platform holders comes close to 3D Mario, Wii Fit, Mario Kart and Super Smash Bros..