noname2200 said:
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The situation with the Wii last gen was completely different. Contrary to popular belief the main problem developers had with the Wii last gen wasn't the lack of power under the hood but the fact that Hollywood, the Wii's GPU, used the TEV Unit from Flipper, the GameCube's GPU, to produce shader effects with fixed functions instead of traditional programmable shaders. This gave the Wii a nonstandard rendering pipeline making ports a major pain in the arse, forcing developers to develop an entirely separate SKU.
The Wii U isn't going to have this problem, if the marketshare is there then you'll see the Wii U getting a SKU of all major multiplatform games this gen. And nothing in the entire industry sells hardware like Nintendo's IPs. Uncharted? Killzone? Gran Turismo? Gears Of War? Halo? Forza? Nothing from the other two platform holders comes close to 3D Mario, Wii Fit, Mario Kart and Super Smash Bros..







