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Forums - Microsoft - Microsoft is future proofing you with DRM

radha said:

You are speculating, the historical evidence is that 1) they shutdown the halo 2 servers even when there was people still playing the game 2) they stopped supporting xbox as soon as xbox 360 come out 3) they will completaly drop backward compatibility with xbox 360 on xbone, 4) For now countries outside the 21 announce will not be able to play xbone games regardless if there are xbox 360 games on those country.

 

This is in relation to gaming but is the same with their software, for example, MS stopped support for windows xp to force users to migrate to windows 7 even though windows xp has 54% of the market. So what historical evindence states is that is more likely that MS will have you place all your games under their DRM schema and when next next gen comes they will shutdown all server and not provide backwards copatibility to force you to move on to the next next XBox.

1) Microsoft did not stop the Halo 2 servers , Bungie did. the cloud is suppose to prevent this situation from happening again. Developers/publisher will not have to maintain server for mutiplayer, server will be hosted on the cloud and will be paid by the subscription to the xbox live. So it's a win win situation, less expense for publisher / devellopers and we get dedicated servers.

2) given the situation of the original Xbox, it was only natural. It was expensive to build, did not sell well and even if Microsoft would continue to support it, third party would not have done.

3) It is because of the large difference in the hardware architecture and MS will continue to support the 360. But yeah, this is the only real deal breaker for me.

4) We still need confirmation by Ms on what is going to happen with unsupported countries.

For Windows XP, it's not like they drop the consumers support, they just stop updating it. I have a laptop running Windows XP and I do not feel like I'm force to upgrade to 7 or 8 when I'm using it.



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@epic randy: are they really hosting MP on the MS servers for X1? I don't remember reading about that anywhere. that would be a big feature leap in terms of service!



Talal said:
I will permaban myself if the game releases in 2014.

in reference to KH3 release date

I love the irony that Playstation fans don't see. On one hand they want to keep physical discs because they can still play the game 20 years in the future but on the other hand blast Xbox for not having Gakai for backwards compatible support. When we mention we can keep our 360s all of a sudden that is irrelevant.



EpicRandy said:
radha said:

You are speculating, the historical evidence is that 1) they shutdown the halo 2 servers even when there was people still playing the game 2) they stopped supporting xbox as soon as xbox 360 come out 3) they will completaly drop backward compatibility with xbox 360 on xbone, 4) For now countries outside the 21 announce will not be able to play xbone games regardless if there are xbox 360 games on those country.

 

This is in relation to gaming but is the same with their software, for example, MS stopped support for windows xp to force users to migrate to windows 7 even though windows xp has 54% of the market. So what historical evindence states is that is more likely that MS will have you place all your games under their DRM schema and when next next gen comes they will shutdown all server and not provide backwards copatibility to force you to move on to the next next XBox.

1) Microsoft did not stop the Halo 2 servers , Bungie did. the cloud is suppose to prevent this situation from happening again. Developers/publisher will not have to maintain server for mutiplayer, server will be hosted on the cloud and will be paid by the subscription to the xbox live. So it's a win win situation, less expense for publisher / devellopers and we get dedicated servers.

2) given the situation of the original Xbox, it was only natural. It was expensive to build, did not sell well and even if Microsoft would continue to support it, third party would not have done.

3) It is because of the large difference in the hardware architecture and MS will continue to support the 360. But yeah, this is the only real deal breaker for me.

4) We still need confirmation by Ms on what is going to happen with unsupported countries.

For Windows XP, it's not like they drop the consumers support, they just stop updating it. I have a laptop running Windows XP and I do not feel like I'm force to upgrade to 7 or 8 when I'm using it.

1) the cloud are servers, and MS is the publisher, they told bungie to shotdown the servers. 

2) "Only natural" that is you opinion, end result is that those that support it got screwd

3) sony found out an option, MS could have build that infrastructure with the resources they used to implement DRM

4) Just like we needed confirmation for the DRM policies 3 weeks ago

Windows XP does not get SP anymore. 

In any case, my arguments are againt the OP's statement that DRM policies implemented are made to venefid gamers and not a strategy to screwe gamers. The he states that MS has good will, let me leave this image here



dd if = /dev/brain | tail -f | grep games | nc -lnvvp 80

Hey Listen!

https://archive.org/details/kohina_radio_music_collection

papamudd said:
@epic randy: are they really hosting MP on the MS servers for X1? I don't remember reading about that anywhere. that would be a big feature leap in terms of service!


http://www.examiner.com/article/xbox-one-multiplayer-games-all-have-dedicated-servers-up-to-128-players

it seems that it is up to developers to decide if they will use it.



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I don't really have an issue with the way they are trying to do that business since they want to be like Apple or Steam, the problem for me remains the fact that you have to pay to play online, and now the PS4 is also fallen into that pit and I don't see a good reason to pick either one up at this point. If you want to truly consumer friendly console right now without subscription to play online and have DD options, the Wii U is the only choice left(will get better once they implement the account features too, whenever the hell that is) and I find that to be really fucking sad. Though if the PS4 has enough SP JRPGs that the Wii U will not have, I might still pick it up years down the road for dirt cheap.



pbroy said:


 MS is actually trying to play nice now.


Are you serious?  You don't think the Xbone's DRM policies are anti-consumer?

Point 1 - I buy new games either at retail (BB, WM) or from Amazon.  Say I spend $60 per game.  After a few months, I'm done with the game and I sell it to Amazon for about $25, which comes in the form of a gift card.  So, in actuality, my net cost for owning that game was only $35.  I like it. 

But, oops, he comes Xbone, now I can only sell my game to an approved retailer.  Who's that gonna be?  How much will they give me for my game?  Amazon can buy and sell the same game now for unlimited times.  How's my system going to know I sold the game to the retailer?  The retailer will have to deauthorize the game from my account before they can sell it to someone else.  Do you really see Amazon providing the deauthorizing service?

Point 2 -  MS is saying that I can buy a game on disc, sync it to my account and machine, and then go visit a friend and sign in to my account on their system and access my complete game library.  No way.  I don't see how this can happen.  If you bought a game on disc, there is no way you could possibly play without having that disc in the system.

Let's say a game like Halo 5 or GOW4 is 30GB on a disc.  Do you see that entire game getting installed to your hard drive from the disc?   Let's say you buy it digitally on day one.  Ok, then that download is say, 15GB compressed.  You wait for it to download, uncompress, and install its 30GB size to your hard drive.  How long will that take?  You got the time to wait?  But that's the only way it could work at a friend's house without needing the disc.  Also, say you buy all your games digitally, at 30GB a pop, it won't take long to fill up your 500GB hard drive.

Point 3 - What's stopping me from giving out my username and password to a few friends?  They could take turns on separate days accessing my account and playing all of the games in my library.  I could charge them each a few bucks a month.  If one of those friends messed with me, I would just change my password. 



Nighthawk117 said:
pbroy said:
 


 MS is actually trying to play nice now.


Are you serious?  You don't think the Xbone's DRM policies are anti-consumer?

Point 1 - I buy new games either at retail (BB, WM) or from Amazon.  Say I spend $60 per game.  After a few months, I'm done with the game and I sell it to Amazon for about $25, which comes in the form of a gift card.  So, in actuality, my net cost for owning that game was only $35.  I like it. 

But, oops, he comes Xbone, now I can only sell my game to an approved retailer.  Who's that gonna be?  How much will they give me for my game?  Amazon can buy and sell the same game now for unlimited times.  How's my system going to know I sold the game to the retailer?  The retailer will have to deauthorize the game from my account before they can sell it to someone else.  Do you really see Amazon providing the deauthorizing service?

Point 2 -  MS is saying that I can buy a game on disc, sync it to my account and machine, and then go visit a friend and sign in to my account on their system and access my complete game library.  No way.  I don't see how this can happen.  If you bought a game on disc, there is no way you could possibly play without having that disc in the system.

Let's say a game like Halo 5 or GOW4 is 30GB on a disc.  Do you see that entire game getting installed to your hard drive from the disc?   Let's say you buy it digitally on day one.  Ok, then that download is say, 15GB compressed.  You wait for it to download, uncompress, and install its 30GB size to your hard drive.  How long will that take?  You got the time to wait?  But that's the only way it could work at a friend's house without needing the disc.  Also, say you buy all your games digitally, at 30GB a pop, it won't take long to fill up your 500GB hard drive.

Point 3 - What's stopping me from giving out my username and password to a few friends?  They could take turns on separate days accessing my account and playing all of the games in my library.  I could charge them each a few bucks a month.  If one of those friends messed with me, I would just change my password. 

Point 1 - I don't sell my games and if I want to sell a game eventually, I don't open them. I buy 2 copies. one to play and one to collect/sell later. So Point 1 doesn't affect me or people who do the same.

Who is to say that Amazon won't become an approved games re-seller?

Edit: If I really wanted to work around the system. I would add someone who wanted to buy my game to my friends list. After 30 days transfer it to them and then they would pay me my asking price.

Point 2 - If you don't want to wait for the download, bring your disc and install it on their hard drive. Faster internet will become available in the future. But you will have access to it on the internet if you ever want it. This is future proofing.

You can also add an external hard drive to the Xbox One and instal games to that.

Point 3 - Why would you give out your user name and password to your friends? That's just asking for trouble. You can have 10 people as family, they don't even need to be family, share games with eachother. You can play your games all you want. But 6 other people can play any game in your library one at a time. 6 people 6 different games.







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Xbone... the new "N" word   Apparently I troll MS now | Evidence | Evidence

The view point in OP is actually pretty reasonable. In terms of servers going doing, am not sure, ms is not a tiny company that can easily be impacted by financial crisis which may result in bankruptcy, they are a prominent company that is likely to weather out any storms that come, both financially and globally, if the servers do go down, then it'll be by their choice, which will cause a shitstorm should it do so.

I am still not buying it though, because I don't really like digital copies, and most of the games I buy are unused for a while and I end up reselling them, plus the launch price is a massive rip off in UK.



Disconnect and self destruct, one bullet a time.

Oh and also when playing games my live is always connected, after all most people have modems at home and since Xbox has built in wireless antena this time around, it really shouldn't be that much of a problem, the biggest concern is when going somewhere, but there are sooo many wifi spots now in hotels etc, and phone can be used as a wireless device.

I think most people are nitpicking on the 24 hour check in system, it's unnecessary but not deal breaking. I really don't think the whole drm and new policies will have much impact on sales, most peopl complaining didn't intend to purchase it in the first place, the price is what will make the initial difference. If the new Xbox doesn't have a built in wireless like the launch 360 I would completely understand the people bitching about 24 hour check in.



Disconnect and self destruct, one bullet a time.