EpicRandy said:
1) Microsoft did not stop the Halo 2 servers , Bungie did. the cloud is suppose to prevent this situation from happening again. Developers/publisher will not have to maintain server for mutiplayer, server will be hosted on the cloud and will be paid by the subscription to the xbox live. So it's a win win situation, less expense for publisher / devellopers and we get dedicated servers. 2) given the situation of the original Xbox, it was only natural. It was expensive to build, did not sell well and even if Microsoft would continue to support it, third party would not have done. 3) It is because of the large difference in the hardware architecture and MS will continue to support the 360. But yeah, this is the only real deal breaker for me. 4) We still need confirmation by Ms on what is going to happen with unsupported countries. For Windows XP, it's not like they drop the consumers support, they just stop updating it. I have a laptop running Windows XP and I do not feel like I'm force to upgrade to 7 or 8 when I'm using it. |
1) the cloud are servers, and MS is the publisher, they told bungie to shotdown the servers.
2) "Only natural" that is you opinion, end result is that those that support it got screwd
3) sony found out an option, MS could have build that infrastructure with the resources they used to implement DRM
4) Just like we needed confirmation for the DRM policies 3 weeks ago
Windows XP does not get SP anymore.
In any case, my arguments are againt the OP's statement that DRM policies implemented are made to venefid gamers and not a strategy to screwe gamers. The he states that MS has good will, let me leave this image here

dd if = /dev/brain | tail -f | grep games | nc -lnvvp 80
Hey Listen!







