hinch said:
I think he means is that the game makes full use of the DX11 feature set.. which the Wii U obviously lacks. Unity is not a substitute for a full grown API. From arstechnica. "Sony is building its CPU on what it's calling an extended DirectX 11.1+ feature set, including extra debugging support that is not available on PC platforms. This system will also give developers more direct access to the shader pipeline than they had on the PS3 or through DirectX itself. "This is access you're not used to getting on the PC, and as a result you can do a lot more cool things and have a lot more access to the power of the system," Norden said. A low-level API will also let coders talk directly with the hardware in a way that's "much lower-level than DirectX and OpenGL," but still not quite at the driver level." And to be fair, OP. It's not happening. SE already has issues with development of their own games. They're not going to great lengths to make a separate Wii U version of a game built around PS4/XB1 hardware. They're better off making a whole new game built from the ground up for the Wii U. |
Yeah cause this turned out real well.
no thanks, I almost wonder if they know how to make a good game on home consoles anymore period.